今天我收到了 cocos2d 的问题!
我使用节点在我的.m文件中设置了一些形状和空间管理器:
- (CCNode*) createBlockAt:(cpVect)pt
width:(int)w
height:(int)h
mass:(int)mass
{
cpShape *shape = [smgr addRectAt:pt mass:mass width:w height:h rotation:0];
cpShapeNode *node = [cpShapeNode nodeWithShape:shape];
node.color = ccc3(56+rand()%200, 56+rand()%200, 56+rand()%200);
[self addChild:node];
return node;
}
- (CCNode*) createCircleAt:(cpVect)pt
mass:(int)mass
radius:(int)radius
{
cpShape *shape = [smgr addCircleAt:pt mass:mass radius:radius];
cpShapeNode *node1 = [cpShapeNode nodeWithShape:shape];
CCSprite *sprt = [CCSprite spriteWithFile:@"fire.png"];
node1.color = ccc3(56+rand()%200, 56+rand()%200, 56+rand()%200);
[self addChild:node1];
return node1;
}
然后我实际制作形状,设置背景,分配并在我的init方法中启动空间管理器:
- (id) init
{
[super init];
CCSprite *background = [CCSprite spriteWithFile:@"BGP.png"];
background.position = ccp(240,160);
[self addChild:background];
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:NO];
//allocate our space manager
smgr = [[SpaceManagerCocos2d alloc] init];
smgr.constantDt = 1/55.0;
[smgr addWindowContainmentWithFriction:1.0 elasticity:1.0 inset:cpvzero];
[self createBlockAt:cpv(160,50) width:50 height:100 mass:100];
[self createBlockAt:cpv(320,50) width:50 height:100 mass:100];
[self createBlockAt:cpv(240,110) width:210 height:20 mass:100];
[self createCircleAt:cpv(240,140) mass:25 radius:20];
[smgr start];
return self;
}
现在,我想要一个被触摸的形状被删除。最好的方法是什么? 我希望有人可以帮助我:)。
编辑: Plz某人,开始赏金!或者我从来没有得到这个回答:(
-DD
答案 0 :(得分:1)
这样怎么样?
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint point = [self convertTouchToNodeSpace:touch];
cpShape *shape = [smgr getShapeAt:point];
if (shape) {
[self removeChild:shape->data cleanup:YES];
[smgr removeAndFreeShape:shape];
}
return YES;
}