改变运动方向时水平翻转图像

时间:2018-07-11 08:43:05

标签: python-3.x pygame

我想在移动过程中同时按下K_RIGHT和K_LEFT来使“ ball.png”水平翻转。

我试图在Ball类中插入pygame.transform.flip(self.image,True,False),但是随后我在定义移动键时设法将所有内容都拧紧了。

您能建议我最简单,最简单的方法吗? :)我正在尝试学习,因此每一个解释都将非常有用。

这是我正在运行atm的代码。

import pygame
import os

size = width, height = 750, 422
screen = pygame.display.set_mode(size)

img_path = os.path.join(os.getcwd())
background_image = pygame.image.load('background.jpg').convert()

pygame.display.set_caption("BallGame")

class Ball(object):
    def __init__(self):
        self.image = pygame.image.load("ball.png")
        self.image_rect = self.image.get_rect()
        self.image_rect.x
        self.image_rect.y

    def handle_keys(self):
        key = pygame.key.get_pressed()
        dist = 5
        if key[pygame.K_DOWN] and self.image_rect.y < 321:
            self.image_rect.y += dist
        elif key[pygame.K_UP] and self.image_rect.y > 0:
            self.image_rect.y -= dist
        if key[pygame.K_RIGHT] and self.image_rect.x < 649:
            self.image_rect.x += dist
        elif key[pygame.K_LEFT] and self.image_rect.x > 0:
            self.image_rect.x -= dist

    def draw(self, surface):
        surface.blit(self.image,(self.image_rect.x,self.image_rect.y))

pygame.init()
screen = pygame.display.set_mode((750, 422))

ball = Ball()
clock = pygame.time.Clock()

running = True
while running:
    esc_key = pygame.key.get_pressed()
    for event in pygame.event.get():
        if esc_key[pygame.K_ESCAPE]:
            pygame.display.quit()
            pygame.quit()
            running = False

    ball.handle_keys()

    screen.blit(background_image, [0, 0])
    ball.draw(screen)
    pygame.display.update()

    clock.tick(40)

1 个答案:

答案 0 :(得分:0)

此代码未经测试,但应为您提供正确的逻辑。同样,这假定子画面的默认方向是朝左的。

首先,您需要知道他们面对的方向。您可以使用变量facing

def __init__(self):
    self.image = pygame.image.load("ball.png")
    self.image_rect = self.image.get_rect()
    self.image_rect.x
    self.image_rect.y
    self.facing = "LEFT"

当您按向右或向左时,您需要改变面容:

def handle_keys(self):
    key = pygame.key.get_pressed()
    dist = 5
    if key[pygame.K_DOWN] and self.image_rect.y < 321:
        self.image_rect.y += dist
    elif key[pygame.K_UP] and self.image_rect.y > 0:
        self.image_rect.y -= dist
    if key[pygame.K_RIGHT] and self.image_rect.x < 649:
        self.facing = "RIGHT"
        self.image_rect.x += dist
    elif key[pygame.K_LEFT] and self.image_rect.x > 0:
        self.facing = "LEFT"
        self.image_rect.x -= dist

最后,您需要根据脸部正确显示图像:

def draw(self, surface):
    if self.facing == "RIGHT":
        surface.blit(pygame.transform.flip(self.image, True, False),(self.image_rect.x,self.image_rect.y))
    else:
        surface.blit(self.image,(self.image_rect.x,self.image_rect.y))