如何加载图像并根据其orientation
exif
数据旋转图像,并使用UIImageOrientationUp
exif数据(或不包含任何方向的exif数据)进行保存,从而使那些tif exif方向数据将正确显示图像吗?
答案 0 :(得分:2)
加载图像就像这一行一样简单:
UIImage *image = [UIImage imageNamed:@"NameOfImageHere"];
或者如果您有图像数据:
NSData *imageData = [[NSData alloc] init];
UIImage *image = [UIImage imageWithData: imageData];
以下方法将帮助您使用UIImage
- (UIImage *)imageByFixingOrientation {
UIImage *image = self;
if (image.imageOrientation == UIImageOrientationUp) return image;
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
答案 1 :(得分:1)
相当于我以前的Objective-c方法的快速4作为扩展:
volatile
用法1
extension UIImage {
func byFixingOrientation(andResizingImageToNewSize newSize: CGSize? = nil) -> UIImage {
guard let cgImage = self.cgImage else { return self }
let orientation = self.imageOrientation
guard orientation != .up else { return UIImage(cgImage: cgImage, scale: 1, orientation: .up) }
var transform = CGAffineTransform.identity
let size = newSize ?? self.size
if (orientation == .down || orientation == .downMirrored) {
transform = transform.translatedBy(x: size.width, y: size.height)
transform = transform.rotated(by: .pi)
}
else if (orientation == .left || orientation == .leftMirrored) {
transform = transform.translatedBy(x: size.width, y: 0)
transform = transform.rotated(by: CGFloat.pi / 2)
}
else if (orientation == .right || orientation == .rightMirrored) {
transform = transform.translatedBy(x: 0, y: size.height)
transform = transform.rotated(by: -(CGFloat.pi / 2))
}
if (orientation == .upMirrored || orientation == .downMirrored) {
transform = transform.translatedBy(x: size.width, y: 0);
transform = transform.scaledBy(x: -1, y: 1)
}
else if (orientation == .leftMirrored || orientation == .rightMirrored) {
transform = transform.translatedBy(x: size.height, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
}
// Now we draw the underlying CGImage into a new context, applying the transform calculated above.
guard let ctx = CGContext(data: nil, width: Int(size.width), height: Int(size.height),
bitsPerComponent: cgImage.bitsPerComponent, bytesPerRow: 0,
space: cgImage.colorSpace!, bitmapInfo: cgImage.bitmapInfo.rawValue)
else {
return UIImage(cgImage: cgImage, scale: 1, orientation: orientation)
}
ctx.concatenate(transform)
// Create a new UIImage from the drawing context
switch (orientation) {
case .left, .leftMirrored, .right, .rightMirrored:
ctx.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.height, height: size.width))
default:
ctx.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
}
return UIImage(cgImage: ctx.makeImage() ?? cgImage, scale: 1, orientation: .up)
}
}
用法2(修正方向并将图像调整为新尺寸)
let newImage = image.byFixingOrientation()