因此,我一直在将一个测试程序与一个简单的对话树放在一起,在对话树中您会看到一个问题和两个选项按钮,当您按下一个对话树时,您将进入树的另一层。因此,我做了一个添加所有树级别的列表,其中包含问题的参数和两个选项。我让自己感到困惑。我真的不确定如果按下某个按钮如何将级别添加到列表中。除了初始化脚本外,我还要保留一个脚本。我能想到的最好的办法就是为按下按钮创建bool函数,但是我真的想不出如何区分一个按钮和另一个按钮。如果有人对此有更好的想法。我会很感激。谢谢。
public class Level : MonoBehaviour {
bool button1Pressed;
bool button2Pressed;
private void Start()
{
Level Level1 = new Level("Hello", "Hi", "Shut Up");
Level leaf1 = new Level("Don't be Rude");
Level Level2 = new Level("What you Doing?", "Not Much", "None of your Business");
Level leaf2 = new Level("Well Excuuuuse Me");
Level Level3 = new Level("Can I do that too?", "Sure", "Go Away");
Level leaf3 = new Level("Fine. Be a Jerk");
Level Level4 = new Level("This is boring, can we do something else?", "Why not?", "You're boring");
Level leaf4 = new Level("I'll go be boring somewhere else");
Level Level5 = new Level("You want ice cream?", "Sounds Good", "I'm allergic");
Level leaf5 = new Level("ok.......");
Level leaf = new Level("I Want Chocolate");
Level1.add(Level1);
Level1.add(leaf1);
Level2.add(Level3);
Level2.add(leaf2);
Level3.add(Level4);
Level3.add(leaf3);
Level4.add(Level5);
Level4.add(leaf4);
Level5.add(leaf5);
Level5.add(leaf);
levels.Add(Level1);
levels.Add(Level2);
levels.Add(Level3);
levels.Add(Level4);
levels.Add(Level5);
}
public static Text Textbox;
public static Button Button1;
public static Button Button2;
public string OptionA;
public string OptionB;
public string Question;
public string Leaf;
private List<Level> levels;
public Level(string question, string optionA, string optionB)
{
this.Question = question;
this.OptionA = optionA;
this.OptionB = optionB;
Textbox.text = Question;
Button1.GetComponentInChildren<Text>().text = OptionA;
Button2.GetComponentInChildren<Text>().text = OptionB;
levels = new List<Level>();
}
public Level(string leaf)
{
this.Leaf = leaf;
Textbox.text = leaf;
}
public void add(Level lvl)
{
levels.Add(lvl);
}
public List<Level> getLevels()
{
return levels;
}
void OnPointerDown()
{
button1Pressed = true;
}
void OnPointerUp()
{
button1Pressed = false;
}
}
初始化器
public class Initializer : MonoBehaviour {
public Text Textbox;
public Button Button1;
public Button Button2;
void Awake()
{
Level.Textbox = this.Textbox;
Level.Button1 = this.Button1;
Level.Button2 = this.Button2;
}
}