文件Alien_invasion.py是应用程序的主文件。为什么控制鼠标不起作用?如何在此示例中制作控制键盘并在左右位置附带控件?
文件:game_functions.py
import sys
import pygame
def check_events(ship):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.type == pygame.KEYUP :
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
文件:ship.py
import pygame
class Ship():
def __init__(self, ai_settings, screen):
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('images/ship.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.moving_right = False
self.moving_left = False
self.center = float(self.rect.centerx)
def blitme(self):
self.screen.blit(self.image, self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx = self.center
文件:Alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
pygame.init()
pygame.display.set_caption("Inwazja obcych")
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
ship = Ship(ai_settings, screen)
gf.update_screen(ai_settings, screen, ship)
gf.check_events(ship)
ship.update()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(ai_settings.bg_color)
ship.blitme()
pygame.display.flip()
run_game()
答案 0 :(得分:1)
因为您仅调用一次check_events
函数;那么您进入while True:
循环,就再也不需要检查键盘事件了。
真正帮助您的是学习调试技术。可以尝试使用调试器,也可以使用简单的print
语句来判断您的程序在做什么。