有没有办法从用户输入中读取一个单个字符?例如,他们在终端按一个键并返回(类似于getch()
)。我知道Windows中有一个功能,但我想要一些跨平台的功能。
答案 0 :(得分:164)
以下是指向如何在Windows,Linux和OSX中读取单个字符的网站的链接:http://code.activestate.com/recipes/134892/
class _Getch:
"""Gets a single character from standard input. Does not echo to the
screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()
def __call__(self): return self.impl()
class _GetchUnix:
def __init__(self):
import tty, sys
def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
class _GetchWindows:
def __init__(self):
import msvcrt
def __call__(self):
import msvcrt
return msvcrt.getch()
getch = _Getch()
答案 1 :(得分:71)
sys.stdin.read(1)
基本上从STDIN读取1个字节。
如果您必须使用不等待\n
的方法,您可以使用此代码,如上一个答案所示:
class _Getch:
"""Gets a single character from standard input. Does not echo to the screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()
def __call__(self): return self.impl()
class _GetchUnix:
def __init__(self):
import tty, sys
def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
class _GetchWindows:
def __init__(self):
import msvcrt
def __call__(self):
import msvcrt
return msvcrt.getch()
getch = _Getch()
答案 2 :(得分:59)
ActiveState recipe在两个答案中逐字引用是过度设计的。可以归结为:
def _find_getch():
try:
import termios
except ImportError:
# Non-POSIX. Return msvcrt's (Windows') getch.
import msvcrt
return msvcrt.getch
# POSIX system. Create and return a getch that manipulates the tty.
import sys, tty
def _getch():
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(fd)
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
return _getch
getch = _find_getch()
答案 3 :(得分:41)
同样值得一试的是readchar库,它部分基于其他答案中提到的ActiveState配方。
安装:
pip install readchar
用法:
import readchar
print("Reading a char:")
print(repr(readchar.readchar()))
print("Reading a key:")
print(repr(readchar.readkey()))
使用Python 2.7在Windows和Linux上测试。
在Windows上,仅支持映射到字母或ASCII控制代码的键( Backspace , Enter , Esc , Tab , Ctrl + letter )。在GNU / Linux上(取决于确切的终端,也许?)你也得到插入,删除, Pg Up , Pg Dn < / kbd>, Home ,结束和 F n 键...但是,那时候,那里有&#39; s将这些特殊键与 Esc 分开的问题。
警告:与此处的大多数(所有?)答案一样,信号键如 Ctrl + C , Ctrl + D捕捉并返回和 Ctrl + Z (分别为'\x03'
,'\x04'
和'\x1a'
;你的程序很难中止。
答案 4 :(得分:16)
另一种方法:
import os
import sys
import termios
import fcntl
def getch():
fd = sys.stdin.fileno()
oldterm = termios.tcgetattr(fd)
newattr = termios.tcgetattr(fd)
newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
termios.tcsetattr(fd, termios.TCSANOW, newattr)
oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK)
try:
while 1:
try:
c = sys.stdin.read(1)
break
except IOError: pass
finally:
termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)
fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)
return c
答案 5 :(得分:12)
我认为此时非常笨重,在不同平台上进行调试非常麻烦。
你最好使用像pyglet,pygame,cocos2d这样的东西 - 如果你做的比这更精细,需要视觉效果,或者诅咒如果你打算使用终端
答案 6 :(得分:8)
此代码基于here,如果 Ctrl + C 或 Ctrl + D 被按下。
应该适用于Windows和Linux。 OS X版本可从原始源获得。
class _Getch:
"""Gets a single character from standard input. Does not echo to the screen."""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
self.impl = _GetchUnix()
def __call__(self):
char = self.impl()
if char == '\x03':
raise KeyboardInterrupt
elif char == '\x04':
