在阅读了许多有关C#中的Abstract Factory Design Pattern的文章后,我正在写这个问题。我真的无法从所有这些文章提供的示例中了解现实中的用例。我所看到的只是汽车/计算机/电话等的一些基本示例。我知道它们对于提供简单的解释很重要。但是我真的无法将其映射到任何现实世界,因为如果我真的遵循这样的示例,那么当我想引入新对象时,我的代码将每隔一周更改一次。
下面是它的示例代码
namespace ClassLibrary1
{
public interface AbstractProductA { }
public class ProductA1 : AbstractProductA { }
public class ProductA2 : AbstractProductA { }
public interface AbstractProductB { }
public class ProductB1 : AbstractProductB { }
public class ProductB2 : AbstractProductB { }
public interface AbstractFactory
{
AbstractProductA CreateProductA();
AbstractProductB CreateProductB();
}
public class ConcreteFactoryA : AbstractFactory
{
public AbstractProductA CreateProductA()
{
return new ProductA1();
}
public AbstractProductB CreateProductB()
{
return new ProductB1();
}
}
public class ConcreteFactoryB : AbstractFactory
{
public AbstractProductA CreateProductA()
{
return new ProductA2();
}
public AbstractProductB CreateProductB()
{
return new ProductB2();
}
}
public class Client
{
private AbstractProductA _productA;
private AbstractProductB _productB;
public Client(AbstractFactory factory)
{
_productA = factory.CreateProductA();
_productB = factory.CreateProductB();
}
}
}
现在,如何理解它。我能理解它是如何工作的,但是看起来太幼稚了。一件事是,教程站点上每个人选择的示例可能都不正确。
而且,它真正给我带来了什么好处。我可以使用接口以通常的非抽象工厂方式进行操作,整个过程仍然可以正常工作(在设计方面)。
示例的详细解释是我要寻找的
答案 0 :(得分:2)
在这里,我根据很久以前在项目中实现的示例向您演示以下简单示例。
public interface IBluetoothCommFactory { }
public interface IWifiCommFactory { }
/// <summary>
/// This is our base factory
/// </summary>
public interface ICommunicationBaseFactory
{
IBluetoothCommFactory InitializeBluetoothCommunication();
IWifiCommFactory InitializeWiFiCommnucation();
}
public class BluetoothCommunication : IBluetoothCommFactory
{
public BluetoothCommunication()
{
// Implement some init logic here...
Console.WriteLine("Bluetooth Communication was initialized");
}
}
public class WiFiCommunication : IWifiCommFactory
{
public WiFiCommunication()
{
// Implement some init logic here...
Console.WriteLine("WIFI (generic) Communication was initialized");
}
}
以上是“通用” BluetoothCommunication 和“通用” WiFiCommunication 的基本实现。假设我们要制造一个使用这些通用通信类型的产品 ProductPrototypeONE 。
public class ProductPrototypeONE : ICommunicationBaseFactory
{
public IBluetoothCommFactory InitializeBluetoothCommunication()
{
return new BluetoothCommunication();
}
public IWifiCommFactory InitializeWiFiCommnucation()
{
return new WiFiCommunication();
}
}
然后在我们的客户代码中:
ICommunicationBaseFactory baseFactory = new ProductPrototypeONE();
baseFactory.InitializeBluetoothCommunication();
baseFactory.InitializeWiFiCommnucation();
/* CONSOLE OUTPUT */
Bluetooth Communication was initialized
WIFI (generic) Communication was initialized
接下来,我们要添加另一个要求以创建具有低功耗蓝牙类型和某些特定WiFi类型的产品。然后,使用我们创建的同一工厂,我们可以继续实现这些目标:
public class BluetoothLowEnergyCommunication : IBluetoothCommFactory
{
public BluetoothLowEnergyCommunication()
{
// Implement some init logic here...
Console.WriteLine("Bluetooth Low Energy Communication was initialized");
}
}
public class WiFiLowBandCommunication : IWifiCommFactory
{
public WiFiLowBandCommunication()
{
// Implement some init logic here...
Console.WriteLine("WIFI Low Band Communication was initialized");
}
}
public class WifiHighBandCommunication : IWifiCommFactory
{
public WifiHighBandCommunication()
{
// Implement some init logic here...
Console.WriteLine("WIFI High Band Communication was initialized");
}
}
然后我们创建了ProductPrototypeTWO作为具体的类:
public enum BluetoothType
{
CLASSIC_TYPE,
BLE_TYPE
}
public enum WiFiType
{
LOW_BAND,
HIGH_BAND
}
public class ProductPrototypeTWO : ICommunicationBaseFactory
{
private BluetoothType _bluetoothType;
private WiFiType _wifiType;
public ProductPrototypeTWO(BluetoothType bluetoothType, WiFiType wifiType)
{
_bluetoothType = bluetoothType;
_wifiType = wifiType;
}
public IBluetoothCommFactory InitializeBluetoothCommunication()
{
switch (_bluetoothType)
{
case BluetoothType.CLASSIC_TYPE:
return new BluetoothCommunication();
case BluetoothType.BLE_TYPE:
return new BluetoothLowEnergyCommunication();
default:
throw new NotSupportedException("Unknown Bluetooth type");
}
}
public IWifiCommFactory InitializeWiFiCommnucation()
{
switch (_wifiType)
{
case WiFiType.LOW_BAND:
return new WiFiLowBandCommunication();
case WiFiType.HIGH_BAND:
return new WifiHighBandCommunication();
default:
throw new NotSupportedException("Unknown WIFI type");
}
}
}
最后,客户代码:
ICommunicationBaseFactory baseFactory = new ProductPrototypeONE();
baseFactory.InitializeBluetoothCommunication();
baseFactory.InitializeWiFiCommnucation();
baseFactory = new ProductPrototypeTWO(BluetoothType.BLE_TYPE, WiFiType.HIGH_BAND);
baseFactory.InitializeBluetoothCommunication();
baseFactory.InitializeWiFiCommnucation();
这就是输出中的内容:
Bluetooth Communication was initialized
WIFI (generic) Communication was initialized
Bluetooth Low Energy Communication was initialized
WIFI High Band Communication was initialized