无法在Android Studio中让我的井字游戏应用程序正常工作

时间:2018-07-11 00:31:45

标签: java android android-studio

本学期,我在Android Studio上为我的应用程序开发班设计了一个Tic Tac Toe应用程序。我首先遇到了由于OnClickListener而导致代码崩溃的问题,该问题通过使用正确的值修复buttonMatrix来解决。我的代码现在可以打开并运行,但是在使游戏前进到游戏的下一回合时遇到问题。基本上我的应用程序会运行,然后我要根据玩家1还是玩家2的回合按下要在其中放置“ X”或“ O”值的按钮。我当前的代码仅放置X,而没有前进到玩家2的回合,并且当我连续获得3 X时,它也不适用我的获胜条件。我当前的代码如下:

MainActivity.Java:

package com.example.corey.tictactoegame;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.Button;
import android.widget.TextView;
import android.view.View;




class MainActivity extends AppCompatActivity implements View.OnClickListener 
{


    private Button[][] buttonMatrix = new Button[3][3];




    private boolean p1Turn = true;

    private int turnAdvance;
    private int player1Score;
    private int player2Score;


    TextView textViewP1;
    TextView textViewP2;
    TextView gameStatus;




    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);


        //IDs the TextViews containing player scores//
        textViewP1 = findViewById(R.id.p1Score);
        textViewP2 = findViewById(R.id.p2Score);




        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {



                String buttonID = "button_" + i + j;
                int resourceID = getResources().getIdentifier(buttonID, "id", 
                    getPackageName());
                buttonMatrix[i][j] = findViewById(resourceID);
                buttonMatrix[i][j].setOnClickListener(this);

            }
        }


        // creating the click functionality for the New Game Button//
        Button newGameButton = findViewById(R.id.buttonNewGame);
        newGameButton.setOnClickListener(new View.OnClickListener() {

            public void onClick(View view) {
                newGameReset();

            }
        });


    }


    @Override
    //Checks to see if button pressed is an empty button or a
    // previously used button and returns a value if
    // empty depending on player turn//

    public void onClick(View view) {
        if (!((Button) view).getText().toString().equals("")) {
            return;
        }
        turnAdvance = 0;
        // Creates text values for the buttons with either "X" or "O" depending on player turn//
        if (p1Turn) {
            ((Button) view).setText("X");
            turnAdvance++;


        }

        else {
            ((Button) view).setText("O");
            turnAdvance++;
        }


        //advances the round after a turn from both players//
        turnAdvance++;


    }

    // creating the win method based on conditions within the matrix as stated below//
    private boolean winConditions() {
        String[][] matrix = new String[3][3];


        if (winConditions()) {
            if (p1Turn) {
                p1Wins();
            } else {
                p2Wins();
            }
            //ends game in a draw if 9 turns are made//
            if (turnAdvance == 9) {
                gameDraw();
            }
            //ends the turnAdvance function//
            else {
                p1Turn = !p1Turn;
            }

        }

        //creating the win conditions for the game covering all
        // horizontal, vertical, and diagonal possibilities//


        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                matrix[i][j] = buttonMatrix[i][j].getText().toString();
            }
        }
        for (int i = 0; i < 3; i++) {
            if (matrix[i][0].equals(matrix[i][1])
                    && matrix[i][0].equals(matrix[i][2])
                    && !matrix[i][0].equals("")) {
                return true;
            }
        }
        for (int i = 0; i < 3; i++) {
            if (matrix[0][i].equals(matrix[1][i])
                    && matrix[0][i].equals(matrix[1][i])
                    && !matrix[0][i].equals("")) {
                return true;
            }
        }
        if (matrix[0][0].equals(matrix[1][1])
                && matrix[0][0].equals(matrix[2][2])
                && !matrix[0][0].equals("")) {
            return true;
        }
        if (matrix[0][2].equals(matrix[1][1])
                && matrix[0][2].equals(matrix[2][0])
                && !matrix[0][2].equals("")) {
            return true;
        }
        return false;