raise EOFError
return char
class _GetchUnix:
def __init__(self):
import tty
import sys
def __call__(self):
import sys
import tty
import termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
class _GetchWindows:
def __init__(self):
import msvcrt
def __call__(self):
import msvcrt
return msvcrt.getch()
getch = _Getch()
答案 7 :(得分:7)
(当前)排名靠前的答案(使用ActiveState代码)过于复杂。当一个单纯的功能足够时,我没有看到使用类的理由。下面是两个完成相同但具有更多可读代码的实现。
这两种实施方式都是:
版本1:可读且简单
def getChar():
try:
# for Windows-based systems
import msvcrt # If successful, we are on Windows
return msvcrt.getch()
except ImportError:
# for POSIX-based systems (with termios & tty support)
import tty, sys, termios # raises ImportError if unsupported
fd = sys.stdin.fileno()
oldSettings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
answer = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, oldSettings)
return answer
版本2:避免重复导入和异常处理:
[编辑] 我错过了ActiveState代码的一个优势。如果您计划多次读取字符,那么该代码可以避免在类Unix系统上重复Windows导入和ImportError异常处理的成本(可忽略不计)。虽然您可能应该更关注代码可读性而不是可忽略的优化,但这里有一个替代方案(类似于Louis的答案,但getChar()是自包含的),其功能与ActiveState代码相同,并且更具可读性:< / p>
def getChar():
# figure out which function to use once, and store it in _func
if "_func" not in getChar.__dict__:
try:
# for Windows-based systems
import msvcrt # If successful, we are on Windows
getChar._func=msvcrt.getch
except ImportError:
# for POSIX-based systems (with termios & tty support)
import tty, sys, termios # raises ImportError if unsupported
def _ttyRead():
fd = sys.stdin.fileno()
oldSettings = termios.tcgetattr(fd)
try:
tty.setcbreak(fd)
answer = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, oldSettings)
return answer
getChar._func=_ttyRead
return getChar._func()
执行上述任一getChar()版本的示例代码:
from __future__ import print_function # put at top of file if using Python 2
# Example of a prompt for one character of input
promptStr = "Please give me a character:"
responseStr = "Thank you for giving me a '{}'."
print(promptStr, end="\n> ")
answer = getChar()
print("\n")
print(responseStr.format(answer))
答案 8 :(得分:4)
答案here提供了丰富的信息,但我还想要一种方法来异步获取按键,并在单独的事件中触发按键,所有操作都采用线程安全的跨平台方式。 PyGame对我来说也太臃肿了。所以我做了以下(在Python 2.7中,但我怀疑它很容易移植),我想我会在这里分享,以防它对其他人有用。我将其存储在名为keyPress.py的文件中。
class _Getch:
"""Gets a single character from standard input. Does not echo to the
screen. From http://code.activestate.com/recipes/134892/"""
def __init__(self):
try:
self.impl = _GetchWindows()
except ImportError:
try:
self.impl = _GetchMacCarbon()
except(AttributeError, ImportError):
self.impl = _GetchUnix()
def __call__(self): return self.impl()
class _GetchUnix:
def __init__(self):
import tty, sys, termios # import termios now or else you'll get the Unix version on the Mac
def __call__(self):
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
class _GetchWindows:
def __init__(self):
import msvcrt
def __call__(self):
import msvcrt
return msvcrt.getch()
class _GetchMacCarbon:
"""
A function which returns the current ASCII key that is down;
if no ASCII key is down, the null string is returned. The
page http://www.mactech.com/macintosh-c/chap02-1.html was
very helpful in figuring out how to do this.
