我正在经历抽象工厂模式与工厂方法模式之间的区别。 我知道工厂方法仅用于创建一种产品,但是抽象工厂用于创建相关或从属产品系列。 但是,对于我来说,Factory方法模式如何使用继承而抽象工厂模式使用合成方法却是未知的。
我知道有人问过几次,请问有谁能用下面的代码解释继承和组合是如何发生的吗?
工厂方法代码
class IRose
{
public:
virtual string Color(void)=0;
};
class RedRose: public IRose
{
public:
string Color(void)
{
return "Red";
}
};
class YellowRose: public IRose
{
public:
string Color(void)
{
return "Yellow";
}
};
class IFactory
{
public:
virtual IRose* Create(string type)=0;
//The factory create method in 90% of cases will take a parameter which
//determines what kind of the object the factory will return.
};
class Factory: public IFactory
{
public:
IRose* Create(string type)
{
if ("Red" == type)
return new RedRose();
if ("Yellow" == type)
return new YellowRose();
return NULL;
}
};
int main()
{
IRose* p = NULL;
IFactory* f = NULL;
f = new Factory(); //You have to create an INSTANCE of the factory
p = f->Create("Red");
cout<<"\nColor is: "<<p->Color()<<"\n";
delete p;
p = f->Create("Yellow");
cout<<"\nColor is: "<<p->Color()<<"\n";
delete p;
return 1;
}
抽象工厂代码。
class IFridge
{
public:
virtual string Run(void) = 0;
};
class FridgeSamsung : public IFridge
{
public:
string Run(void)
{
return "You are now running Samsung Fridge\n";
}
};
class FridgeWhirlpool : public IFridge
{
public:
string Run(void)
{
return "You are now running Whirlpool Fridge\n";
}
};
class IWashingMachine
{
public:
virtual string Run(void) = 0;
};
class WashingMachineSamsung : public IWashingMachine
{
public:
string Run(void)
{
return "You are now running Samsung Washing Machine\n";
}
};
class WashingMachineWhirlpool : public IWashingMachine
{
public:
string Run(void)
{
return "You are now running Whirlpool Washing Machine\n";
}
};
class IFactory
{
public:
virtual IFridge* GetFridge(void) = 0;
virtual IWashingMachine* GetWashingMachine(void) = 0;
};
class FactorySamsung : public IFactory
{
IFridge* GetFridge(void)
{
return new FridgeSamsung();
}
IWashingMachine* GetWashingMachine(void)
{
return new WashingMachineSamsung();
}
};
class FactoryWhirlpool : public IFactory
{
IFridge* GetFridge(void)
{
return new FridgeWhirlpool();
}
IWashingMachine* GetWashingMachine(void)
{
return new WashingMachineWhirlpool();
}
};
int main()
{
IFridge* fridge; //Client just knows about fridge and washingMachine.
IWashingMachine* washingMachine; //and factory. He will write operations which
IFactory* factory; //work on fridges and washingMachines.
factory = new FactorySamsung;
//This is the only place where the client
//has to make a choice.
//The rest of the code below will remain same, even
//if the factory is changed. He can change the factory and the same range
//of products but from a different factory will be returned. No need to
//change any code.
fridge = factory->GetFridge();
cout << fridge->Run();
washingMachine = factory->GetWashingMachine();
cout << washingMachine->Run();
cout << "\n";
delete factory;
factory = new FactoryWhirlpool;
//See same client code.
fridge = factory->GetFridge();
cout << fridge->Run();
washingMachine = factory->GetWashingMachine();
cout << washingMachine->Run();
cout << "\n";
delete factory;
return 1;
}
答案 0 :(得分:1)
这是经过深思熟虑后的修订答复。
工厂方法:通常,createObject()是Creator对象的方法。
抽象工厂:通常,工厂对象是创建者对象的属性。
现在假设createObject()和Factory Object属于它们各自的创建者。
工厂方法:createObject()可能会在创建者的子类中更改。这是通过继承更改creatObject()的实现来实现的。
抽象工厂:工厂对象也可能在创建者的子类中更改。但是,通过用不同的工厂对象替换一个工厂对象来实现此更改,即创建者对象通过组成进行了更改。
在演示中,creatObject()和Factory Object在Creator的外部,因此模糊了合成/继承之间的区别!