    }

    //creating a method to clear the board when a game ends//
    private void boardClear() {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                buttonMatrix[i][j].setText("");
            }
        }

        turnAdvance = 0;
        p1Turn = true;

    }

    //creating a method to set the score text for each player//
    private void updateScoreText() {
        textViewP1.setText("Player One (X): " + player1Score);
        textViewP2.setText("Player Two (O): " + player2Score);
    }

    //creating a method to reset all score values and clear board//
    private void newGameReset() {
        player1Score = 0;
        player2Score = 0;
        updateScoreText();
        boardClear();
    }

    //creating a method for player one winning//
    private void p1Wins() {
        player1Score++;
        gameStatus.setText("Player One (X) Wins!");
        updateScoreText();
        boardClear();
    }

    //creating a method for player two winning//
    private void p2Wins() {
        player2Score++;
        gameStatus.setText("Player Two (O) Wins!");
        updateScoreText();
        boardClear();
    }

    //creating a method for the game ending in a draw//
    private void gameDraw() {
        gameStatus.setText("Game Draw!");
        boardClear();
    }


    protected void savedState(Bundle currentState) {
        super.onSaveInstanceState(currentState);

        currentState.putInt("turnAdvance", turnAdvance);
        currentState.putInt("player1Score", player1Score);
        currentState.putInt("player2Score", player2Score);
        currentState.putBoolean("p1Turn", p1Turn);
    }

    protected void restoredState(Bundle newState) {
        super.onRestoreInstanceState(newState);

        turnAdvance = newState.getInt("turnAdvance");
        player1Score = newState.getInt("player1Score");
        player2Score = newState.getInt("player2Score");
        p1Turn = newState.getBoolean("p1Turn");
    }

activity_main.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">


<RelativeLayout
    android:layout_width="match_parent"
    android:layout_height="136dp">


    <TextView
        android:id="@+id/p1Score"
        android:layout_width="187dp"
        android:layout_height="wrap_content"
        android:text="Player One (X): 0"
        android:textSize="24sp"
        android:freezesText="true"/>

    <TextView
        android:id="@+id/p2Score"
        android:layout_width="187dp"
        android:layout_height="wrap_content"
        android:layout_below="@id/p1Score"
        android:text="Player Two (O): 0"
        android:textSize="24sp"
        android:freezesText="true"/>

    <TextView
        android:id="@+id/gameOutcome"
        android:layout_width="329dp"
        android:layout_height="28dp"
        android:layout_below="@+id/buttonNewGame"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="10dp"
        android:text=""
        android:textAlignment="center"
        android:textSize="28sp" />

    <Button
        android:id="@+id/buttonNewGame"
        android:layout_width="141dp"
        android:layout_height="82dp"
        android:layout_alignParentEnd="true"
        android:layout_alignParentTop="true"
        android:text="New Game"
        android:textSize="24sp" />


</RelativeLayout>

<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="0dp"
    android:layout_weight="1">

    <Button
        android:id="@+id/button_00"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>

    <Button
        android:id="@+id/button_01"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>

    <Button
        android:id="@+id/button_02"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>


</LinearLayout>

<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="0dp"
    android:layout_weight="1">

    <Button
        android:id="@+id/button_10"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>

    <Button
        android:id="@+id/button_11"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>

    <Button
        android:id="@+id/button_12"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>


</LinearLayout>

<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="0dp"
    android:layout_weight="1">

    <Button
        android:id="@+id/button_20"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>

    <Button
        android:id="@+id/button_21"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>

    <Button
        android:id="@+id/button_22"
        android:layout_width="0dp"
        android:layout_height="match_parent"
        android:layout_weight="1"
        android:textSize="50sp"
        android:freezesText="true"/>


</LinearLayout>


</LinearLayout>

在此方面的任何帮助将不胜感激。不想让您替我做家庭作业,但我认为这是一个简单的解决方法,我只是想得太远/太过疏忽,并且希望在我提交之前能正常工作

谢谢!

