启动Swing Timer时,ActionListener类不断重复

时间:2018-07-16 02:38:28

标签: java swing timer

我正在尝试使用Java GUI开发一个非常基本的“ Simon说”模拟器。我有一个生成并返回int[]数组的方法;对于数组中的每个元素,计时器computer应该启动,为指定的doClick()调用JButton方法,并等待1/2秒。每个JButton连接到一个ActionListener(),该按钮将特定按钮的颜色更改为白色,激活另一个计时器timer,然后将按钮更改回其原始颜色。

每次在for循环中调用computer.start();时,它都会在ComputerListener()中运行代码,但是它会不断重复。我添加了打印语句,以便可以通过Netbeans上的输出了解发生了什么。我曾在论坛上查看过类似的问题,但没有任何方法提供可行的解决方案。

我的问题:在for循环中调用ComputerListener时,为什么我的computer.start();类会重复?

package simon;

// @jagged_prospect

import java.util.Random;
import java.util.Arrays;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.plaf.ButtonUI;
import javax.swing.plaf.basic.BasicButtonUI;

public class SIMONPanel extends JPanel{

private static final int PANEL_W=300,PANEL_H=300;
private static final int PREF_W=500,PREF_H=500;
private static final String[] CARD_LABELS={"main","info","game"};

private final JPanel gameCard,infoCard,splashCard;
private final JButton rButton,yButton,gButton,bButton;
private final int lives=3;

private CardLayout cardlayout=new CardLayout();
private JPanel cards=new JPanel(cardlayout);
private Action[] actions={new ShowMainAction(),new ShowInfoAction(),
    new ShowGameAction()};
private Object source;
private Timer timer,computer;

public SIMONPanel(){
    setBackground(Color.BLACK);
    setLayout(new BorderLayout());
    gameCard=new JPanel();
    infoCard=new JPanel();
    splashCard=new JPanel();

    // game card panel
    gameCard.setLayout(new BorderLayout());
    gameCard.setPreferredSize(new Dimension(PANEL_W,PANEL_H));

    JPanel gameButtonPanel=new JPanel();
    gameButtonPanel.setLayout(new GridLayout(2,2));
    JButton startButton=new JButton("Start");
    startButton.addActionListener(new StartListener());

    rButton=new JButton("red");
    rButton.addActionListener(new ColorButtonListener());
    rButton.setSize(50,50);
    rButton.setUI((ButtonUI)BasicButtonUI.createUI(rButton));
    rButton.setBackground(Color.RED);
    rButton.setForeground(Color.WHITE);

    yButton=new JButton("yellow");
    yButton.addActionListener(new ColorButtonListener());
    yButton.setSize(50,50);
    yButton.setUI((ButtonUI)BasicButtonUI.createUI(yButton));
    yButton.setBackground(Color.YELLOW);

    gButton=new JButton("green");
    gButton.addActionListener(new ColorButtonListener());
    gButton.setSize(50,50);
    gButton.setUI((ButtonUI)BasicButtonUI.createUI(gButton));
    gButton.setBackground(Color.GREEN);

    bButton=new JButton("blue");
    bButton.addActionListener(new ColorButtonListener());
    bButton.setSize(50,50);
    bButton.setUI((ButtonUI)BasicButtonUI.createUI(bButton));
    bButton.setBackground(Color.BLUE);
    bButton.setForeground(Color.WHITE);

    gameButtonPanel.add(gButton);
    gameButtonPanel.add(rButton);
    gameButtonPanel.add(yButton);
    gameButtonPanel.add(bButton); 
    gameCard.add(gameButtonPanel,BorderLayout.CENTER);
    gameCard.add(startButton,BorderLayout.SOUTH);

    // splash card panel
    splashCard.setLayout(new BorderLayout());
    splashCard.setPreferredSize(new Dimension(PANEL_W,PANEL_H));
    splashCard.setBackground(Color.BLACK);
    JLabel titleLabel=new JLabel("S I M O N",SwingConstants.CENTER);
    titleLabel.setFont(new Font("Niagara Solid",Font.BOLD,84));
    titleLabel.setForeground(Color.WHITE);
    splashCard.add(titleLabel,BorderLayout.CENTER);

    // info card panel
    // nothing here yet

    JPanel buttonPanel=new JPanel(new GridLayout(1,0,5,0));
    for(Action action : actions){
        buttonPanel.add(new JButton(action));
        buttonPanel.setBackground(Color.BLACK);
    }

    cards.add(splashCard,CARD_LABELS[0]);
    cards.add(infoCard,CARD_LABELS[1]);
    cards.add(gameCard,CARD_LABELS[2]);