"""
def __init__(self):
import Carbon
Carbon.Evt #see if it has this (in Unix, it doesn't)
def __call__(self):
import Carbon
if Carbon.Evt.EventAvail(0x0008)[0]==0: # 0x0008 is the keyDownMask
return ''
else:
#
# The event contains the following info:
# (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
#
# The message (msg) contains the ASCII char which is
# extracted with the 0x000000FF charCodeMask; this
# number is converted to an ASCII character with chr() and
# returned
#
(what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
return chr(msg & 0x000000FF)
import threading
# From https://stackoverflow.com/a/2022629/2924421
class Event(list):
def __call__(self, *args, **kwargs):
for f in self:
f(*args, **kwargs)
def __repr__(self):
return "Event(%s)" % list.__repr__(self)
def getKey():
inkey = _Getch()
import sys
for i in xrange(sys.maxint):
k=inkey()
if k<>'':break
return k
class KeyCallbackFunction():
callbackParam = None
actualFunction = None
def __init__(self, actualFunction, callbackParam):
self.actualFunction = actualFunction
self.callbackParam = callbackParam
def doCallback(self, inputKey):
if not self.actualFunction is None:
if self.callbackParam is None:
callbackFunctionThread = threading.Thread(target=self.actualFunction, args=(inputKey,))
else:
callbackFunctionThread = threading.Thread(target=self.actualFunction, args=(inputKey,self.callbackParam))
callbackFunctionThread.daemon = True
callbackFunctionThread.start()
class KeyCapture():
gotKeyLock = threading.Lock()
gotKeys = []
gotKeyEvent = threading.Event()
keyBlockingSetKeyLock = threading.Lock()
addingEventsLock = threading.Lock()
keyReceiveEvents = Event()
keysGotLock = threading.Lock()
keysGot = []
keyBlockingKeyLockLossy = threading.Lock()
keyBlockingKeyLossy = None
keyBlockingEventLossy = threading.Event()
keysBlockingGotLock = threading.Lock()
keysBlockingGot = []
keyBlockingGotEvent = threading.Event()
wantToStopLock = threading.Lock()
wantToStop = False
stoppedLock = threading.Lock()
stopped = True
isRunningEvent = False
getKeyThread = None
keyFunction = None
keyArgs = None
# Begin capturing keys. A seperate thread is launched that
# captures key presses, and then these can be received via get,
# getAsync, and adding an event via addEvent. Note that this
# will prevent the system to accept keys as normal (say, if
# you are in a python shell) because it overrides that key
# capturing behavior.
# If you start capture when it's already been started, a
# InterruptedError("Keys are still being captured")
# will be thrown
# Note that get(), getAsync() and events are independent, so if a key is pressed:
#
# 1: Any calls to get() that are waiting, with lossy on, will return
# that key
# 2: It will be stored in the queue of get keys, so that get() with lossy
# off will return the oldest key pressed not returned by get() yet.
# 3: All events will be fired with that key as their input
# 4: It will be stored in the list of getAsync() keys, where that list
# will be returned and set to empty list on the next call to getAsync().
# get() call with it, aand add it to the getAsync() list.
def startCapture(self, keyFunction=None, args=None):
# Make sure we aren't already capturing keys
self.stoppedLock.acquire()
if not self.stopped:
self.stoppedLock.release()
raise InterruptedError("Keys are still being captured")
return
self.stopped = False
self.stoppedLock.release()
# If we have captured before, we need to allow the get() calls to actually
# wait for key presses now by clearing the event
if self.keyBlockingEventLossy.is_set():
self.keyBlockingEventLossy.clear()
# Have one function that we call every time a key is captured, intended for stopping capture
# as desired
self.keyFunction = keyFunction
self.keyArgs = args
# Begin capturing keys (in a seperate thread)
self.getKeyThread = threading.Thread(target=self._threadProcessKeyPresses)
self.getKeyThread.daemon = True
self.getKeyThread.start()
# Process key captures (in a seperate thread)
self.getKeyThread = threading.Thread(target=self._threadStoreKeyPresses)
self.getKeyThread.daemon = True
self.getKeyThread.start()
def capturing(self):
self.stoppedLock.acquire()
isCapturing = not self.stopped
self.stoppedLock.release()
return isCapturing
# Stops the thread that is capturing keys on the first opporunity
# has to do so. It usually can't stop immediately because getting a key
# is a blocking process, so this will probably stop capturing after the
# next key is pressed.
#
# However, Sometimes if you call stopCapture it will stop before starting capturing the
# next key, due to multithreading race conditions. So if you want to stop capturing
# reliably, call stopCapture in a function added via addEvent. Then you are
# guaranteed that capturing will stop immediately after the rest of the callback
# functions are called (before starting to capture the next key).
def stopCapture(self):
self.wantToStopLock.acquire()
self.wantToStop = True
self.wantToStopLock.release()
# Takes in a function that will be called every time a key is pressed (with that
# key passed in as the first paramater in that function)
def addEvent(self, keyPressEventFunction, args=None):
self.addingEventsLock.acquire()
callbackHolder = KeyCallbackFunction(keyPressEventFunction, args)
self.keyReceiveEvents.append(callbackHolder.doCallback)
self.addingEventsLock.release()
def clearEvents(self):
self.addingEventsLock.acquire()
self.keyReceiveEvents = Event()
self.addingEventsLock.release()
