我正在用python开发我的前几款游戏,我选择了Snake和Egg Catcher作为我的项目。我的问题是,当我执行代码时,图形窗口仅弹出一秒钟。我假设代码到达末尾时,它会自动关闭该窗口,但我希望该窗口保留在我的游戏中。
我可以添加些什么来确保图形窗口仍然存在,以便可以玩游戏?
非常感谢!
import random
import turtle as t
#Creating the snake
caterpillar = t.Turtle()
caterpillar.shape('square')
caterpillar.color('red')
caterpillar.speed(0)
caterpillar.penup()
caterpillar.hideturtle()
# Creating the powerup
leaf = t.Turtle()
leaf_shape = ((0,0), (14,2), (18,6), (20,20), (6,18), (2,14))
t.register_shape('leaf', leaf_shape)
leaf.shape('leaf')
leaf.color('green')
leaf.penup()
leaf.hideturtle()
leaf.speed(0)
# Settling our score
game_started = False
text_turtle = t.Turtle()
text_turtle.write('Press SPACE to start', align = 'center', font ('Arial',16,'bold'))
text_turtle.hideturtle()
score_turtle - t.Turtle()
score_turtle.hideturtle()
score_turtle.speed(0)
# Game functions
def outside_window():
pass
def game_over():
pass
def display_score(current_score):
pass
def place_leaf():
pass
def start_game():
global game_started
if game_started:
return
game_started = true
score = 0
text_turtle.clear()
caterpillar_speed = 2
caterpillar_length = 3
caterpillar.shapesize(1, caterpillar_length, 1)
caterpillar.showturtle()
display_score(score)
place_leaf()
# Game Drivers
while True:
caterpillar.forward(caterpillar_speed)
if caterpillar.distance(leaf) < 20:
place_leaf()
caterpillar_length = caterpillar_length + 1
caterpillar_speed = caterpillar_speed + 1
score = score + 10
display_score(score)
if outside_window():
game_over()
break
t.onkey(start_game, 'space')
t.listen()
t.mainloop()
答案 0 :(得分:0)
由于语法错误,您发布的代码甚至无法打开图形窗口:
score_turtle - t.Turtle()
text_turtle.write('Press SPACE to start', align = 'center', font ('Arial',16,'bold'))
应该是:
score_turtle = t.Turtle()
text_turtle.write('Press SPACE to start', align='center', font=('Arial',16,'bold'))
此外:
关于 global 变量,您有很多错误-我 建议您(重新)了解如何在Python中处理全局变量。
您的while True:
循环使您的游戏无法正确启动,并且
在事件驱动程序中没有任何位置。
您的毛毛虫从叶子的顶端开始,因此您的游戏结束了 场景立即触发。
我已经对下面的代码进行了充分的修改,以使游戏清晰启动,但您仍有很多工作要做:
from turtle import Turtle, Screen
# Game functions
def outside_window():
return False # implement this for real
def game_over():
pass # implement this for real
def display_score(current_score):
pass # implement this for real
def place_leaf():
leaf.hideturtle()
leaf.goto(100, 100) # implement this for real
leaf.showturtle()
def start_game():
global score
global caterpillar_speed
global caterpillar_length
screen.onkey(None, 'space')
score = 0
text_turtle.clear()
caterpillar_speed = 2
caterpillar_length = 3
caterpillar.shapesize(1, caterpillar_length, 1)
caterpillar.showturtle()
display_score(score)
place_leaf()
crawl()
# Game Drivers
def crawl():
global score
global caterpillar_speed
global caterpillar_length
caterpillar.forward(caterpillar_speed)
if caterpillar.distance(leaf) < 20:
place_leaf()
caterpillar_speed = caterpillar_speed + 1
caterpillar_length = caterpillar_length + 1
caterpillar.shapesize(1, caterpillar_length, 1)
score = score + 10
display_score(score)
if outside_window():
game_over()
else:
screen.ontimer(crawl, 100)
screen = Screen()
# Creating the powerup
leaf_shape = ((0, 0), (14, 2), (18, 6), (20, 20), (6, 18), (2, 14))
screen.register_shape('leaf', leaf_shape)
leaf = Turtle('leaf', visible=False)
leaf.color('green')
leaf.speed('fastest')
leaf.penup()
# Creating the caterpillar
caterpillar = Turtle('square', visible=False)
caterpillar.color('red')
caterpillar.speed('fastest')
caterpillar.penup()
# Settling our score
text_turtle = Turtle(visible=False)
text_turtle.write('Press SPACE to start', align='center', font=('Arial', 16, 'bold'))
score_turtle = Turtle(visible=False)
screen.onkey(start_game, 'space')
screen.listen()
screen.mainloop()