我是一个新的iOS程序。我要构建一个允许用户单击屏幕上显示的特定对象的应用程序。我正在对显示的对象使用addGestureRecognizer
,以识别是否已单击用户,然后我只想在屏幕上添加另一个对象。
这是我到目前为止所做的
objpizza = make2dNode(image:#imageLiteral(resourceName: "pizza"),width: 0.07,height: 0.07)
objpizza.position = SCNVector3(0,0,-0.2)
objpizza.name = "none"
self.arView.addGestureRecognizer(UIGestureRecognizer(target: self, action: #selector(selectObject)))
arView.scene.rootNode.addChildNode(objpizza)
这里的make2dNode
功能只是调整对象
func make2dNode(image: UIImage, width: CGFloat = 0.1, height: CGFloat = 0.1) -> SCNNode {
let plane = SCNPlane(width: width, height: height)
plane.firstMaterial!.diffuse.contents = image
let node = SCNNode(geometry: plane)
node.constraints = [SCNBillboardConstraint()]
return node
}
这是我在self.arView.addGestureRecognizer(UIGestureRecognizer(target: self, action: #selector(selectObject)))
中实现时从未调用过的函数
@objc func selectObject() {
print("Image has been selected")
}
答案 0 :(得分:5)
检测SCNNode
上的触摸不仅需要向视图中添加UITapGestureRecogniser
。
为了检测到您触摸了哪个SCNNode,您需要使用SCNHitTest(与您的poseRecognizer结合使用),
查找位于指定位置的场景元素的过程 点,或沿着指定的线段(或射线)。
SCNHitTest
寻找:
沿指定射线的SCNGeometry对象。对于每个路口 在射线和几何之间,SceneKit创建一个命中测试结果 提供有关两个SCNNode对象(包含 几何图形以及该几何图形上相交的位置 表面。
好吧,您可能会想,但这在我的情况下如何实际起作用?
好吧,首先创建一个具有SCNSphere Geometry的SCNNode并将其添加到场景中。
//1. Create An SCNNode With An SCNSphere Geometry
let nodeOneGeometry = SCNSphere(radius: 0.2)
//2. Set It's Colour To Cyan
nodeOneGeometry.firstMaterial?.diffuse.contents = UIColor.cyan
//3. Assign The Geometry To The Node
nodeOne = SCNNode(geometry: nodeOneGeometry)
//4. Assign A Name For Our Node
nodeOne.name = "Node One"
//5. Position It & Add It To Our ARSCNView
nodeOne.position = SCNVector3(0, 0, -1.5)
augmentedRealityView.scene.rootNode.addChildNode(nodeOne)
您会在这里注意到,我已经为SCNNode分配了一个名称,这使跟踪它(例如通过hitTest识别它)变得更加容易。
现在,我们已将SCNNode添加到层次结构中,让我们像这样创建UITapGestureRecognizer
:
//1. Create A UITapGestureRecognizer & Add It To Our MainView
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(checkNodeHit(_:)))
tapGesture.numberOfTapsRequired = 1
self.view.addGestureRecognizer(tapGesture)
现在我们已经完成了所有设置,我们需要创建checkNodeHit函数来检测用户点击的节点:
/// Runs An SCNHitTest To Check If An SCNNode Has Been Hit
///
/// - Parameter gesture: UITapGestureRecognizer
@objc func checkNodeHit(_ gesture: UITapGestureRecognizer){
//1. Get The Current Touch Location In The View
let currentTouchLocation = gesture.location(in: self.augmentedRealityView)
//2. Perform An SCNHitTest To Determine If We Have Hit An SCNNode
guard let hitTestNode = self.augmentedRealityView.hitTest(currentTouchLocation, options: nil).first?.node else { return }
if hitTestNode.name == "Node One"{
print("The User Has Successfuly Tapped On \(hitTestNode.name!)")
}
}
现在,如果您想将SCNNode放置在用户点击的位置,则必须使用ARSCNHitTest来做到这一点,它提供了:
有关通过检查一个点找到的真实表面的信息 AR会话的设备相机视图。
通过执行此操作,我们便可以使用结果的worldTransform
属性将虚拟内容放置在该位置。
对于您的信息,worldTransform是:
命中测试结果相对于 世界坐标系。
ARKit中的位置可以很容易地像这样可视化:
再次让我们看看如何使用它来放置虚拟对象:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
//1. Get The Current Touch Location In Our ARSCNView & Perform An ARSCNHitTest For Any Viable Feature Points
guard let currentTouchLocation = touches.first?.location(in: self.augmentedRealityView),
let hitTest = self.augmentedRealityView.hitTest(currentTouchLocation, types: .featurePoint).first else { return }
//2. Get The World Transform From The HitTest & Get The Positional Data From The Matrix (3rd Column)
let worldPositionFromTouch = hitTest.worldTransform.columns.3
//3. Create An SCNNode At The Touch Location
let boxNode = SCNNode()
let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
boxGeometry.firstMaterial?.diffuse.contents = UIColor.cyan
boxNode.geometry = boxGeometry
boxNode.position = SCNVector3(worldPositionFromTouch.x, worldPositionFromTouch.y, worldPositionFromTouch.z)
//4. Add It To The Scene Hierachy
self.augmentedRealityView.scene.rootNode.addChildNode(boxNode)
}
希望有帮助...
答案 1 :(得分:2)
您需要实施
Declare @auditstring nvarchar(max)
--select * from deleted;
select * into #temptable from inserted;
while(Exists(select id from #temptable)) --boolean condition if there are rows are not
Begin
set @auditstring =''
--if there are many rows we still select the first one
select Top 1 @Id =id,@newname=name,@newgen=gender,@newsal=salary,@newdeptid=departmentid
from #temptable;
select Top 1 @Id =id,@oldname=name,@oldgen=gender,@oldsal=salary,@olddeptid=departmentid
from deleted where @Id=id;
set @auditstring=' Employee with id= '+CAST(@Id as varchar(20))+ ' changed '
if(@oldname<>@newname)
set @auditstring+= 'name from '+ @oldname +' to' +@newname
if(@oldsal<>@newsal)
set @auditstring+= 'salary from ' +CAST(@oldsal AS NVARCHAR(100)) + ' to ' +CAST(@newsal AS NVARCHAR(100))
if(@oldgen<>@newgen)
set @auditstring+= 'gender from ' + @oldgen + ' to ' + @newgen
if(@olddeptid<>@newdeptid)
set @auditstring+= 'departmentid from ' + cast(@olddeptid as nvarchar(5))+' to'+cast(@newdeptid as nvarchar(5))
insert into emp_audit values(@auditstring)
delete from #temptable where id=@Id
end
用于功能识别是否已单击用户
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(didTap(_:)))
arView.addGestureRecognizer(tapGesture)
享受编码兄弟。