CW

2 个答案:

答案 0 :(得分:0)

首先,在您的onClick函数中,您要检查p1turn是否为true,但不要将p1turn更改为false,因此始终轮到他们了。其次,您在winConditions()内部唯一调用winConditions()的地方,因此永远不会使用该函数。

答案 1 :(得分:0)

这是我更新的代码。此时我唯一遇到的问题是在实际满足winConditions之前就已满足winConditions。 IE 2在水平和垂直方向上连续获胜。对角线的胜利似乎与三连胜。

MainActivity.java:

package com.example.corey.tictactoegame;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.Button;
import android.widget.TextView;
import android.view.View;



//implementing OnClickListener for Buttons//
class MainActivity extends AppCompatActivity implements View.OnClickListener {

    //I decided to use a matrix instead of just calling all buttons
    // individually and creating a long list of winConditions.
    // I did do a little more in depth research on using 2D arrays
    // and it took a while to figure this out but I'm glad I did//
    private Button[][] buttonMatrix = new Button[3][3];




    private boolean p1Turn = true;

    private int turnAdvance;
    private int player1Score;
    private int player2Score;


    TextView textViewP1;
    TextView textViewP2;
    TextView gameStatus;




    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);


        //IDs the TextViews containing player scores and the game outcomes//
        textViewP1 = findViewById(R.id.p1Score);
        textViewP2 = findViewById(R.id.p2Score);
        gameStatus = findViewById(R.id.gameOutcome);




        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {



                String buttonID = "button_" + i + j;
                int resourceID = getResources().getIdentifier(buttonID, "id", getPackageName());
                buttonMatrix[i][j] = findViewById(resourceID);
                buttonMatrix[i][j].setOnClickListener(this);

            }
        }


        // creating the click functionality for the New Game Button//
        Button newGameButton = findViewById(R.id.buttonNewGame);
        newGameButton.setOnClickListener(new View.OnClickListener() {

            public void onClick(View view) {
                newGameReset();

            }
        });


    }


    @Override
    //Checks to see if button pressed is an empty button or a
    // previously used button and returns a value if
    // empty depending on player turn//

    public void onClick(View view) {
        if (!((Button) view).getText().toString().equals("")) {
            return;
        }

        // Creates text values for the buttons with either "X" or "O" depending on player turn//
        if (p1Turn) {
            ((Button) view).setText("X");
        }
        else {
            ((Button) view).setText("O");
        }
        //advances turns//
        turnAdvance++;

        //ends game in a draw if 9 turns are made//
        if (turnAdvance == 9) {
                gameDraw();
            }
            else {
                p1Turn = !p1Turn;
            }







        if (winConditions()) {
            if (p1Turn) {
                p2Wins();
            } else {
                p1Wins();
            }




        }





    }

    // creating the win method based on conditions within the matrix as stated below//
    private boolean winConditions() {
        String[][] matrix = new String[3][3];




        //creating the win conditions for the game covering all
        // horizontal, vertical, and diagonal possibilities//


        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                matrix[i][j] = buttonMatrix[i][j].getText().toString();
            }  
        }
        for (int i = 0; i < 3; i++) {
            if (matrix[i][0].equals(matrix[i][1])
                    && matrix[i][0].equals(matrix[i][2])
                    && !matrix[i][0].equals("")) {
                return true;
            }
        }
        for (int i = 0; i < 3; i++) {
            if (matrix[0][i].equals(matrix[1][i])
                    && matrix[0][i].equals(matrix[1][i])
                    && !matrix[0][i].equals("")) {
                return true;
            }
        }
        if (matrix[0][0].equals(matrix[1][1])
                && matrix[0][0].equals(matrix[2][2])
                && !matrix[0][0].equals("")) {
            return true;
        }
        if (matrix[0][2].equals(matrix[1][1])
                && matrix[0][2].equals(matrix[2][0])
                && !matrix[0][2].equals("")) {
            return true;
        }

        return false;
    }



    //creating a method to clear the board when a game ends//
    private void boardClear() {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                buttonMatrix[i][j].setText("");
            }
        }
        //starts game at 0 turns and player 1's turn//
        turnAdvance = 0;
        p1Turn = true;

