为什么会这样,我有点困惑,所以基本上我只是想让它到达摄像机跟随玩家的位置,而不用左右移动。
using System.Collections;
using UnityEngine;
public class CameraMotor : MonoBehaviour {
private Transform lookAt;
private Vector3 startOffset;
private Vector3 moveVector;
void Start () {
GameObject.FindGameObjectWithTag ("Player").transform;
}
// Update is called once per frame
void Update () {
moveVector = lookAt.position + startOffset;
//X
moveVector.x = 0; //center of track
//Y[image][1]
moveVector.y = Mathf.Clamp(moveVector.y,3,5);// for ramps/stairs
transform.position = moveVector;
}
}
答案 0 :(得分:2)
我认为您想要GameObject.FindWithTag
https://docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html
即使如此,
GameObject.FindWithTag ("Player").transform;
什么都不做。 (至少没有用)
lookAt
从未分配,所以我猜您想做什么
lookAt = GameObject.FindWithTag ("Player").transform;
答案 1 :(得分:1)
If you are looking for an object in your scene, then use this simple script;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnswerScript : MonoBehaviour {
private Transform lookAt;
// Use this for initialization
void Start () {
lookAt.Find("The Object That You are Looking For");
}
// Update is called once per frame
void Update () {
}
}