    add(cards,BorderLayout.CENTER);
    add(buttonPanel,BorderLayout.SOUTH);
}
// sets uniform panel size
    @Override
public Dimension getPreferredSize() {
    return new Dimension(PREF_W, PREF_H);
}
// shows the Main Menu card
private class ShowMainAction extends AbstractAction {
    public ShowMainAction() {
        super("Main");
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        cardlayout.show(cards,CARD_LABELS[0]);
    } 
}
// shows the Info card
private class ShowInfoAction extends AbstractAction {
    public ShowInfoAction() {
        super("Info");
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        cardlayout.show(cards,CARD_LABELS[1]);
    }
}
// show the Game card
private class ShowGameAction extends AbstractAction {
    public ShowGameAction() {
        super("Game");
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        cardlayout.show(cards,CARD_LABELS[2]);
    }
}
private class TimerListener implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent event){
        if(source==gButton){
            gButton.setBackground(Color.GREEN);
        }
        else if(source==rButton){
            rButton.setBackground(Color.RED);
            rButton.setForeground(Color.WHITE);
        }
        else if(source==yButton){
            yButton.setBackground(Color.YELLOW);
        }
        else if(source==bButton){
            bButton.setBackground(Color.BLUE);
            bButton.setForeground(Color.WHITE);
        } 
    }
}
private class ColorButtonListener implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent event){
        source=event.getSource();
        int delay=300;
        timer=new Timer(delay,new TimerListener());

        if(source==gButton){
            gButton.setBackground(Color.WHITE);
            timer.setRepeats(false);
            timer.start();
        }
        else if(source==rButton){
            rButton.setBackground(Color.WHITE);
            rButton.setForeground(Color.BLACK);
            timer.setRepeats(false);
            timer.start();
        }
        else if(source==yButton){
            yButton.setBackground(Color.WHITE);
            timer.setRepeats(false);
            timer.start();
        }
        else if(source==bButton){
            bButton.setBackground(Color.WHITE);
            bButton.setForeground(Color.BLACK);
            timer.setRepeats(false);
            timer.start();
        }     
    }
}
private class StartListener implements ActionListener{
    public void actionPerformed(ActionEvent event){
        // calls generateSequence() to make pattern for player to replicate
        // for debugging in output
        System.out.println(Arrays.toString(generateSequence()));
    }
}
public int[] generateSequence(){
    Random ran=new Random();
    ComputerListener cpu=new ComputerListener();
    computer=new javax.swing.Timer(500,cpu);
    int seqLen=4;
    int[] gameSequence=new int[seqLen];
    for(int x=0;x<seqLen;x++){
       int assign=ran.nextInt(4)+1;
       gameSequence[x]=assign;
    }
    for(int y=0;y<seqLen;y++){ // print and wait 1/2 second, repeat 3 times
        computer.start();
    }
    //computer.stop(); // should stop ComputerListener()???
    return gameSequence;
}
private class ComputerListener implements ActionListener{
    public void actionPerformed(ActionEvent event){
        // for debugging in output
        System.out.println("it worked");
    }
}
}

1 个答案:

答案 0 :(得分:1)

您在for循环中多次调用计算机Swing Timer的启动按钮,而这不是您想要的操作,实际上,计时器的全部用途是帮助您您摆脱了for循环。取而代之的是,计时器重复执行一个动作,并更改状态,直到完成为止。考虑使用一个int数组或更佳的ArrayList来保存计时器应迭代通过的颜色,并在该ActionListener中执行该操作并将指针前进到数组或List中的下一个位置,使用该指针来决定要执行的操作接下来。然后,当指针完全通过集合时,请停止计时器。

有关我所描述的完全的示例,请在此处查看计时器的ActionListener以获得不完整的Simon游戏:Method keeps window from closing

带注释的计时器的ActionListener如下:

private class TimerListener implements ActionListener {
    private SimonPanel simonPanel;  // the Simon JPanel
    private int colorListIndex = 0; // index into the ArrayList of MyColor objects
    private int sliceCount = 0;
    private List<MyColor> myColorList; // the MyColor ArrayList -- the random colors to press
    private int maxCount;

    public TimerListener(SimonPanel simonPanel, List<MyColor> myColorList) {
        // pass in the key fields into the program via constructor parameter
        this.simonPanel = simonPanel;
        this.myColorList = myColorList;  // again the ArrayList that holds random MyColor objects
        maxCount = myColorList.size();  // size of my list
    }

    @Override
    public void actionPerformed(ActionEvent evt) {
        // if index at the end of the list -- get out and clean up
        if (colorListIndex == maxCount) {
            // clear the display of "pressed" colors
            for (MyColor myColor : MyColor.values()) {
                simonPanel.setMyColorPressed(myColor, false);
            }

            // stop this timer
            ((Timer) evt.getSource()).stop();
            return;
        }

        // the listener is a little complex since it must turn on colors and turn them off 
        // which is why I use a sliceCount int counter variable here
        if (sliceCount == 0) {
            // turn on the next color in the list (using the index)
            MyColor myColor = myColorList.get(colorListIndex);
            simonPanel.setMyColorPressed(myColor, true);
            sliceCount++;
        } else if (sliceCount < TIME_SLICES - 1) {
            sliceCount++;
            return;
        } else if (sliceCount == TIME_SLICES - 1) {
            sliceCount = 0;
            MyColor myColor = myColorList.get(colorListIndex);
            simonPanel.setMyColorPressed(myColor, false);  // turn off the color 
            colorListIndex++;  // and increment the index
            return;
        }
    }
}