有时,我第一次访问页面时会加载图像,而有时我必须刷新才能加载它们。有时一幅图像也会加载,而另一幅图像不会加载。
//Store everything in arrays
var dimgs = ["hair-1", "head-1"]; //Name of classes for imgs
var cans = ["hairimg", "headimg"]; //Canvas element names
var dcans = ["chairimg", "cheadimg"]; //Canvas names
var dctxs = ["ctxa", "ctxb"]; //Context names
var defimgs = []; //Images found
//Loop to create Canvas and draw image
for (var p = 0; p < 2; p++) {
if(p != null) {
getcan(p);
}
}
//Function to create Canvas and draw image
function getcan(p) {
defimgs[p] = document.getElementsByClassName(dimgs[p])[0].getElementsByTagName('img')[0];
var x;
if(p != null) {
defimgs[p].onload = (function(x){
dcans[x] = document.getElementById(cans[x]);
dctxs[x] = dcans[x].getContext('2d');
dcans[x].width = defimgs[x].naturalWidth;
dcans[x].height = defimgs[x].naturalHeight;
dctxs[x].drawImage(defimgs[x], 0, 0);
}(p));
}
}
我还尝试了以下相同的结果:
//Store everything in arrays
var dimgs = ["hair-1", "head-1"]; //Name of classes for imgs
var cans = ["hairimg", "headimg"]; //Canvas element names
var dcans = ["chairimg", "cheadimg"]; //Canvas names
var dctxs = ["ctxa", "ctxb"]; //Context names
var defimgs = []; //Images found
//Loop to create Canvas and draw image
for (var p = 0; p < 2; p++) {
if(p != null) {
defimgs[p] = document.getElementsByClassName(dimgs[p])[0].getElementsByTagName('img')[0];
dcans[p] = document.getElementById(cans[p]);
dctxs[p] = dcans[p].getContext('2d');
dcans[p].width = defimgs[p].naturalWidth;
dcans[p].height = defimgs[p].naturalHeight;
getcan(p);
}
}
//Function to draw image
function getcan(p) {
var x;
if(p != null) {
defimgs[p].onload = (function(x){
dctxs[x].drawImage(defimgs[x], 0, 0);
}(p));
}
}
HTML:
<div>
<canvas id="hairimg" style="border: 1px solid #000;"></canvas>
</div>
<div>
<canvas id="headimg" style="border: 1px solid #000;"></canvas>
</div>
<div class="hair-1"">
<img src="hair.png" alt="User Image">
</div>
<div class="head-1"">
<img src="head.png" alt="User Image">
</div>
我只是不知道使用div
类将div
标签中的每个图像加载到canvas
上的正确方法。
答案 0 :(得分:1)
您可能要考虑使用window.onload。此回调仅在页面上的所有图像加载完成后才会触发,因此此时处理图像可能会更成功。这是stack overflow post,其中包含更多信息以及the documentation for window.onload。
您将采用以下结构:
window.onload = function() {
dimgs.forEach(function(img) {
getcan(img);
});
}