# Gets a key captured by this KeyCapture, blocking until a key is pressed.
# There is an optional lossy paramater:
# If True all keys before this call are ignored, and the next pressed key
# will be returned.
# If False this will return the oldest key captured that hasn't
# been returned by get yet. False is the default.
def get(self, lossy=False):
if lossy:
# Wait for the next key to be pressed
self.keyBlockingEventLossy.wait()
self.keyBlockingKeyLockLossy.acquire()
keyReceived = self.keyBlockingKeyLossy
self.keyBlockingKeyLockLossy.release()
return keyReceived
else:
while True:
# Wait until a key is pressed
self.keyBlockingGotEvent.wait()
# Get the key pressed
readKey = None
self.keysBlockingGotLock.acquire()
# Get a key if it exists
if len(self.keysBlockingGot) != 0:
readKey = self.keysBlockingGot.pop(0)
# If we got the last one, tell us to wait
if len(self.keysBlockingGot) == 0:
self.keyBlockingGotEvent.clear()
self.keysBlockingGotLock.release()
# Process the key (if it actually exists)
if not readKey is None:
return readKey
# Exit if we are stopping
self.wantToStopLock.acquire()
if self.wantToStop:
self.wantToStopLock.release()
return None
self.wantToStopLock.release()
def clearGetList(self):
self.keysBlockingGotLock.acquire()
self.keysBlockingGot = []
self.keysBlockingGotLock.release()
# Gets a list of all keys pressed since the last call to getAsync, in order
# from first pressed, second pressed, .., most recent pressed
def getAsync(self):
self.keysGotLock.acquire();
keysPressedList = list(self.keysGot)
self.keysGot = []
self.keysGotLock.release()
return keysPressedList
def clearAsyncList(self):
self.keysGotLock.acquire();
self.keysGot = []
self.keysGotLock.release();
def _processKey(self, readKey):
# Append to list for GetKeyAsync
self.keysGotLock.acquire()
self.keysGot.append(readKey)
self.keysGotLock.release()
# Call lossy blocking key events
self.keyBlockingKeyLockLossy.acquire()
self.keyBlockingKeyLossy = readKey
self.keyBlockingEventLossy.set()
self.keyBlockingEventLossy.clear()
self.keyBlockingKeyLockLossy.release()
# Call non-lossy blocking key events
self.keysBlockingGotLock.acquire()
self.keysBlockingGot.append(readKey)
if len(self.keysBlockingGot) == 1:
self.keyBlockingGotEvent.set()
self.keysBlockingGotLock.release()
# Call events added by AddEvent
self.addingEventsLock.acquire()
self.keyReceiveEvents(readKey)
self.addingEventsLock.release()
def _threadProcessKeyPresses(self):
while True:
# Wait until a key is pressed
self.gotKeyEvent.wait()
# Get the key pressed
readKey = None
self.gotKeyLock.acquire()
# Get a key if it exists
if len(self.gotKeys) != 0:
readKey = self.gotKeys.pop(0)
# If we got the last one, tell us to wait
if len(self.gotKeys) == 0:
self.gotKeyEvent.clear()
self.gotKeyLock.release()
# Process the key (if it actually exists)
if not readKey is None:
self._processKey(readKey)
# Exit if we are stopping
self.wantToStopLock.acquire()
if self.wantToStop:
self.wantToStopLock.release()
break
self.wantToStopLock.release()
def _threadStoreKeyPresses(self):
while True:
# Get a key
readKey = getKey()
# Run the potential shut down function
if not self.keyFunction is None:
self.keyFunction(readKey, self.keyArgs)
# Add the key to the list of pressed keys
self.gotKeyLock.acquire()
self.gotKeys.append(readKey)
if len(self.gotKeys) == 1:
self.gotKeyEvent.set()
self.gotKeyLock.release()
# Exit if we are stopping
self.wantToStopLock.acquire()
if self.wantToStop:
self.wantToStopLock.release()
self.gotKeyEvent.set()
break
self.wantToStopLock.release()