克里斯托弗·奥克拉维(Christopher Okhravi)上有很多关于模式的youTube视频。
工厂方法https://www.youtube.com/watch?v=EcFVTgRHJLM&index=4&list=PLrhzvIcii6GNjpARdnO4ueTUAVR9eMBpc
抽象工厂https://www.youtube.com/watch?v=v-GiuMmsXj4&index=5&list=PLrhzvIcii6GNjpARdnO4ueTUAVR9eMBpc
这里要求提供的是Factory Method的版本(这次是C ++!)。 如果您需要任何口译服务,请告诉我。
class IRose
{
public:
virtual const char * Color(void) = 0;
};
class RedRose : public IRose
{
public:
const char * Color(void)
{
return "I am a Red rose";
}
};
class YellowRose : public IRose
{
public:
const char * Color(void)
{
return "I am a Yellow rose";
}
};
class RoseGarden
{
protected: class IRose* rose; // a pointer to the garden's rose
public:
virtual void createRose() { } // abstract Factory Method
public: void sayColor() {
cout << rose->Color() << '\n';
}
};
class RedRoseGarden : public RoseGarden
{
public:
void createRose()
{
this->rose = new RedRose(); // concrete factory method
}
};
class YellowRoseGarden : public RoseGarden
{
public:
void createRose()
{
this->rose = new YellowRose(); // concrete factory method
}
};
int main()
{
RoseGarden * garden = NULL;
garden = new YellowRoseGarden;
garden->createRose(); // correct factory method is chosen via inheritance
garden->sayColor();
delete garden;
garden = new RedRoseGarden;
garden->createRose(); // correct factory method is chosen via inheritance
garden->sayColor();
delete garden;
return 1;
}
这里还是Abstract Factory的略微修改版本,以更好地展示其用法。刚刚添加了一个房屋对象。注意,对于我的编译器,我将所有“字符串”对象都更改为const char *。
// make different types of fridges
class IFridge
{
public:
virtual const char* Run(void) = 0;
};
class FridgeSamsung : public IFridge
{
public:
const char* Run(void)
{
return "This house has a Samsung Fridge\n";
}
};
class FridgeWhirlpool : public IFridge
{
public:
const char* Run(void)
{
return "This house has a Whirlpool Fridge\n";
}
};
// make different types of washing machine
class IWashingMachine
{
public:
virtual const char* Run(void) = 0;
};
class WashingMachineSamsung : public IWashingMachine
{
public:
const char* Run(void)
{
return "This house has a Samsung Washing Machine\n";
}
};
class WashingMachineWhirlpool : public IWashingMachine
{
public:
const char* Run(void)
{
return "This house has a Whirlpool Washing Machine\n";
}
};
// make different type of factory
class IFactory
{
public:
virtual IFridge* GetFridge(void) = 0;
virtual IWashingMachine* GetWashingMachine(void) = 0;
};
class FactorySamsung : public IFactory
{
IFridge* GetFridge(void)
{
return new FridgeSamsung();
}
IWashingMachine* GetWashingMachine(void)
{
return new WashingMachineSamsung();
}
};
class FactoryWhirlpool : public IFactory
{
IFridge* GetFridge(void)
{
return new FridgeWhirlpool();
}
IWashingMachine* GetWashingMachine(void)
{
return new WashingMachineWhirlpool();
}
};
// Make a house object that has a fridge and a washing machine
class House
{
private:
class IWashingMachine * washingMachine;
class IFridge * fridge;
public:
House(IFactory * houseFactory) {
washingMachine = houseFactory->GetWashingMachine();
fridge = houseFactory->GetFridge();
}
void showAppliances() {
cout << washingMachine->Run();
cout << fridge->Run();
}
};
int main()
{
class IFactory * factory;
class House * house;
// make a samsung house
factory = new FactorySamsung;
house = new House(factory); // passing the factory by injection
house->showAppliances(); // now we have a Samsung house
cout << '\n';
// clean up
delete house;
delete factory;
// make a whirlpool house
factory = new FactoryWhirlpool;
house = new House(factory); // passing the factory by injection
house->showAppliances(); // now we have a WHilepool house
cout << '\n';
// clean up
delete house;
delete factory;
return 1;
}