我正在使用CATransform3D和CAShapeLayer创建如下所示的图层
这是我的代码。
let path = CGMutablePath()
let startPoint = CGPoint(x: center.x - width / 2, y: center.y - height / 2)
path.move(to: startPoint)
path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y))
path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y + height))
path.addLine(to: CGPoint(x: startPoint.x, y: startPoint.y + height))
path.closeSubpath()
let backgroundLayer = CAShapeLayer()
backgroundLayer.path = path
backgroundLayer.fillColor = UIColor.clear.cgColor
backgroundLayer.strokeColor = boarderColor.cgColor
var transform = CATransform3DIdentity
transform.m34 = -1 / 500
let angle = 45.toRadians
backgroundLayer.transform = CATransform3DRotate(transform, angle, 1, 0, 0)
有人可以帮忙指出原因吗?谢谢
答案 0 :(得分:1)
backgroundLayer需要一个框架和一个位置。如果添加这些,结果如下:
来源
这里是代码的略微修改版本,其结果如屏幕快照所示。
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let boarderColor = UIColor.red
let height: CGFloat = 400
let width: CGFloat = 250
let center = CGPoint(x: width / 2.0, y: height / 2)
let path = CGMutablePath()
let startPoint = CGPoint(x: center.x - width / 2, y: center.y - height / 2)
path.move(to: startPoint)
path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y))
path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y + height))
path.addLine(to: CGPoint(x: startPoint.x, y: startPoint.y + height))
path.closeSubpath()
let backgroundLayer = CAShapeLayer()
backgroundLayer.path = path
backgroundLayer.fillColor = UIColor.clear.cgColor
backgroundLayer.strokeColor = boarderColor.cgColor
//these two lines are missing
backgroundLayer.frame = CGRect(x: 0, y: 0, width: width, height: height)
backgroundLayer.position = CGPoint(x: self.view.bounds.width / 2.0, y: self.view.bounds.height / 2)
var transform = CATransform3DIdentity
transform.m34 = -1 / 500
let angle = CGFloat(45 * Double.pi / 180.0)
backgroundLayer.transform = CATransform3DRotate(transform, angle, 1, 0, 0)
self.view.layer.addSublayer(backgroundLayer)
}
}