我使用以下代码调整图像的大小,以保留宽高比
var tds = document.querySelectorAll("td[name]");
for (var i=0;i<tds.length;i++) {
tds[i].innerText=response[tds[i].getAttribute("name")];
}
但是宽宽度的图像会被压缩,内容似乎被打包在一个很小的空间中。我要达到的目的是: 调整大尺寸/大分辨率图像的大小,因为处理此过程将花费大量时间因此,当图像宽度或高度超过1000时,我想将图像调整为较小的尺寸,例如:1000宽度或高度较大,这样我可以节省计算时间。但是上述代码似乎是在强行尝试当我这样做时,将图像放入1000X1000盒子中
public Bitmap resizeImage(System.Drawing.Image imgToResize, SizeF size)
{
int sourceWidth = imgToResize.Width;
int sourceHeight = imgToResize.Height;
float nPercent = 0;
float nPercentW = 0;
float nPercentH = 0;
nPercentW = ((float)size.Width / (float)sourceWidth);
nPercentH = ((float)size.Height / (float)sourceHeight);
if (nPercentH < nPercentW)
nPercent = nPercentH;
else
nPercent = nPercentW;
int destWidth = (int)(sourceWidth * nPercent);
int destHeight = (int)(sourceHeight * nPercent);
Bitmap b = new Bitmap(destWidth, destHeight);
Graphics g = Graphics.FromImage((System.Drawing.Image)b);
// Used to Prevent White Line Border
// g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.DrawImage(imgToResize, 0, 0, destWidth, destHeight);
g.Dispose();
return b;
}
答案 0 :(得分:2)
尝试一下,它更整洁
public static Bitmap ResizeImage(Bitmap source, Size size)
{
var scale = Math.Min(size.Width / (double)source.Width, size.Height / (double)source.Height);
var bmp = new Bitmap((int)(source.Width * scale), (int)(source.Height * scale));
using (var graph = Graphics.FromImage(bmp))
{
graph.InterpolationMode = InterpolationMode.High;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(source, 0, 0, bmp.Width, bmp.Height);
}
return bmp;
}