尝试绘制路线时,代码可以正常运行,但无法呈现。
以下是具有相同结构和相同方式的示例代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no">
<meta charset="utf-8">
<title>Simple markers</title>
<style>
#map {
height: 100%;
}
html,
body {
height: 100%;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div id="map"></div>
<script>
var routeDisplay = new function() {
var self = this;
// Variables
self.directionsService;
self.directionsRenderer;
self.map;
self.origin;
self.destination;
// Functions
self.setup = function() {
self.directionsService = new google.maps.DirectionsService();
self.directionsRenderer = new google.maps.DirectionsRenderer({
preserveViewport: true,
suppressMarkers: true
});
}
self.setMap = function(map) {
self.map = map;
self.directionsRenderer.map = map;
}
self.setPoints = function(origin, destination) {
self.origin = origin;
self.destination = destination;
}
self.render = function() {
if (self.directionsRenderer.map == null) self.directionsRenderer.map = self.map;
self.directionsService.route({
origin: self.origin,
destination: self.destination,
travelMode: 'DRIVING'
}, function(response, status) {
if (status === 'OK') {
self.directionsRenderer.setDirections(response);
} else {
window.alert('Directions request failed due to ' + status);
}
});
}
self.hide = function() {
self.directionsRenderer.map = null;
}
self.show = function() {
self.directionsRenderer.map = self.map;
}
self.toggleShow = function() {
self.directionsRenderer.map = (self.directionsRenderer.map == null) ?
self.map : null;
}
self.isAlreadyRendered = function(origin, destination) {
if (origin == self.origin && destination == self.destination) return true;
return false;
}
}
function initMap() {
var myLatLng = {
lat: 45.5325016,
lng: -122.7973512
};
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 15,
center: myLatLng
});
var start = new google.maps.Marker({
position: myLatLng,
map: map,
label: 'start'
});
var end = new google.maps.Marker({
position: {
lat: myLatLng.lat - .5,
lng: myLatLng.lng - .5
},
map: map,
label: 'end'
});
// Set up routeDisplay
routeDisplay.setup();
routeDisplay.setMap(map);
start.addListener('click', function() {
var a = start.position;
var b = end.position;
if (routeDisplay.isAlreadyRendered(a, b)) routeDisplay.toggleShow();
else {
routeDisplay.setPoints(a, b);
routeDisplay.render();
}
});
}
</script>
<script async defer src="https://maps.googleapis.com/maps/api/js?key=MY_API_KEY&callback=initMap">
</script>
</body>
</html>
如Google Maps API文档所述,调用directionsRenderer.setDirections(response)
会呈现路线:
在渲染器上调用setDirections(),并向其传递DirectionsResult,如上所述。由于渲染器是MVCObject,因此它将自动检测对其属性的任何更改,并在其关联方向更改后更新地图。
这种精确的策略通常可以正常工作,但是在这种情况下,我的self.render
函数是我用来处理所有路线渲染的对象内部的函数。
还应该注意,我已经确认directionsRenderer
使用的地图是正确的地图,并且directionRenderer.directions
确实发生了变化(应该如此)。
什么会阻止渲染折线?
答案 0 :(得分:1)
要设置map
的{{1}}属性,请使用DirectionsRenderer
方法。您当前正在设置.setMap
的{{1}}属性,该属性未记录。
map
代码段:
DirectionsRenderer
var routeDisplay = new function() {
var self = this;
// Variables
self.directionsService;
self.directionsRenderer;
self.map;
self.origin;
self.destination;
// Functions
self.setup = function() {
self.directionsService = new google.maps.DirectionsService();
self.directionsRenderer = new google.maps.DirectionsRenderer({
preserveViewport: true,
suppressMarkers: true
});
}
self.setMap = function(map) {
self.map = map;
self.directionsRenderer.setMap(map);
}
self.setPoints = function(origin, destination) {
self.origin = origin;
self.destination = destination;
}
self.render = function() {
if (self.directionsRenderer.getMap() == null)
self.directionsRenderer.setMap(self.map);
self.directionsService.route({
origin: self.origin,
destination: self.destination,
travelMode: 'DRIVING'
}, function(response, status) {
if (status === 'OK') {
self.directionsRenderer.setDirections(response);
} else {
window.alert('Directions request failed due to ' + status);
}
});
}
self.hide = function() {
self.directionsRenderer.setMap(null);
}
self.show = function() {
self.directionsRenderer.setMap(self.map);
}
self.toggleShow = function() {
self.directionsRenderer.map = (self.directionsRenderer.getMap() == null) ?
self.map : null;
}
self.isAlreadyRendered = function(origin, destination) {
if (origin == self.origin && destination == self.destination) return true;
return false;
}
}