我设置了一个悬停并将补间悬停在flash中的某个元素上,您将鼠标悬停在一个元素上,一个信息窗口从底部滑入,当您将其悬停时,它会向后滑动。悬停,当我在悬停动画结束前悬停时,给定对象跳转到第一个动画的结尾并返回。当某人盘旋在某物上时,如何让动画轻松进出?
function initialPlacement()
{
block1.x = (-814);
block1.y = (stage.stageHeight - 100);
}
initialPlacement();
tension.addEventListener(MouseEvent.ROLL_OVER,hover1);
tension.addEventListener(MouseEvent.ROLL_OUT,off1);
function hover1(event:MouseEvent):void{
hover1tween.start();
}
var hover1tween:Tween = new Tween(block1,"x",Regular.easeOut,(0-block1.width),0,30,false);
hover1tween.stop();
function off1(event:MouseEvent):void{
off1tween.start();
}
var off1tween:Tween = new Tween(block1,"x",Regular.easeInOut,0,(0-block1.width),30,false);
off1tween.stop();
initialPlacement();
答案 0 :(得分:1)
我认为最简单的方法是使用“continueTo”函数,该函数将补间从新的方向发送,而不是重新启动它。
function initialPlacement()
{
block1.x = (-814);
block1.y = (stage.stageHeight - 100);
block1tween = new Tween(block1,"x",Regular.easeInOut,(0-block1.width),0,30,false);
block1tween.stop();
}
var block1tween:Tween;
initialPlacement();
tension.addEventListener(MouseEvent.ROLL_OVER,hover1);
tension.addEventListener(MouseEvent.ROLL_OUT,off1);
function hover1(event:MouseEvent):void{
block1tween.continueTo(0, 30);
}
function off1(event:MouseEvent):void{
block1tween.continueTo((0-block1.width),30);
}
这符合您的需求吗?否则你可以用一个新的替换补间,每个补丁都传递给Tween的“begin”参数中的当前坐标,但我发现只使用“continueTo()”更容易和更清洁。