嗨,我正在尝试始终沿北极方向建模。如何在现实世界中获得北极方向。
public class PointNoeth : MonoBehaviour {
// Use this for initialization
//void Start ()
IEnumerator Start()
{
// First, check if user has location service enabled
if (!Input.location.isEnabledByUser)
yield break;
// Start service before querying location
Input.location.Start();
// Wait until service initializes
int maxWait = 20;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
{
yield return new WaitForSeconds(1);
maxWait--;
}
// Service didn't initialize in 20 seconds
if (maxWait < 1)
{
print("Timed out");
yield break;
}
// Connection has failed
if (Input.location.status == LocationServiceStatus.Failed)
{
print("Unable to determine device location");
yield break;
}
else
{
// Access granted and location value could be retrieved
print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
}
// Stop service if there is no need to query location updates continuously
Input.location.Stop();
Input.compass.enabled = true;
}
// Update is called once per frame
void Update ()
{
transform.rotation = Quaternion.Euler(0, -Input.compass.trueHeading, 0);
/
}
}
在更新功能中,我设置了旋转度。我将箭头标记保持为模型。最初我一直将其指向z方向,但是当我点击播放时,它更改为-x轴。设备。当我使用手机中的工具检查现实世界的北极位置时,它的方向相反。因此如何将模型指向北极。
答案 0 :(得分:0)
您可以将世界对齐方式更改为基于指南针的方向,然后在放置对象时可以根据AR Kit World Alignment
旋转对象为此,您需要使用带有参数UnityARAlignment.UnityARAlignmentGravityAndHeading的ARKitSessionConfiguration对其进行配置 有关枚举的更多信息,请参见here
答案 1 :(得分:0)
我会用Input.compass.magneticHeading
来解决这个问题。
您可以查看官方文档here了解更多详细信息。
检测到平面并放置ar对象后,我像这样旋转它
arObject.transform.rotation = Quaternion.Euler(0f, -Input.compass.magneticHeading, 0f);
这将使对象旋转以面向北。
现在,如果我想面向南,我会做类似的事情
private float directionOffset = 180f;// 0f - north, 45f - northeast, 90f - east, 135f - southeast etc.
arObject.transform.rotation = Quaternion.Euler(0f, -Input.compass.magneticHeading + directionOffset, 0f);
希望有帮助。