# If we have reached here we stopped capturing
# All we need to do to clean up is ensure that
# all the calls to .get() now return None.
# To ensure no calls are stuck never returning,
# we will leave the event set so any tasks waiting
# for it immediately exit. This will be unset upon
# starting key capturing again.
self.stoppedLock.acquire()
# We also need to set this to True so we can start up
# capturing again.
self.stopped = True
self.stopped = True
self.keyBlockingKeyLockLossy.acquire()
self.keyBlockingKeyLossy = None
self.keyBlockingEventLossy.set()
self.keyBlockingKeyLockLossy.release()
self.keysBlockingGotLock.acquire()
self.keyBlockingGotEvent.set()
self.keysBlockingGotLock.release()
self.stoppedLock.release()
这个想法是你可以简单地调用keyPress.getKey()
,它将从键盘读取一个键,然后返回它。
如果你想要更多的东西,我做了一个KeyCapture
对象。您可以通过keys = keyPress.KeyCapture()
。
然后你可以做三件事:
addEvent(functionName)
接受任何接受一个参数的函数。然后每次按下一个键时,将使用该键的字符串调用此函数作为其输入。它们在一个单独的线程中运行,因此您可以阻止它们中的所有内容,它不会破坏KeyCapturer的功能,也不会延迟其他事件。
get()
以与之前相同的阻止方式返回密钥。现在需要它,因为现在通过KeyCapture
对象捕获密钥,因此keyPress.getKey()
将与该行为冲突,并且它们都会丢失一些密钥,因为一次只能捕获一个密钥。另外,假设用户按'a',然后按'b',则调用get()
,用户按'c'。 get()
调用将立即返回'a',然后如果再次调用它将返回'b',然后返回'c'。如果再次调用它,它将阻塞,直到按下另一个键。这样可确保您不会错过任何键,如果需要,可以阻止。因此,这与
keyPress.getKey()
略有不同
如果您想要getKey()
的行为,get(lossy=True)
就像get()
,除了它只会在调用{{1}之后返回按键的键}}。因此,在上面的示例中,get()
将阻塞,直到用户按下“c”,然后如果再次调用它,它将阻塞,直到按下另一个键。
get()
有点不同。它专为需要进行大量处理的东西而设计,然后偶尔返回并检查按下了哪些键。因此,getAsync()
返回自上次调用getAsync()
以来按下的所有键的列表,按照从按下的最旧键到按下的最新键的顺序。它也不会阻止,这意味着如果自上次调用getAsync()
后没有按下任何键,则会返回空的getAsync()
。
要真正开始捕获密钥,您需要使用上面提到的[]
对象来呼叫keys.startCapture()
。 keys
是非阻塞的,只需启动一个只记录按键的线程,另一个线程来处理这些按键。有两个线程可以确保记录按键的线程不会错过任何键。
如果您想要停止捕获密钥,可以调用startCapture
,它将停止捕获密钥。但是,由于捕获密钥是阻塞操作,因此线程捕获密钥可能在调用keys.stopCapture()
后再捕获一个密钥。
为了防止这种情况,你可以将一个可选参数传递给一个函数的stopCapture()
,它只是检查一个键是否等于'c'然后退出。重要的是这个功能之前做的很少,例如,这里的睡眠会导致我们错过按键。
但是,如果在此函数中调用startCapture(functionName, args)
,则会立即停止键捕获,而不再尝试捕获,并且将立即返回所有stopCapture()
调用,如果没有键,则返回None已经被压了。
此外,由于get()
和get()
存储了所有先前按下的键(直到您检索它们),您可以调用getAsync()
和clearGetList()
来忘记之前按下的键
请注意clearAsyncList()
,get()
和事件是独立的,因此如果按下某个键:
1.对getAsync()
的一个正在等待的电话将会返回
那把钥匙。其他等待的电话(如果有的话)将继续等待。
2.该密钥将存储在获取密钥的队列中,因此具有有损关闭的get()
将返回[{1}}尚未返回的最旧密钥。
3.所有事件都将以该密钥作为输入触发
4.该密钥将存储在get()
密钥列表中,其中lis twill返回并在下次调用get()
时设置为空列表
如果所有这些都太多,这是一个示例用例:
getAsync()
从我所做的简单测试来看,它对我来说效果很好,但如果我错过了一些东西,我也很乐意接受别人的反馈。
我也发布了此here。
答案 9 :(得分:4)
这可能是上下文管理器的用例。暂且不考虑Windows操作系统的限制,这是我的建议:
#!/usr/bin/env python3
# file: 'readchar.py'
"""
Implementation of a way to get a single character of input
without waiting for the user to hit <Enter>.
