它开始非常快地不停旋转360度。而且并非总是如此,但是一旦开始就不会停止。
我在层次结构中有一个FPSController,并附加了一个Rigidbody和Player Controller脚本。还有更多组件。 在FPSCamera上附加了“ Cam Mouse Look”脚本。
有时候,不停旋转是在x或y上,或在这两者上。
发生旋转时,我看到FPSController是旋转的对象。但我不知道问题出在哪里。
“ Cam Mouse Look”脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camMouseLook : MonoBehaviour
{
Vector2 mouseLook;
Vector2 smoothV;
public float sensitivity = 5.0f;
public float smoothing = 2.0f;
GameObject character;
// Use this for initialization
void Start ()
{
character = this.transform.parent.gameObject;
}
// Update is called once per frame
void Update ()
{
//if (Input.GetMouseButton(0))
//{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
var md = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
md = Vector2.Scale(md, new Vector2(sensitivity * smoothing, sensitivity * smoothing));
smoothV.x = Mathf.Lerp(smoothV.x, md.x, 1f / smoothing);
smoothV.y = Mathf.Lerp(smoothV.y, md.y, 1f / smoothing);
mouseLook += smoothV;
mouseLook.y = Mathf.Clamp(mouseLook.y, -90f, 90f);
transform.localRotation = Quaternion.AngleAxis(-mouseLook.y, Vector3.right);
character.transform.localRotation = Quaternion.AngleAxis(mouseLook.x, character.transform.up);
}
}
播放器控制器脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 10.0f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
float translatioin = Input.GetAxis("Vertical") * speed;
float straffe = Input.GetAxis("Horizontal") * speed;
translatioin *= Time.deltaTime;
straffe *= Time.deltaTime;
transform.Translate(straffe, 0, translatioin);
if (Input.GetKeyDown("escape"))
Cursor.lockState = CursorLockMode.None;
}
}