我是一名高中生,也是Python爱好者。我正在尝试使用python制作乒乓球游戏,并且大多数程序都可以正常工作,但是我正在尝试让程序在球开始移动之前等待3秒钟,并且当球撞击底部时,程序只会冻结并且不会显示“游戏结束”屏幕。有人可以帮助我吗?这是我正在处理的代码。
from tkinter import *
import random
import time
class Ball:
def __init__(self, canvas, color, size, paddle):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(15, 15, size, size, fill=color)
self.canvas.move(self.id, 245, 100)
self.xspeed = random.randrange(-3,3)
self.yspeed = -1
self.hit_bottom = False
self.score = 0
def draw(self):
self.canvas.move(self.id, self.xspeed, self.yspeed)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.yspeed = 9
if pos[3] >= 400:
self.hit_bottom = True
if pos[0] <= 0:
self.xspeed = 9
if pos[2] >= 500:
self.xspeed = -9
if self.hit_paddle(pos) == True:
self.yspeed = -9
self.xspeed = random.randrange(-3,3)
self.score += 1
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0,0, 168, 20, fill=color)
self.canvas.move(self.id, 200, 300)
self.xspeed = 0
self.canvas.bind_all('<KeyPress-Left>', self.move_left)
self.canvas.bind_all('<KeyPress-Right>', self.move_right)
def draw(self):
self.canvas.move(self.id, self.xspeed, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.xspeed = 0
if pos[2] >= 500:
self.xspeed = 0
def move_left(self, evt):
self.xspeed = -12
def move_right(self, evt):
self.xspeed = 12
tk = Tk()
tk.title("Pong")
canvas = Canvas(tk, width=500, height=400, bd=0, bg='#ff4fea')
canvas.pack()
label = canvas.create_text(5, 5, anchor=NW, text="Score: 0")
tk.update()
paddle = Paddle(canvas, '#2be2ff')
ball = Ball(canvas, '#ddff00', 38, paddle)
while ball.hit_bottom == False:
ball.draw()
paddle.draw()
canvas.itemconfig(label, text="Score: "+str(ball.score))
tk.update_idletasks()
tk.update()
time.sleep(0.01)
while ball.hit_bottom == True:
print
go_label = canvas.create_text(250,200,text="Game Over Play Again")
tk.update()
答案 0 :(得分:1)
您不应在tkinter应用程序中使用time.sleep
;请改用root.after
。
您也不需要在while循环内创建自己的游戏循环; tk.mainloop
为您做到了。
几乎不需要调用update
或update_idle_tasks
;让tkinter为您处理所有这些低级操作。
这是Pong应用程序的有效版本,可以解决主要问题并回答您的问题。它不会重新启动游戏,您必须自己解决这个问题。也许您想将游戏逻辑放在可以为您处理重新启动的ans设置的类中?如果您遇到困难,请提出一个新问题。
我将星形导入更改为import tkinter as tk
,这使命名空间保持整洁,然后将变量tk
重命名为
而是使用root
。
import tkinter as tk
import random
class Ball:
def __init__(self, canvas, color, size, paddle):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(15, 15, size, size, fill=color)
self.canvas.move(self.id, 245, 100)
self.xspeed = random.randrange(-3,3)
self.yspeed = -1
self.hit_bottom = False
self.score = 0
def draw(self):
self.canvas.move(self.id, self.xspeed, self.yspeed)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.yspeed = 9
if pos[3] >= 400:
self.hit_bottom = True
if pos[0] <= 0:
self.xspeed = 9
if pos[2] >= 500:
self.xspeed = -9
if self.hit_paddle(pos):
self.yspeed = -9
self.xspeed = random.randrange(-3,3)
self.score += 1
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2] and \
pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 168, 20, fill=color)
self.canvas.move(self.id, 200, 300)
self.xspeed = 0
self.canvas.bind_all('<KeyPress-Left>', self.move_left)
self.canvas.bind_all('<KeyPress-Right>', self.move_right)
def draw(self):
self.canvas.move(self.id, self.xspeed, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.xspeed = 0
if pos[2] >= 500:
self.xspeed = 0
def move_left(self, evt):
self.xspeed = -12
def move_right(self, evt):
self.xspeed = 12
def run_game():
ball.draw()
paddle.draw()
canvas.itemconfig(label, text="Score: "+str(ball.score))
if not ball.hit_bottom:
root.after(10, run_game)
else:
canvas.create_text(250, 200, text="Game Over Play Again")
if __name__ == '__main__':
root = tk.Tk()
root.title("Pong")
canvas = tk.Canvas(root, width=500, height=400, bd=0, bg='#ff4fea')
canvas.pack()
label = canvas.create_text(5, 5, anchor=tk.NW, text="Score: 0")
paddle = Paddle(canvas, '#2be2ff')
ball = Ball(canvas, '#ddff00', 38, paddle)
run_game()
tk.mainloop()