我正在从事一个项目,在该项目中,我需要像上面那样实现饼图。我需要在切片之间添加一个空格作为图片。需要在带有弧的切片中留出空间,并在百分比中包含值。
我尝试实现它,但无法成功。我使用错误的获取弧形。
请帮助我。谢谢。
import UIKit
private extension CGFloat {
/// Formats the CGFloat to a maximum of 1 decimal place.
var formattedToOneDecimalPlace : String {
let formatter = NumberFormatter()
formatter.numberStyle = .decimal
formatter.minimumFractionDigits = 0
formatter.maximumFractionDigits = 1
return formatter.string(from: NSNumber(value: self.native)) ?? "\(self)"
}
}
///定义饼图的一部分
struct Segment {
/// The color of the segment
var color : UIColor
/// The name of the segment
var name : String
/// The value of the segment
var value : CGFloat
}
class PieChartView: UIView {
/// An array of structs representing the segments of the pie chart
var segments = [Segment]() {
didSet { setNeedsDisplay() } // re-draw view when the values get set
}
/// Defines whether the segment labels should be shown when drawing the pie chart
var showSegmentLabels = true {
didSet { setNeedsDisplay() }
}
/// Defines whether the segment labels will show the value of the segment in brackets
var showSegmentValueInLabel = false {
didSet { setNeedsDisplay() }
}
/// The font to be used on the segment labels
var segmentLabelFont = UIFont.systemFont(ofSize: 14) {
didSet {
textAttributes[NSAttributedStringKey.font] = segmentLabelFont
setNeedsDisplay()
}
}
private let paragraphStyle : NSParagraphStyle = {
var p = NSMutableParagraphStyle()
p.alignment = .center
return p.copy() as! NSParagraphStyle
}()
private lazy var textAttributes : [NSAttributedStringKey : Any] = {
return [NSAttributedStringKey.paragraphStyle : self.paragraphStyle, NSAttributedStringKey.font : self.segmentLabelFont]
}()
override init(frame: CGRect) {
super.init(frame: frame)
isOpaque = false // when overriding drawRect, you must specify this to maintain transparency.
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
// get current context
let ctx = UIGraphicsGetCurrentContext()
// radius is the half the frame's width or height (whichever is smallest)
let radius = min(frame.width, frame.height) * 0.5
// center of the view
let viewCenter = CGPoint(x: bounds.size.width * 0.5, y: bounds.size.height * 0.5)
// enumerate the total value of the segments by using reduce to sum them
let valueCount = segments.reduce(0, {($0 + $1.value)})
// the starting angle is -90 degrees (top of the circle, as the context is flipped). By default, 0 is the right hand side of the circle, with the positive angle being in an anti-clockwise direction (same as a unit circle in maths).
var startAngle = -CGFloat.pi * 0.5
// loop through the values array
for segment in segments {
// set fill color to the segment color
ctx?.setFillColor(segment.color.cgColor)
// update the end angle of the segment
let endAngle = startAngle + .pi * 2 * (segment.value / valueCount)
// move to the center of the pie chart
ctx?.move(to: viewCenter)
// add arc from the center for each segment (anticlockwise is specified for the arc, but as the view flips the context, it will produce a clockwise arc)
ctx?.addArc(center: viewCenter, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: false)
// fill segment
ctx?.fillPath()
// ctx?.setStrokeColor(UIColor.white.cgColor)
// ctx?.strokePath()
if showSegmentLabels { // do text rendering
// get the angle midpoint
let halfAngle = startAngle + (endAngle - startAngle) * 0.5;
// the ratio of how far away from the center of the pie chart the text will appear
let textPositionValue : CGFloat = 0.65
// get the 'center' of the segment. It's slightly biased to the outer edge, as it's wider.
let segmentCenter = CGPoint(x: viewCenter.x + radius * textPositionValue * cos(halfAngle), y: viewCenter.y + radius * textPositionValue * sin(halfAngle))
// text to render – the segment value is formatted to 1dp if needed to be displayed.
// Previous
//let textToRender = showSegmentValueInLabel ? "\(segment.name) \(segment.value.formattedToOneDecimalPlace))" : segment.name
// Change
let textToRender = showSegmentValueInLabel ? "\(segment.value.formattedToOneDecimalPlace)%" : segment.name
// get the color components of the segement color
guard let colorComponents = segment.color.cgColor.components else { return }
// get the average brightness of the color
let averageRGB = (colorComponents[0] + colorComponents[1] + colorComponents[2]) / 3
// if too light, use black. If too dark, use white
textAttributes[NSAttributedStringKey.foregroundColor] = (averageRGB > 0.7) ? UIColor.black : UIColor.white
// the bounds that the text will occupy
var renderRect = CGRect(origin: .zero, size: textToRender.size(withAttributes: textAttributes))
// center the origin of the rect
renderRect.origin = CGPoint(x: segmentCenter.x - renderRect.size.width * 0.5, y: segmentCenter.y - renderRect.size.height * 0.5)
// draw text in the rect, with the given attributes
textToRender.draw(in: renderRect, withAttributes: textAttributes)
}
// update starting angle of the next segment to the ending angle of this segment
startAngle = endAngle
}
}
}
答案 0 :(得分:2)
在您的draw(_:)
中实施此操作。
