我有两个代码块
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// BLOCK 1 Which is not working
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
var plane = Plane(with: planeAnchor) //IT IS SUBCLASS OF SCNNode
var geo = plane.geometry
plane.transform = SCNMatrix4MakeRotation(-.pi / 2, 1, 0, 0)
update(&plane, withGeometry: plane.geo, type: .static)
//Up here Cannot pass immutable value as inout argument: implicit conversion from 'Plane' to 'SCNNode' requires a temporary
node.addChildNode(plane)
// BLOCK 2 Which is working
let width = CGFloat(planeAnchor.extent.x)
let height = CGFloat(planeAnchor.extent.z)
let plane1 = SCNPlane(width: width, height: height)
plane1.materials.first?.diffuse.contents = UIColor.white.withAlphaComponent(0.5)
var planeNode = SCNNode(geometry: plane1)
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x,y,z)
planeNode.eulerAngles.x = -.pi / 2
update(&planeNode, withGeometry: plane1, type: .static)
// WORKING FINE
node.addChildNode(planeNode)
self.planes[anchor.identifier] = plane
}
BLOCK1
当我尝试将其对象传递给需要class Plane: SCNNode
的函数的对象时,我有了子类inout
,它向我显示错误
无法将不变值作为inout参数传递:从“平面”到“ SCNNode”的隐式转换需要临时
如果我删除子类,那么它工作正常
这是为什么它是迅速的错误,或者我什么都没丢失?
答案 0 :(得分:0)
由于使用“ init(_ anchor:ARPlaneAnchor)”初始化了Plane类,即使它被声明为SCNNode类,它也会返回与第2块中的纯SCNNode不同的实例。
我不是突变问题的专家,但我认为苹果博客The Role of Mutation in Safety
中有一个有趣的文档不确定,但是由于类是易变的,因此您可以将更新功能作为(测试)解决方案移至Plane类
答案 1 :(得分:0)
Subclass
这里是示例
class SuperClass {
var name = "Prashant"
}
class TestObject:SuperClass {
}
func updateTemp ( object:inout SuperClass) {
object.name = "P.T"
}
现在,当创建TestObject
的子类SuperClass
对象时,将不允许这样做。
var obj = TestObject()
self.updateTemp(object: &obj) // Cannot pass immutable value as inout argument: implicit conversion from 'TestObject' to 'SuperClass' requires a temporary
print(obj.name)
三种方式
1)使用var obj:SuperClass = TestObject()
2)实际上,因为类是引用类型,所以实际上不需要inout
3)像这样创建泛型函数(泛型很棒!)
func updateTemp<T:SuperClass> ( object:inout T) {
object.name = "P.T"
}
希望对某人有帮助