我正在尝试通过JavaScript和HTML Audio API预先加载音频文件。
iOS(也称为safari移动版)上的Safari仅允许.load()
进行“用户交互”。现在我想知道那到底是什么意思。
例如:我触发了
的最高答案中描述的代码
var audioFiles = [
"http://www.teanglann.ie/CanC/nua.mp3",
"http://www.teanglann.ie/CanC/ag.mp3",
"http://www.teanglann.ie/CanC/dul.mp3",
"http://www.teanglann.ie/CanC/freisin.mp3"
];
function preloadAudio(url) {
var audio = new Audio();
// once this file loads, it will call loadedAudio()
// the file will be kept by the browser as cache
audio.addEventListener('canplaythrough', loadedAudio, false);
audio.src = url;
}
var loaded = 0;
function loadedAudio() {
// this will be called every time an audio file is loaded
// we keep track of the loaded files vs the requested files
loaded++;
if (loaded == audioFiles.length){
// all have loaded
init();
}
}
var player = document.getElementById('player');
function play(index) {
player.src = audioFiles[index];
player.play();
}
function init() {
// do your stuff here, audio has been loaded
// for example, play all files one after the other
var i = 0;
// once the player ends, play the next one
player.onended = function() {
i++;
if (i >= audioFiles.length) {
// end
return;
}
play(i);
};
// play the first file
play(i);
}
// we start preloading all the audio files
for (var i in audioFiles) {
preloadAudio(audioFiles[i]);
}
<audio id="player"></audio>
在按钮上单击,但仍然存在无法缓存文件的问题...
for
循环是否中断用户交互?在不再将load()
视为“用户交互”之前,我可以在后台执行多少个步骤/函数调用?