我是金属新手。 我想从CVImageBufferRef制作MTLTexture。 我正在使用以下代码示例来做到这一点。
guard
let unwrappedImageTexture = imageTexture,
let texture = CVMetalTextureGetTexture(unwrappedImageTexture),
result == kCVReturnSuccess
else {
throw MetalCameraSessionError.failedToCreateTextureFromImage
}
此处,imageTexture:CVMetalTexture。 这是我在Obj C中的代码。
CVMetalTextureRef inputTexture;
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
AVAssetReaderTrackOutput track = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:video
outputSettings:@{
(NSString *)kCVPixelBufferMetalCompatibilityKey: @YES,
key:value
}];
sampleBuffer = [track copyNextSampleBuffer];
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
if(kCVReturnSuccess != CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, _context.textureCache , imageBuffer, NULL, MTLPixelFormatBGRA8Unorm, width, height, 0, &inputTexture)){
__VMLog(@"Texture Creation Error");
}
id<MTLTexture> it = CVMetalTextureGetTexture(inputTexture); //Returns nil
我的MTLTexture变量总是无效。甚至纹理创建错误也没有发生。但不会生成MTLTexture。
答案 0 :(得分:1)
我找到了解决方案。似乎需要ID数组才能获取MTLTexture。
//Wrong approach
id<MTLTexture> it = CVMetalTextureGetTexture(inputTexture);
//Right approach
id<MTLTexture> it[1];
it[0] = CVMetalTextureGetTexture(inputTexture);