我有一个简单的程序,仅读取XPS文件,我已阅读以下帖子,它确实解决了部分问题。
Opening XPS document in .Net causes a memory leak
class Program
{
static int intCounter = 0;
static object _intLock = new object();
static int getInt()
{
lock (_intLock)
{
return intCounter++;
}
}
static void Main(string[] args)
{
Console.ReadLine();
for (int i = 0; i < 100; i++)
{
Thread t = new Thread(() =>
{
var ogXps = File.ReadAllBytes(@"C:\Users\Nathan\Desktop\Objective.xps");
readXps(ogXps);
Console.WriteLine(getInt().ToString());
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
Thread.Sleep(50);
}
Console.ReadLine();
}
static void readXps(byte[] originalXPS)
{
try
{
MemoryStream inputStream = new MemoryStream(originalXPS);
string memoryStreamUri = "memorystream://" + Path.GetFileName(Guid.NewGuid().ToString() + ".xps");
Uri packageUri = new Uri(memoryStreamUri);
Package oldPackage = Package.Open(inputStream);
PackageStore.AddPackage(packageUri, oldPackage);
XpsDocument xpsOld = new XpsDocument(oldPackage, CompressionOption.Normal, memoryStreamUri);
FixedDocumentSequence seqOld = xpsOld.GetFixedDocumentSequence();
//The following did solve some of the memory issue
//-----------------------------------------------
var docPager = seqOld.DocumentPaginator;
docPager.ComputePageCount();
for (int i = 0; i < docPager.PageCount; i++)
{
FixedPage fp = docPager.GetPage(i).Visual as FixedPage;
fp.UpdateLayout();
}
seqOld = null;
//-----------------------------------------------
xpsOld.Close();
oldPackage.Close();
oldPackage = null;
inputStream.Close();
inputStream.Dispose();
inputStream = null;
PackageStore.RemovePackage(packageUri);
}
catch (Exception e)
{
}
}
}
因此,该帖子中建议的修复程序确实消除了一些对象,但是我发现内存中仍然存在诸如Dispatcher
,ContextLayoutManager
和MediaContext
之类的对象,它们的数量完全相同100,这是正常现象还是内存泄漏?我该如何解决?谢谢。
2018年7月25日更新
添加行Dispatcher.CurrentDispatcher.InvokeShutdown();
确实摆脱了Dispatcher
,ContextLayoutManager
和MediaContext
对象,不知道这是否是理想的修复方法。
答案 0 :(得分:1)
似乎剩下的那些类来自XPSDocument,实现了IDisposable,但您没有调用它们。还有更多的类实现相同的接口,并且根据经验,将它们包装在using
语句中,以确保可以调用它们的Dispose
方法或调用它们的方法。 Dispose
用自己的方式。
readXps方法的改进版本将如下所示:
static void readXps(byte[] originalXPS)
{
try
{
using (MemoryStream inputStream = new MemoryStream(originalXPS))
{
string memoryStreamUri = "memorystream://" + Path.GetFileName(Guid.NewGuid().ToString() + ".xps");
Uri packageUri = new Uri(memoryStreamUri);
using(Package oldPackage = Package.Open(inputStream))
{
PackageStore.AddPackage(packageUri, oldPackage);
using(XpsDocument xpsOld = new XpsDocument(oldPackage, CompressionOption.Normal, memoryStreamUri))
{
FixedDocumentSequence seqOld = xpsOld.GetFixedDocumentSequence();
//The following did solve some of the memory issue
//-----------------------------------------------
var docPager = seqOld.DocumentPaginator;
docPager.ComputePageCount();
for (int i = 0; i < docPager.PageCount; i++)
{
FixedPage fp = docPager.GetPage(i).Visual as FixedPage;
fp.UpdateLayout();
}
seqOld = null;
//-----------------------------------------------
} // disposes XpsDocument
} // dispose Package
PackageStore.RemovePackage(packageUri);
} // dispose MemoryStream
}
catch (Exception e)
{
// really do something here, at least:
Debug.WriteLine(e);
}
}
这至少应该清理大多数对象。我不确定您是否会在分析中看到效果,因为这取决于在分析过程中是否实际收集了对象。对调试版本进行性能分析可能会产生意外的结果。
由于这些对象实例的其余部分似乎都绑定到System.Windows.Threading.Dispatcher,因此我建议您尝试保留对线程的引用(但此时您可能考虑研究Tasks),并且一次线程完成后,在分派器上调用静态ExitAllFrames。
您的主要方法将如下所示:
Console.ReadLine();
Thread[] all = new Thread[100];
for (int i = 0; i < all.Length; i++)
{
var t = new Thread(() =>
{
var ogXps = File.ReadAllBytes(@"C:\Users\Nathan\Desktop\Objective.xps");
readXps(ogXps);
Console.WriteLine(getInt().ToString());
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
all[i] = t; // keep reference
Thread.Sleep(50);
}
foreach(var t in all) t.Join(); // https://stackoverflow.com/questions/263116/c-waiting-for-all-threads-to-complete
all = null; // meh
Dispatcher.ExitAllFrames(); // https://stackoverflow.com/a/41953265/578411
Console.ReadLine();