提升MSM开启当前状态

时间:2018-07-11 11:58:56

标签: c++ boost state

我有一个实时循环,每次迭代都需要根据我所处的状态进行工作。

我正在使用Boosts Meta状态机库来实现我的状态机。基于我所处的状态调用函数的最佳方法是什么?

假设我有一个超级简单的状态机:

//Events
struct run {};
struct stop {}; 

struct MyStateMachine : public boost::msm::front::state_machine_def<MyStateMachine>
{
    // FSM states
    struct Idle : public boost::msm::front::state<> {};
    struct Running : public boost::msm::front::state<> {};

    typedef Idle initial_state;

    // transition actions
    void do_start(run const&)  { std::cout << "Starting\n"; }
    void do_stop(stop const&)  { std::cout << "Stopping\n"; }

    struct transition_table : boost::mpl::vector<
        //    Start     Event     Next     Action               
      a_row < Idle     , run    , Running, &MyStateMachine::do_start   >,
      a_row < Running  , stop   , Idle   , &MyStateMachine::do_stop    >
    > {};
};

我可以根据自己所处的状态看到几种工作方式:

1)打开当前状态

class MyModule : RealTimeModule
{
    void Init() override  { // Called before realtime
        fsm_.start();
    }

    void Step() override {  // Called once each iteration during realtime

        switch(fsm_.current_state()[0])
        {
        case 0:      do_idle();     break;
        case 1:      do_run();      break;
        default:     assert();
        }
    }

    void DoEvent(Event e) override { // Called once per received event

        fsm_.process_event(e);
    }

private: 
    boost::msm::back::state_machine<MyStateMachine> fsm_;
};

这似乎不太好,因为没有直观的方法知道case 0空闲还是case 1 Running 。< / p>

2)添加过渡和事件以表示每次迭代

//Events
struct run {}; 
struct stop {};
struct step {}; // !!!NEW EVENT!!!

struct MyStateMachine : public boost::msm::front::state_machine_def<MyStateMachine>
{
    ...
    // transition actions
    void do_start(run const&)  { std::cout << "Starting\n"; }
    void do_stop(stop const&)  { std::cout << "Stopping\n"; }
    void do_idle(step const&)  { std::cout << "Idling  \n";  } //!!!NEW ACTION!!!
    void do_run (step const&)  { std::cout << "Running \n";  } //!!!NEW ACTION!!!

    struct transition_table : boost::mpl::vector<
        //    Start     Event     Next     Action               
      a_row < Idle     , run    , Running, &MyStateMachine::do_start   >,
      a_row < Running  , stop   , Idle   , &MyStateMachine::do_stop    >,
      a_row < Idle     , step   , Idle   , &MyStateMachine::do_idle    >, //!!!NEW TRANSITION!!!
      a_row < Running  , step   , Running, &MyStateMachine::do_step    > //!!!NEW TRANSITION!!!
    > {};
};

class MyModule : RealTimeModule
{
    ...
    void Step() override {
        fsm_.process_event(step); //!!!SIMPLIFIED STEP!!!
    }
    ...
};

这似乎好一点,但是我的问题是,如果我想实现boost::msm::front::state<>::on_entry()on_exit,那么这些函数将在每次迭代时调用,而不是在过渡到该状态时调用。 / p>


我发现可以使用here的仿函数前端调用带有事件的动作而无需转换。过渡表中的行应如下所示:

msm::front::Row < Idle, step, msm::front::none, step_idle, msm::front::none >

但是,为了使用它,我需要使动作看起来像这样:

struct do_step {
    template <class Event, class Fsm, class SourceState, class TargetState>
    void operator()(Event const&, Fsm&, SourceState&, TargetState&) const {
        std::cout << "Idling" << std::endl;
    }
};

也许这是一种风格,但这似乎太冗长了以至于无法成为一个好的解决方案。是否可以通过使用简单的前端而不是函子前端来添加类似msm::front::none的内容?

1 个答案:

答案 0 :(得分:0)

好的,我找到了答案。令我感到恼火的是,我真的需要阅读未注释的boost标题,而不是文档或参考来弄清楚该怎么做。

我需要使用a_irow结构,该结构不涉及过渡,而只是调用操作:

struct transition_table : boost::mpl::vector<
    //    Start     Event     Next     Action               
  a_row < Idle     , run    , Running, &MyStateMachine::do_start   >,
  a_row < Running  , stop   , Idle   , &MyStateMachine::do_stop    >,
 a_irow < Idle     , step   ,          &MyStateMachine::do_idle    >,
 a_irow < Running  , step   ,          &MyStateMachine::do_step    >
> {};

总而言之,以下是可以添加的行的类型:

 a_row<Source, Event, Target, Action       >
  _row<Source, Event, Target               >
   row<Source, Event, Target, Action, Guard>
 g_row<Source, Event, Target,         Guard>
a_irow<Source, Event,       , Action       >
  irow<Source, Event,         Action, Guard>
g_irow<Source, Event,                 Guard>
 _irow<Source, Event,                      >  // Forces events to be ignored

使用:

typename Source;
class    Event;
typename Target;
typedef void (Derived::*action)(Event const&) Action;
typedef bool (Derived::*guard)(Event const&)  Guard;

参考:boost/msm/front/state_machine_def.hpp