实例通常忽略了策略模式的实例化。假设有一个输入定义了要使用的类。我们将遵循以下原则:
class Strategy {
Strategy(){}
virtual void runAlgorithm() = 0;
};
class A : public Strategy {
A () {}
static bool isA(char input){ return input == 'A'; }
void runAlgorithm { /* Do A algorithm */ }
};
class B : public Strategy {
B () {}
static bool isB(char input){ return input == 'B'; }
void runAlgorithm { /* Do B algorithm */ }
};
// Other algorithms
Strategy* createStrat(char input){
Strategy* instance;
// Define which algorithm to use
if (A::isA(input)) {
instance = A();
} else if (B::isB(input)) {
instance = B();
} ...
// Run algorithm
instance.runAlgorithm();
return instance;
}
如您所见,如果我们有多种不同的算法,则if / switch可能会变得很大。是否有一种模式可以使此代码更易于人为解析(即for循环和调用)而无需添加对数组?问题也可以扩展为“如何实例化基于输入的策略模式?”
不限于此代码,因为它只是一个示例。
答案 0 :(得分:2)
好吧,如果您事先了解所有策略,则可以使用非常简单的元编程递归来自动展开if-else链。我们开始:
#include <string_view>
#include <iostream>
#include <exception>
#include <memory>
struct Strategy {
Strategy(){}
virtual void runAlgorithm() = 0;
};
struct A : public Strategy {
A () {std::cout << "Creating A" << std::endl;}
static constexpr std::string_view id(){
return std::string_view("A");
}
void runAlgorithm() { /* Do A algorithm */ }
};
struct B : public Strategy {
B () {std::cout << "Creating B" << std::endl;}
static constexpr std::string_view id(){
return std::string_view("B");
}
void runAlgorithm() { /* Do B algorithm */ }
};
struct C : public Strategy {
C () {std::cout << "Creating C" << std::endl;}
static constexpr std::string_view id(){
return std::string_view("C");
}
void runAlgorithm() { /* Do C algorithm */ }
};
// the if else chains are constructed by recursion
template <class Head, class... Tail>
struct factory {
static std::unique_ptr<Strategy> call(std::string id) {
if(Head::id() == id) return std::make_unique<Head>();
else return factory<Tail...>::call(id);
}
};
// specialization to end the recursion
// this throws an exception, but you can adapt it to your needs
template <class Head>
struct factory<Head> {
static std::unique_ptr<Strategy> call(std::string id) {
if(Head::id() == id) return std::make_unique<Head>();
else throw std::invalid_argument("The strategy id you selected was not found.");
}
};
// here is your factory which can create instances of A,B,C based only on the runtime id
using my_factory = factory<A,B,C>;
int main() {
auto Astrategy = my_factory::call("A");
auto Bstrategy = my_factory::call("B");
auto Cstrategy = my_factory::call("C");
my_factory::call("D"); // exception thrown
}
实时代码here
修改
按照Jarod42的建议进行编辑以解决智能指针和错误检查问题。
答案 1 :(得分:1)
是的,有解决方案。有几种方法可以做到这一点。模板或其他课程:
class StrategyMaker {
public:
void register(std::funcion<bool(char)> predicate,
std::function<std::unique_ptr<Strategy>(char)> factory) {
mFactories.push_back(std::make_pair(std::move(predicate), std::move(factory)));
}
std::unique_ptr<Strategy> create(char ch) {
for (auto pair & : mFactories) {
if (pair.first(ch)) {
return pair.second(ch);
}
}
return {};
}
private:
std::vector<std::pair<std::funcion<bool(char)>,
std::function<std::unique_ptr<Strategy>(char)>>> mFactories;
};
StrategyMaker maker;
maker.register([](char ch){ return input == 'A'; },
[](char ch){ return std::unique_ptr(new A); });
一旦我看过一篇不错的文章,展示了如何使其完全自动化。我已经found something like this(我不是100%确信这是我前一段时间读到的内容)。