(OS is Linux, Ubuntu 14.04)
"""
import tty, sys, termios
class ReadChar():
def __enter__(self):
self.fd = sys.stdin.fileno()
self.old_settings = termios.tcgetattr(self.fd)
tty.setraw(sys.stdin.fileno())
return sys.stdin.read(1)
def __exit__(self, type, value, traceback):
termios.tcsetattr(self.fd, termios.TCSADRAIN, self.old_settings)
def test():
while True:
with ReadChar() as rc:
char = rc
if ord(char) <= 32:
print("You entered character with ordinal {}."\
.format(ord(char)))
else:
print("You entered character '{}'."\
.format(char))
if char in "^C^D":
sys.exit()
if __name__ == "__main__":
test()
答案 10 :(得分:3)
尝试使用此功能:http://home.wlu.edu/~levys/software/kbhit.py 它是非阻塞的(这意味着你可以有一个while循环并检测按键而不会停止它)和跨平台。
import os
# Windows
if os.name == 'nt':
import msvcrt
# Posix (Linux, OS X)
else:
import sys
import termios
import atexit
from select import select
class KBHit:
def __init__(self):
'''Creates a KBHit object that you can call to do various keyboard things.'''
if os.name == 'nt':
pass
else:
# Save the terminal settings
self.fd = sys.stdin.fileno()
self.new_term = termios.tcgetattr(self.fd)
self.old_term = termios.tcgetattr(self.fd)
# New terminal setting unbuffered
self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO)
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term)
# Support normal-terminal reset at exit
atexit.register(self.set_normal_term)
def set_normal_term(self):
''' Resets to normal terminal. On Windows this is a no-op.
'''
if os.name == 'nt':
pass
else:
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_term)
def getch(self):
''' Returns a keyboard character after kbhit() has been called.
Should not be called in the same program as getarrow().
'''
s = ''
if os.name == 'nt':
return msvcrt.getch().decode('utf-8')
else:
return sys.stdin.read(1)
def getarrow(self):
''' Returns an arrow-key code after kbhit() has been called. Codes are
0 : up
1 : right
2 : down
3 : left
Should not be called in the same program as getch().
'''
if os.name == 'nt':
msvcrt.getch() # skip 0xE0
c = msvcrt.getch()
vals = [72, 77, 80, 75]
else:
c = sys.stdin.read(3)[2]
vals = [65, 67, 66, 68]
return vals.index(ord(c.decode('utf-8')))
def kbhit(self):
''' Returns True if keyboard character was hit, False otherwise.
'''
if os.name == 'nt':
return msvcrt.kbhit()
else:
dr,dw,de = select([sys.stdin], [], [], 0)
return dr != []
使用此示例:
import kbhit
kb = kbhit.KBHit()
while(True):
print("Key not pressed") #Do something
if kb.kbhit(): #If a key is pressed:
k_in = kb.getch() #Detect what key was pressed
print("You pressed ", k_in, "!") #Do something
kb.set_normal_term()
或者您可以使用getch module from PyPi。但这会阻止while循环
答案 11 :(得分:3)
这是非阻塞,读取密钥并将其存储在keypress.key中。
import Tkinter as tk
class Keypress:
def __init__(self):
self.root = tk.Tk()
self.root.geometry('300x200')
self.root.bind('<KeyPress>', self.onKeyPress)
def onKeyPress(self, event):
self.key = event.char
def __eq__(self, other):
return self.key == other
def __str__(self):
return self.key
在你的程序中
keypress = Keypress()
while something:
do something
if keypress == 'c':
break
elif keypress == 'i':
print('info')
else:
print("i dont understand %s" % keypress)
答案 12 :(得分:3)
其他一个答案中的评论提到了cbreak模式,这对Unix实现很重要,因为你通常不希望^ c(KeyboardError
)被getchar使用(就像你在使用它时一样)将终端设置为原始模式,正如大多数其他答案所做的那样。)
另一个重要的细节是,如果您正在寻找一个字符而不是一个字节,您应该从输入流中读取4个字节,因为#39; s单个字符在UTF-8(Python 3+)中包含的最大字节数。只读取一个字节会对多字节字符(例如键盘箭头)产生意外结果。
这是我改变的Unix实现:
import contextlib
import os
import sys
import termios
import tty
_MAX_CHARACTER_BYTE_LENGTH = 4
@contextlib.contextmanager
def _tty_reset(file_descriptor):
"""
A context manager that saves the tty flags of a file descriptor upon
entering and restores them upon exiting.
