我正在尝试使用后端上的Python,前端上的QML和用于创建状态机的scxml编写桌面应用程序。我正在使用PySide2。我的意图是通过状态机描述应用程序的逻辑。基于状态,QML中的UI应该做出相应的反应。另外,后端应根据输入的状态等执行方法。
我的项目由3个文件组成:具有后端逻辑的main.py
,具有UI的ui.qml
,具有状态机的stateMachine.scxml
。
main.py
的内容:
from PySide2.QtScxml import QScxmlStateMachine
from PySide2.QtWidgets import QApplication
from PySide2.QtCore import QUrl, QObject, Slot
from PySide2.QtQml import QQmlApplicationEngine
class BackEnd(QObject):
def __init__(self):
super().__init__()
@Slot()
def ev_slot(self):
'''method called on event t1'''
print('event t1')
@Slot(bool)
def st_slot(self, active):
'''method called on entering and exiting state s2'''
if active:
print('s2 entered')
else:
print('s2 exited')
app = QApplication([])
qml_url = QUrl("ui.qml")
engine = QQmlApplicationEngine()
# loading state machine
my_state_machine = QScxmlStateMachine.fromFile('stateMachine.scxml')
backend = BackEnd()
# registering state machine in QML context
engine.rootContext().setContextProperty("stateMachine", my_state_machine)
# connecting event of state machine to method of backend
conn1 = my_state_machine.connectToEvent("t1", backend, "aev_slot()")
# connecting state of state machine to method of backend
conn2 = my_state_machine.connectToState("s2", backend, "ast_slot(bool)")
my_state_machine.start()
engine.load(qml_url)
app.exec_()
UI非常简单:它仅包含3个向状态机(ui.qml
文件)提交事件的按钮:
import QtQuick 2.0
import QtQuick.Controls 2.2
ApplicationWindow {
width: column.width
height: column.height
visible: true
Column {
id: column
spacing: 10
Button {
id: button0
text: qsTr("t1")
onClicked: stateMachine.submitEvent('t1')
}
Button {
id: button1
text: qsTr("t2")
onClicked: stateMachine.submitEvent('t2')
}
Button {
id: button2
text: qsTr("t3")
onClicked: stateMachine.submitEvent('t3')
}
}
}
状态机stateMachine.scxml
包含3个状态:s1
,s2
,s3
和过渡t1
,t2
,{{1} }:
t3
这里的问题是一切正常。第<?xml version="1.0" encoding="UTF-8"?>
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" binding="early" xmlns:qt="http://www.qt.io/2015/02/scxml-ext" name="stateMachine" initial="s1">
<state id="s1">
<transition type="external" event="t1" target="s2"/>
<onentry>
<log label="entered" expr="s1"/>
</onentry>
</state>
<state id="s2">
<transition type="external" event="t2" target="s3"/>
<onentry>
<log label="entered" expr="s2"/>
</onentry>
</state>
<state id="s3">
<transition type="external" event="t3" target="s1">
</transition>
<onentry>
<log label="entered" expr="s3"/>
</onentry>
</state>
</scxml>
行有一个错误:方法名是my_state_machine.connectToEvent("t1", backend, "aev_slot()")
,而不是ev_slot()
。但是,如果我将其更改为专有名称,则会出现以下错误:
aev_slot()
以某种方式,方法名称中的第一个字母将被忽略。难道我做错了什么?我对Qt和PySide2非常陌生。总体来说这是一个好方法吗?我正在使用PySide2 5.11.1a1.dev1530708810518
答案 0 :(得分:1)
您必须使用SLOT()
以字符串形式传递方法(请注意,SLOT
与Slot
装饰器不同)。
from PySide2 import QtCore, QtGui, QtQml, QtScxml
class BackEnd(QtCore.QObject):
@QtCore.Slot()
def ev_slot(self):
'''method called on event t1'''
print('event t1')
@QtCore.Slot(bool)
def st_slot(self, active):
'''method called on entering and exiting state s2'''
if active:
print('s2 entered')
else:
print('s2 exited')
if __name__ == '__main__':
import sys
app = QtGui.QGuiApplication(sys.argv)
qml_url = QtCore.QUrl.fromLocalFile("ui.qml")
# loading state machine
my_state_machine = QtScxml.QScxmlStateMachine.fromFile('stateMachine.scxml')
backend = BackEnd()
conn1 = my_state_machine.connectToEvent("t1", backend, QtCore.SLOT("ev_slot()"))
conn2 = my_state_machine.connectToState("s2", backend, QtCore.SLOT("st_slot(bool)"))
my_state_machine.start()
engine = QtQml.QQmlApplicationEngine()
engine.rootContext().setContextProperty("stateMachine", my_state_machine)
engine.load(qml_url)
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
SLOT
仅在插槽名称前添加1
,SIGNAL与2
相同,因此,如果您不想仅使用前缀1:{{1 }},(我不建议您这样做,因为它会使代码的可读性降低)