我编写了一些类来实现一个树ADT,它存储两个边集和一个节点。它存储的是SSet
类,它们是使用set
库的接口。
班级和SSet.H
的大纲由工作人员提供给我们,我写了这些函数。
编号(103)(函数GenGraphTemp::RemoveEdge
)编译器(g ++)告诉:
expected nested-name-specifier before NodeEdge
expected ',' or '...' before '&' token
ISO C++ forbids declaration of 'NodeEdge' with no type
也适用于RemoveEdge
之后的功能:
expected ';' before "const"
expected ';' before "SSet"
和expected ';' before "const"
expected ';' before "friend"
#include "sset.H"
using namespace std;
#define EQ(a1,a2) (!(a1 < a2) && !(a2 < a1))
#define MAX(a1,a2) ((a2<a1)?a1:a2)
#define MIN(a1,a2) ((a1<a2)?a1:a2)
template <class Node>
class Edge {
public:
...
protected:
Node _start;
Node _end;
};
template <class Node>
class GenGraphTemp {
public:
// Adds a new node to the nodes set
bool AddNode (const Node& n1){return _nodes.Add(n1);}
// Removes a node from the nodes set and all edges connected to it
bool RemoveNode (const Node& n1) {
int edges_size = _edges.Size();
int i;
Edge const *epointer;
//remove edges connected to n1
for (i=0;i<edges_size;i++){
(((i==0)? *epointer=_edges.GetFirst(): *epointer=_edges.GetNext()));
if (EQ(epointer->GetStart(),n1)||EQ(epointer->GetEnd(),n1)){
(_edges.Remove(*epointer)==false) && (return false);
}
}
// remove node
return _nodes.Remove(n1);
}
// Add a new edge to the edges set
bool AddEdge (const Node& n1, const Node& n2) {
(EQ(n1,n2)) && (return false);
if ((_nodes.IsIn(n1)) && (_nodes.IsIn(n2))){
typename NodeEdge edge(n1,n2);
return _edges.Add(edge);
}
return false;
}
// Removes an edge from edges set
bool RemoveEdge (const typename NodeEdge& e1) {return _edges.Remove(e1);}
// Check if two nodes are connected
bool RConnected const (const Node& n1, const Node& n2) {
Edge const *epointer;
int edges_size = _edges.Size();
int i;
for (i=0; i<edges_size; i++){
((i==0)? *epointer=_edges.GetFirst(): *epointer=_edges.GetNext());
if (EQ(epointer->GetStart(),MIN(n1,n2)) && EQ(epointer->GetEnd(),MAX(n1,n2))){
return true;
}
}
}
// Return a set of all the nodes that are connected to the input node through an edge
// if the node does not have ant neighbours, the function will return an empty set
SSet<Node>* Neighbours const (const Node& n1) {
Edge const *epointer;
int i, edge_size;
SSet<Node>* neighbours = new SSet<Node>;
edge_size=_edges.Size();
for (i=0; i<edges_size; i++){
((i==0)? *epointer=_edges.GetFirst(): *epointer=_edges.GetNext());
if (EQ(epointer->GetStart(),n1)||EQ(epointer->GetEnd(),n1)){
(neighbours->IsIn(*epointer)) || (neighbours->Add(*epointer);
}
}
return neighbours;
}
friend ostream& operator<<(ostream& os, GenGraphTemp<Node>& gr)
{
os << "Nodes:\n" << gr._nodes << "Edges:\n" << gr._edges;
return os;
}
protected:
typedef Edge<Node> NodeEdge;
SSet<Node> _nodes;
SSet<NodeEdge> _edges;
};
我无法理解问题出在哪里和什么地方。
我删除了Edge
类的函数和运算符的实现,以减少行。
我没有删除GenGraphTemp
类的实现,因为我不知道问题是否与其中一个或其他地方有关。
我还尝试在备注中使用每个“好”函数编译代码,但它没有帮助。
答案 0 :(得分:3)
// Removes an edge from edges set
bool RemoveEdge (const typename NodeEdge& e1) {return _edges.Remove(e1);}
// Check if two nodes are connected
bool RConnected const (const Node& n1, const Node& n2) {
请
// Removes an edge from edges set
bool RemoveEdge (const NodeEdge& e1) {return _edges.Remove(e1);}
// Check if two nodes are connected
bool RConnected (const Node& n1, const Node& n2) const {
等......