"""
old_settings = termios.tcgetattr(file_descriptor)
try:
yield
finally:
termios.tcsetattr(file_descriptor, termios.TCSADRAIN, old_settings)
def get_character(file=sys.stdin):
"""
Read a single character from the given input stream (defaults to sys.stdin).
"""
file_descriptor = file.fileno()
with _tty_reset(file_descriptor):
tty.setcbreak(file_descriptor)
return os.read(file_descriptor, _MAX_CHARACTER_BYTE_LENGTH)
答案 13 :(得分:2)
尝试使用pygame:
import pygame
pygame.init() // eliminate error, pygame.error: video system not initialized
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
d = "space key"
print "You pressed the", d, "."
答案 14 :(得分:1)
python中的curses
包可用于输入“原始”模式,只需几个语句即可从终端输入字符。 Curses的主要用途是接管屏幕输出,这可能不是你想要的。此代码段使用print()
语句,这些语句可用,但您必须了解curses如何更改附加到输出的行结尾。
#!/usr/bin/python3
# Demo of single char terminal input in raw mode with the curses package.
import sys, curses
def run_one_char(dummy):
'Run until a carriage return is entered'
char = ' '
print('Welcome to curses', flush=True)
while ord(char) != 13:
char = one_char()
def one_char():
'Read one character from the keyboard'
print('\r? ', flush= True, end = '')
## A blocking single char read in raw mode.
char = sys.stdin.read(1)
print('You entered %s\r' % char)
return char
## Must init curses before calling any functions
curses.initscr()
## To make sure the terminal returns to its initial settings,
## and to set raw mode and guarantee cleanup on exit.
curses.wrapper(run_one_char)
print('Curses be gone!')
答案 15 :(得分:1)
ActiveState的配方似乎包含了#34; posix&#34;阻止Ctrl-C
中断的系统(我使用的是Mac)。如果我在我的脚本中放入以下代码:
while(True):
print(getch())
我永远无法用Ctrl-C
终止脚本,我必须杀死我的终端才能逃脱。
我认为以下几行是原因,而且它也太残酷了:
tty.setraw(sys.stdin.fileno())
除此之外,并不真正需要包tty
,termios
足以处理它。
以下是适用于我的改进代码(Ctrl-C
将中断),以及在您键入时回显char的额外getche
函数:
if sys.platform == 'win32':
import msvcrt
getch = msvcrt.getch
getche = msvcrt.getche
else:
import sys
import termios
def __gen_ch_getter(echo):
def __fun():
fd = sys.stdin.fileno()
oldattr = termios.tcgetattr(fd)
newattr = oldattr[:]
try:
if echo:
# disable ctrl character printing, otherwise, backspace will be printed as "^?"
lflag = ~(termios.ICANON | termios.ECHOCTL)
else:
lflag = ~(termios.ICANON | termios.ECHO)
newattr[3] &= lflag
termios.tcsetattr(fd, termios.TCSADRAIN, newattr)
ch = sys.stdin.read(1)
if echo and ord(ch) == 127: # backspace
# emulate backspace erasing
# https://stackoverflow.com/a/47962872/404271
sys.stdout.write('\b \b')
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, oldattr)
return ch
return __fun
getch = __gen_ch_getter(False)
getche = __gen_ch_getter(True)
参考文献:
答案 16 :(得分:0)
内置raw_input应该有所帮助。
for i in range(3):
print ("So much work to do!")
k = raw_input("Press any key to continue...")
print ("Ok, back to work.")
答案 17 :(得分:0)
我对python3的解决方案,不依赖于任何pip包。
# precondition: import tty, sys
def query_yes_no(question, default=True):
"""
Ask the user a yes/no question.
Returns immediately upon reading one-char answer.
Accepts multiple language characters for yes/no.