override func draw(_ rect: CGRect) {
let anglePI2 = (CGFloat.pi * 2)
let center = CGPoint.init(x: bounds.size.width / 2, y: bounds.size.height / 2)
let radius = min(bounds.size.width, bounds.size.height) / 2;
let lineWidth: CGFloat = 1;
let ctx = UIGraphicsGetCurrentContext()
ctx?.setLineWidth(lineWidth)
var currentAngle: CGFloat = 0
var totalValue: CGFloat = segments.reduce(0) { $0 + $1.value }
if totalValue <= 0 {
totalValue = 1
}
let iRange = 0 ..< segments.count
for i in iRange {
let segment = segments[i]
// calculate percent
let percent = segment.value / totalValue
let angle = anglePI2 * percent
ctx?.beginPath()
ctx?.move(to: center)
ctx?.addArc(center: center, radius: radius - lineWidth, startAngle: currentAngle, endAngle: currentAngle + angle, clockwise: false)
ctx?.closePath()
ctx?.setFillColor(segment.color.cgColor)
ctx?.fillPath()
ctx?.beginPath()
ctx?.move(to: center)
ctx?.addArc(center: center, radius: radius - (lineWidth / 2), startAngle: currentAngle, endAngle: currentAngle + angle, clockwise: false)
ctx?.closePath()
ctx?.setStrokeColor(UIColor.white.cgColor)
ctx?.strokePath()
currentAngle += angle
}
}
说明
-计算等于360度的pi
-计算中心。
-计算块的半径。
-计算[段]的totalValue。在计算圆中切片的百分比时使用。
-遍历线段,计算当前线段的百分比,制作用于填充的弧(半径-lineWidth),重新绘制用于描边路径的弧(半径-lineWidth / 2)。
在我的视图控制器中,我添加了数据(供您参考)。像这样
scv.segments = [
Segment.init(color: UIColor.init(red: 0xfe/0xff, green: 0x4a/0xff, blue: 0x49/0xff, alpha: 1), value: 20),
Segment.init(color: UIColor.init(red: 0x2a/0xff, green: 0xb7/0xff, blue: 0xca/0xff, alpha: 1), value: 15),
Segment.init(color: UIColor.init(red: 0xfe/0xff, green: 0xd7/0xff, blue: 0x66/0xff, alpha: 1), value: 15),
Segment.init(color: UIColor.init(red: 0x4a/0xff, green: 0x4e/0xff, blue: 0x4d/0xff, alpha: 1), value: 50)
]
已更新
这是您的问题和要求的其他要求的完整代码。
struct Segment {
// the color of a given segment
var color: UIColor
// the value of a given segment – will be used to automatically calculate a ratio
var value: CGFloat
}
class SliceView: UIView {
/// An array of structs representing the segments of the pie chart
var segments = [Segment]() {
didSet {
totalValue = segments.reduce(0) { $0 + $1.value }
setupLabels()
setNeedsDisplay() // re-draw view when the values get set
layoutLabels();
}
}
private var totalValue: CGFloat = 1;
private var labels: [UILabel] = []
override init(frame: CGRect) {
super.init(frame: frame)
isOpaque = false // when overriding drawRect, you must specify this to maintain transparency.
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
let anglePI2 = (CGFloat.pi * 2)
let center = CGPoint.init(x: bounds.size.width / 2, y: bounds.size.height / 2)
let radius = min(bounds.size.width, bounds.size.height) / 2;
let lineWidth: CGFloat = 1;
let ctx = UIGraphicsGetCurrentContext()
ctx?.setLineWidth(lineWidth)
var currentAngle: CGFloat = 0
if totalValue <= 0 {
totalValue = 1
}
let iRange = 0 ..< segments.count
for i in iRange {
let segment = segments[i]
// calculate percent
let percent = segment.value / totalValue
let angle = anglePI2 * percent
ctx?.beginPath()
ctx?.move(to: center)
ctx?.addArc(center: center, radius: radius - lineWidth, startAngle: currentAngle, endAngle: currentAngle + angle, clockwise: false)
ctx?.closePath()
ctx?.setFillColor(segment.color.cgColor)
ctx?.fillPath()
ctx?.beginPath()
ctx?.move(to: center)
ctx?.addArc(center: center, radius: radius - (lineWidth / 2), startAngle: currentAngle, endAngle: currentAngle + angle, clockwise: false)
ctx?.closePath()
ctx?.setStrokeColor(UIColor.white.cgColor)
ctx?.strokePath()
currentAngle += angle
}
}
override func layoutSubviews() {
super.layoutSubviews()
self.layoutLabels()
}
private func setupLabels() {
var diff = segments.count - labels.count;
if diff >= 0 {
for _ in 0 ..< diff {
let lbl = UILabel()
self.addSubview(lbl)
labels.append(lbl)
}
} else { // diff < 0 (minus values)
// loop until diff is 0
//
while diff != 0 {
var lbl: UILabel!
// if there is no more labels to remove
// break the loop
if labels.count <= 0 {
break;
}
// get the last label
lbl = labels.removeLast()
if lbl.superview != nil {
lbl.removeFromSuperview()
}
// increment the minus value by 1
diff += 1;
}
}
for i in 0 ..< segments.count {
let lbl = labels[i]
lbl.textColor = UIColor.white
// Change here for your text display
// I currently display percent of each pies
lbl.text = String.init(format: "%0.1f", segments[i].value)
lbl.font = UIFont.init(name: "ArialRoundedMT-Bold", size: 12)
}
}
func layoutLabels() {
let anglePI2 = CGFloat.pi * 2
let center = CGPoint.init(x: bounds.size.width / 2, y: bounds.size.height / 2)
let radius = min(bounds.size.width / 2, bounds.size.height / 2) / 2
var currentAngle: CGFloat = 0;
let iRange = 0 ..< labels.count
for i in iRange {
let lbl = labels[i]
let percent = segments[i].value / totalValue
let intervalAngle = anglePI2 * percent;
lbl.frame = .zero;
lbl.sizeToFit()
let x = center.x + radius * cos(currentAngle + (intervalAngle / 2))
let y = center.y + radius * sin(currentAngle + (intervalAngle / 2))
lbl.center = CGPoint.init(x: x, y: y)
currentAngle += intervalAngle
}
}
}