我正在尝试使用自定义视图制作一个小型的乒乓球游戏,该视图在每侧绘制平台并将球绘制为一个圆圈。但是,当我运行该应用程序以查看绘图是否正确完成时,尽管平台绘制正确,但圆圈不会出现。所以我的问题是,为什么根本不拉球? 这是自定义视图:
public class GameView extends SurfaceView implements Runnable {
private Context mContext; // a private instance of the context
Thread gameThread=null; //the thread on which the game will run
Ball ball; //a ball
Platform lPlat,rPlat; // a platform for the left side and the right
//tools that will draw the view and the objects
Canvas canvas;
Paint paint;
Color color;
SurfaceHolder mHolder;
//variable for frame management and objects movement
long lastFrame;
long fps;
volatile boolean playing;
public GameView(Context context){
super(context);
this.mContext=context;
mHolder=getHolder();
color=new Color();
paint=new Paint();
gameThread=new Thread(this);
lPlat=new Platform(2592,620,50,200);
rPlat=new Platform(120,620,50,200);
ball=new Ball(2400,620,20);
setWillNotDraw(false);
init();
}
public void init() {
render();
playing=true;
gameThread.start();
}
//the game Thread
@Override
public void run(){
while (playing){
long currentTime=System.currentTimeMillis();
render();
lastFrame=System.currentTimeMillis()-currentTime;
//dividing the time difference between the start of the count and the end of the render (which is a frame) by 1000 to get an approximation of the fps;
if (lastFrame>=1)
fps=1000/lastFrame;
}
}
//renders the view, calling update method, and draw method afterwards
public void render(){
update();
draw();
}
public void update(){
ball.updateBallPosition();
rPlat.updatePlatformPosition();
lPlat.updatePlatformPosition();
}
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas);
Log.i("@CanvasStatus","Canvas onDraw");
canvas.drawColor(Color.argb(255, 100, 120, 70));
//the drawRect methods work properly
canvas.drawRect(lPlat.shape,paint);
canvas.drawRect(rPlat.shape,paint);
canvas.drawCircle(ball.x,ball.y,ball.radius,paint); //this is where I try to draw the circle
}
public void draw(){
if (mHolder.getSurface().isValid()) {
Log.i("@CanvasStatus","valid");
canvas=mHolder.lockCanvas();
paint.setColor(Color.argb(255,10,200,157));
paint.setStyle(Paint.Style.FILL);
this.draw(canvas);
mHolder.unlockCanvasAndPost(canvas);
}
else Log.i("@CanvasStatus","invalid");
}
}
这是球类:
public class Ball {
float x;
float y;
float radius;
double yspeed, xspeed;
public Ball(float x, float y, float radius) {
this.x = x;
this.y = y;
this.radius = radius;
yspeed = 200;
xspeed = 200;
}
public void updateBallPosition() {
x+=xspeed;
y+=yspeed;
//checks for wall collisions
if(x>=GameActivity.screenCoordinates.x) {
x = GameActivity.screenCoordinates.x;
xspeed=-xspeed;
}
else if (x<=0){
x=0;
xspeed=-xspeed;
}
}
}
并不是关于游戏的所有事情都实现了,我只是想让画布此时正确地绘制对象。 预先感谢
答案 0 :(得分:0)
您不需要重写onDraw
方法并在draw(canvas)
方法中调用draw
,画布的所有工作都应在此完成。删除onDraw
方法并更改draw
方法,如下所示:
public void draw(){
if (mHolder.getSurface().isValid()) {
Log.i("@CanvasStatus","valid");
canvas=mHolder.lockCanvas();
paint.setColor(Color.argb(255,10,200,157));
paint.setStyle(Paint.Style.FILL);
canvas.drawColor(Color.argb(255, 100, 120, 70));
//the drawRect methods work properly
canvas.drawRect(lPlat.shape,paint);
canvas.drawRect(rPlat.shape,paint);
canvas.drawCircle(ball.x,ball.y,ball.radius,paint);
mHolder.unlockCanvasAndPost(canvas);
}
else Log.i("@CanvasStatus","invalid");
}
顺便说一句,您仅为x
坐标设置了边界,还应该为y
添加坐标。除此之外,您可能需要为画布绘制添加一些延迟(在最简单的情况下使用Thread.sleep
),否则您的视图将过于频繁地重新绘制。