如何在Swift 4的UIView中创建带有圆角的渐变边框

时间:2018-07-13 12:35:39

标签: ios swift uiview cagradientlayer

我想在UIView中使用从左到右的渐变设置边框颜色[红色,绿色]。 例如:

enter image description here

我尝试了以下代码:-

class View: UIView {

    override func layoutSubviews() {
        super.layoutSubviews()

        let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .bottomLeft, .topRight, .bottomRight], cornerRadii: CGSize(width: frame.size.height / 2, height: frame.size.height / 2))

        let gradient = CAGradientLayer()
        gradient.frame =  CGRect(origin: CGPoint.zero, size: frame.size)
        gradient.colors = [UIColor.green.cgColor, UIColor.red.cgColor]

        let shape = CAShapeLayer()
        shape.lineWidth = 10
        shape.path = path.cgPath
        shape.strokeColor = UIColor.black.cgColor
        shape.fillColor = UIColor.clear.cgColor
        gradient.mask = shape

        layer.insertSublayer(gradient, at: 0)
    }
}

有三个我无法解决的问题:-
1-我已经设置了lineWidth 10,但是它在拐角处和水平/垂直方向仅显示5宽度。
2-我想从左到右而不是从上到下显示渐变。

我尝试使用下面的代码从左到右设置渐变,但是不起作用:-

//        gradient.frame =  CGRect(origin: CGPoint.zero, size: frame.size)
        gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
        gradient.endPoint = CGPoint(x: 1.0, y: 0.5)

enter image description here

请帮助。预先感谢。

2 个答案:

答案 0 :(得分:2)

修改

  

我想从左到右设置边框

您需要更改gradient.startPoint和gradient.endPoint

enum Direction {
    case horizontal
    case vertical
}

class View: UIView {

init(frame: CGRect, cornerRadius: CGFloat, colors: [UIColor], lineWidth: CGFloat = 5, direction: Direction = .horizontal) {
    super.init(frame: frame)

    self.layer.cornerRadius = cornerRadius
    self.layer.masksToBounds = true
    let gradient = CAGradientLayer()
    gradient.frame = CGRect(origin: CGPoint.zero, size: self.frame.size)
    gradient.colors = colors.map({ (color) -> CGColor in
        color.cgColor
    })

    switch direction {
    case .horizontal:
        gradient.startPoint = CGPoint(x: 0, y: 1)
        gradient.endPoint = CGPoint(x: 1, y: 1)
    case .vertical:
        gradient.startPoint = CGPoint(x: 0, y: 0)
        gradient.endPoint = CGPoint(x: 0, y: 1)
    }

    let shape = CAShapeLayer()
    shape.lineWidth = lineWidth
    shape.path = UIBezierPath(roundedRect: self.bounds.insetBy(dx: lineWidth, 
    dy: lineWidth), cornerRadius: cornerRadius).cgPath
    shape.strokeColor = UIColor.black.cgColor
    shape.fillColor = UIColor.clear.cgColor
    gradient.mask = shape

    self.layer.addSublayer(gradient)
}

required init?(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
}

如您所见,我添加了一些额外的参数。我通过在roundedRect中添加插图来解决此问题:

shape.path = UIBezierPath(roundedRect: self.bounds.insetBy(dx: lineWidth, 
dy: lineWidth), cornerRadius: cornerRadius).cgPath

使用方法:

let myView = View(frame: CGRect(x: 0, y: 0, width: 200, height: 50), cornerRadius: 25, colors: [UIColor.red, .orange, .yellow], lineWidth: 2, direction: .horizontal)
    myView.center = view.center
    view.addSubview(myView)

截屏:

roundedViewWithGradient

答案 1 :(得分:1)

问题在于,贝塞尔曲线路径未在其边界内绘制。它是围绕边界绘制的。因此,笔划宽度的一半在内部,一半在外部。您需要调整范围以解决此问题。

将进入贝塞尔曲线路径的帧从self.bounds更改为self.bounds.insetBy(dx: 5, dy: 5),其中5是线宽的一半。

行:

gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
gradient.endPoint = CGPoint(x: 1.0, y: 0.5)

会导致渐变从左到右。

以下是您的完整工作代码:

class View: UIView {
    override func layoutSubviews() {
        super.layoutSubviews()

        let path = UIBezierPath(roundedRect: self.bounds.insetBy(dx: 5, dy: 5), byRoundingCorners: [.topLeft, .bottomLeft, .topRight, .bottomRight], cornerRadii: CGSize(width: frame.size.height / 2, height: frame.size.height / 2))

        let gradient = CAGradientLayer()
        gradient.frame =  CGRect(origin: CGPoint.zero, size: frame.size)
        gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
        gradient.endPoint = CGPoint(x: 1.0, y: 0.5)
        gradient.colors = [UIColor.green.cgColor, UIColor.red.cgColor]

        let shape = CAShapeLayer()
        shape.lineWidth = 10
        shape.path = path.cgPath
        shape.strokeColor = UIColor.black.cgColor
        shape.fillColor = UIColor.clear.cgColor
        gradient.mask = shape

        layer.insertSublayer(gradient, at: 0)
    }
}