"""
if not sys.stdin.isatty():
return default
if default:
prompt = "[Y/n]?"
other_answers = "n"
else:
prompt = "[y/N]?"
other_answers = "yjosiá"
print(question,prompt,flush= True,end=" ")
oldttysettings = tty.tcgetattr(sys.stdin.fileno())
try:
tty.setraw(sys.stdin.fileno())
return not sys.stdin.read(1).lower() in other_answers
except:
return default
finally:
tty.tcsetattr(sys.stdin.fileno(), tty.TCSADRAIN , oldttysettings)
sys.stdout.write("\r\n")
tty.tcdrain(sys.stdin.fileno())
答案 18 :(得分:0)
我相信这是最优雅的解决方案之一。
import os
if os.name == 'nt':
import msvcrt
def getch():
return msvcrt.getch().decode()
else:
import sys, tty, termios
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
def getch():
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.read(1)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
然后在代码中使用它:
if getch() == chr(ESC_ASCII_VALUE):
print("ESC!")
答案 19 :(得分:0)
如果我正在做复杂的事情,我将使用诅咒来读取键。但是很多时候,我只想要一个简单的Python 3脚本,该脚本使用标准库并且可以读取箭头键,因此我可以这样做:
import sys, termios, tty
key_Enter = 13
key_Esc = 27
key_Up = '\033[A'
key_Dn = '\033[B'
key_Rt = '\033[C'
key_Lt = '\033[D'
fdInput = sys.stdin.fileno()
termAttr = termios.tcgetattr(0)
def getch():
tty.setraw(fdInput)
ch = sys.stdin.buffer.raw.read(4).decode(sys.stdin.encoding)
if len(ch) == 1:
if ord(ch) < 32 or ord(ch) > 126:
ch = ord(ch)
elif ord(ch[0]) == 27:
ch = '\033' + ch[1:]
termios.tcsetattr(fdInput, termios.TCSADRAIN, termAttr)
return ch
答案 20 :(得分:0)
被接受的答案对我而言效果不佳(我按住一个键,什么也不会发生,然后我再按另一个键就可以了。)
了解了 curses 模块后,这似乎确实是正确的方法。现在它可以通过windows-cursors用于Windows(可通过pip获得),因此您可以以与平台无关的方式进行编程。这是一个受nice tutorial在YouTube上启发的示例:
import curses
def getkey(stdscr):
curses.curs_set(0)
while True:
key = stdscr.getch()
if key != -1:
break
return key
if __name__ == "__main__":
print(curses.wrapper(getkey))
使用.py
扩展名保存它,或在交互模式下运行curses.wrapper(getkey)
。
答案 21 :(得分:0)
在这里回答:raw_input in python without pressing enter
使用此代码-
from tkinter import Tk, Frame
def __set_key(e, root):
"""
e - event with attribute 'char', the released key
"""
global key_pressed
if e.char:
key_pressed = e.char
root.destroy()
def get_key(msg="Press any key ...", time_to_sleep=3):
"""
msg - set to empty string if you don't want to print anything
time_to_sleep - default 3 seconds
"""
global key_pressed
if msg:
print(msg)
key_pressed = None
root = Tk()
root.overrideredirect(True)
frame = Frame(root, width=0, height=0)
frame.bind("<KeyRelease>", lambda f: __set_key(f, root))
frame.pack()
root.focus_set()
frame.focus_set()
frame.focus_force() # doesn't work in a while loop without it
root.after(time_to_sleep * 1000, func=root.destroy)
root.mainloop()
root = None # just in case
return key_pressed
def __main():
c = None
while not c:
c = get_key("Choose your weapon ... ", 2)
print(c)
if __name__ == "__main__":
__main()
参考:https://github.com/unfor19/mg-tools/blob/master/mgtools/get_key_pressed.py
答案 22 :(得分:0)
如果您只想注册一个按键,即使用户多次按下该按键或保持按键按下时间更长。 为了避免多次按下输入,请使用while循环并将其传递。
import keyboard
while(True):
if(keyboard.is_pressed('w')):
s+=1
while(keyboard.is_pressed('w')):
pass
if(keyboard.is_pressed('s')):
s-=1
while(keyboard.is_pressed('s')):
pass
print(s)
答案 23 :(得分:0)
如果您只想按住屏幕,这样就可以在终端上看到结果,只需写
input()
在代码末尾,它将保持屏幕显示