pyautogui.keydown()是否不会在python的bind()函数中注册为事件?

时间:2018-06-29 15:06:02

标签: python tkinter pyautogui

我正在制作一个游戏,其中您使用tkinter库躲避掉落的物体。在我的代码中,我试图通过按下向下箭头键绑定canvas.move()函数,然后使用pyautogui按下键来使对象掉落。这是我的代码:

from tkinter import *
from random import randint
import pyautogui


class Window(Frame):
    def __init__(self, master=None):
        Frame.__init__(self, master)

        self.master = master
        self.initWindow()

    def initWindow(self):
        self.master.title('Dodger')
        self.pack(fill=BOTH, expand=1)
        self.master.geometry('600x800')
        self.master.config(bg='black')

        menu = Menu(self.master)
        self.master.config(menu=menu)

        def clientExit():
            exit()

        file = Menu(menu)
        file.add_command(label='Exit', command=clientExit)
        file.add_command(label='Start', command=self.game)

        menu.add_cascade(label='File', menu=file)

    def game(self):
        canvas = Canvas(self.master, width='600', height='800', borderwidth='0', highlightthickness='0')
        canvas.pack()
        canvas.create_rectangle(0, 0, 600, 800, fill='black', outline='black')

        character = canvas.create_rectangle(270, 730, 330, 760, fill='magenta', outline='cyan', width='2')

        def left(event):
            cord = canvas.coords(character)
            if not cord[0] <= 5:
                canvas.move(character, -10, 0)

        def right(event):
            cord = canvas.coords(character)
            if not cord[2] >= 595:
                canvas.move(character, 10, 0)

        self.master.bind('<Left>', left)
        self.master.bind('<Right>', right)

        class variables:
            sizeMin = 10
            sizeMax = 80

            y = 10
            minX = 5
            maxX = 545

        def createShape():
            size = randint(variables.sizeMin, variables.sizeMax)

            x = randint(variables.minX, variables.maxX)
            topLeft = [x, variables.y]
            bottomRight = [x + size, variables.y + size]

            shape = canvas.create_rectangle(topLeft[0], topLeft[1], bottomRight[0], bottomRight[1],
                                            fill='red', outline='red')
            return shape

        def moveShape(event):
            cord = canvas.coords(x)
            if cord[1] != 800:
                canvas.move(x, 0, 10)

        x = createShape()

        self.master.bind('<Down>', moveShape)
        pyautogui.keyDown('down')


root = Tk()
app = Window(root)
app.mainloop()

如您所见,在课程的底部,我绑定了向下箭头键并向下移动了形状。但是,pyautogui无法正常工作。除非我手动按下向下箭头键,否则该对象不会向下移动。我是否忘记了某些内容?或者pyautoguibind()不兼容?我知道有更有效的方法可以将对象向下移动,但是,在我尝试过的所有方法中,没有一种方法可以显示对象在屏幕上的实际移动。它们只是显示在另一个位置重新创建的对象。请让我知道如何解决此问题。

1 个答案:

答案 0 :(得分:0)

我不会理会它。也许它错过了 _all 参数。尝试将 canvas.move()函数简单地绑定到 canvas.bind_all()