我正试图在silverlight中以编程方式创建Rectangle作为休闲。
C#
private Boolean Working = false;
const int scale = 4;
const int size = 50;
Int32[] data = new Int32[size];
Rectangle[] lines = new Rectangle[size];
private void button1_Click(object sender, RoutedEventArgs e)
{
canvas1.Children.Clear();
for (int i = 0; i < data.Length; i++)
{
data[i] = i;
lines[i] = new Rectangle()
{
Height=i*scale,
Width = 10,
StrokeThickness=5,
Stroke = new SolidColorBrush(Colors.Red),
Name=i.ToString(),
};
canvas1.Children.Add(lines[i]);
}
}
现在问题是所有矩形都是以相同的高度和宽度创建的?。
XAML
<UserControl x:Class="SilverlightApplication1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="500" d:DesignWidth="500">
<Canvas x:Name="canvas2" Background="White">
<Canvas x:Name="canvas1" Background="White"></Canvas>
<Button Content=" Generate" Height="38" Name="button1" Width="75" Click="button1_Click" Margin="0,352,245,24" HorizontalAlignment="Right" Canvas.Left="12" Canvas.Top="85" />
<Button Content="Shuffle" Height="38" HorizontalAlignment="Left" Name="button2" Margin="12,352,0,24" Click="button2_Click_1" Canvas.Left="81" Canvas.Top="85" Width="71" />
<Button Canvas.Left="181" Canvas.Top="437" Content="Bubble Sort" Height="38" Name="button3" Width="109" Click="button3_Click" />
</Canvas>
</UserControl>
截图
答案 0 :(得分:4)
实际上,一切正常。所有矩形都有不同的高度。但你忘了移动它们,所以它们开始重叠。更改一些代码,你会看到:
lines[i] = new Rectangle()
{
Height = i * scale,
Width = 10,
StrokeThickness = 5,
Stroke = new SolidColorBrush(Colors.Red),
Name = i.ToString(),
};
lines[i].Margin = new Thickness(11 * i, 0, 0, 0);
结果