    }

    //creating a method to set the score text for each player//
    private void updateScoreText() {
        textViewP1.setText("Player One (X): " + player1Score);
        textViewP2.setText("Player Two (O): " + player2Score);
    }

    //creating a method to reset all score values and clear
    // board when the New Game button is pressed//
    private void newGameReset() {
        player1Score = 0;
        player2Score = 0;
        updateScoreText();
        boardClear();
    }

    //creating a method for player one winning//
    private void p1Wins() {
        player1Score++;
        gameStatus.setText("Player One (X) Wins!");
        updateScoreText();
        boardClear();
    }

    //creating a method for player two winning//
    private void p2Wins() {
        player2Score++;
        gameStatus.setText("Player Two (O) Wins!");
        updateScoreText();
        boardClear();
    }

    //creating a method for the game ending in a draw//
    private void gameDraw() {
        gameStatus.setText("Game Draw!");
        boardClear();
    }


    protected void onSaveInstanceState(Bundle currentState) {
        super.onSaveInstanceState(currentState);

        currentState.putInt("turnAdvance", turnAdvance);
        currentState.putInt("player1Score", player1Score);
        currentState.putInt("player2Score", player2Score);
        currentState.putBoolean("p1Turn", p1Turn);
    }

    protected void onRestoreInstanceState(Bundle newState) {
        super.onRestoreInstanceState(newState);

        turnAdvance = newState.getInt("turnAdvance");
        player1Score = newState.getInt("player1Score");
        player2Score = newState.getInt("player2Score");
        p1Turn = newState.getBoolean("p1Turn");
    }
}

activity_main.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".MainActivity">


    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="136dp">


        <TextView
            android:id="@+id/p1Score"
            android:layout_width="187dp"
            android:layout_height="wrap_content"
            android:text="Player One (X): 0"
            android:textSize="24sp"
            android:freezesText="true"/>

        <TextView
            android:id="@+id/p2Score"
            android:layout_width="187dp"
            android:layout_height="wrap_content"
            android:layout_below="@id/p1Score"
            android:text="Player Two (O): 0"
            android:textSize="24sp"
            android:freezesText="true"/>

        <TextView
            android:id="@+id/gameOutcome"
            android:layout_width="329dp"
            android:layout_height="28dp"
            android:layout_below="@+id/buttonNewGame"
            android:layout_centerHorizontal="true"
            android:layout_marginTop="10dp"
            android:text=""
            android:textAlignment="center"
            android:textSize="20sp" />

        <Button
            android:id="@+id/buttonNewGame"
            android:layout_width="141dp"
            android:layout_height="82dp"
            android:layout_alignParentEnd="true"
            android:layout_alignParentTop="true"
            android:text="New Game by Corey Whitlow"
            android:textSize="16sp" />


    </RelativeLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1">

        <Button
            android:id="@+id/button_00"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>

        <Button
            android:id="@+id/button_01"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>

        <Button
            android:id="@+id/button_02"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>


    </LinearLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1">

        <Button
            android:id="@+id/button_10"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>

        <Button
            android:id="@+id/button_11"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>

        <Button
            android:id="@+id/button_12"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>


    </LinearLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_weight="1">

        <Button
            android:id="@+id/button_20"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>

        <Button
            android:id="@+id/button_21"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>

        <Button
            android:id="@+id/button_22"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:textSize="40sp"
            android:freezesText="true"/>


    </LinearLayout>








</LinearLayout>

我还必须更改winConditions,内容如下:

if (winConditions()) {
    if (p1Turn) {
        p2Wins();
    } else {
        p1Wins();
    }

}

从本质上讲,我觉得当你读这篇文章时,它是说轮到玩家2赢了,而大声朗读没有意义吗?不知道为什么我要交换那个。再次感谢您提供如此巨大的帮助!我爱android,这是我在本学期开始学习的第一本哈哈! :D

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