我在代码中遇到一个错误,该错误使显示倍增,并最终绘制了两次,但分辨率本身很奇怪。 After changing a global variable (total_sand) to a different integer, and changing it back, the display has actually tripled.
预期结果是它只能以全分辨率显示一次(在这种情况下为301x301像素)。该错误并未立即发生,而是有一天在更改代码后随机发生。
total_sand = 100000;
sandpiles = [];
var next_sandpiles;
function setup() {
createCanvas(301, 301);
for (var x = 0; x < width; x++) {
sandpiles[x] = [];
for (var y = 0; y < height; y++) {
sandpiles[x][y] = 0;
}
}
next_sandpiles = sandpiles;
//STARTING CONDITIONS
if (width % 2 == 0) {
sandpiles[width/2][height/2] = total_sand;
} else {
sandpiles[(width-1)/2][(height-1)/2] = total_sand;
}
}
function topple() {
for (var x = 0; x < width; x++) {
for (var y = 0; y < height; y++) {
if (sandpiles[x][y] > 3) {
toppling = true;
next_sandpiles[x][y] = next_sandpiles[x][y] - 4;
if (x > 0) {
next_sandpiles[x-1][y]++;
}
if (x < width - 1) {
next_sandpiles[x+1][y]++;
}
if (y > 0) {
next_sandpiles[x][y-1]++;
}
if (y < height - 1) {
next_sandpiles[x][y+1]++;
}
}
}
}
sandpiles = next_sandpiles;
}
function update() {
loadPixels();
var r;
var g;
var b;
for (var x = 0; x < width; x++) {
for (var y = 0; y < height; y++) {
if (sandpiles[x][y] == int(0)) {
r = 255;
g = 255;
b = 0;
} else if(sandpiles[x][y] == 1) {
r = 0;
g = 185;
b = 63;
} else if(sandpiles[x][y] == 2) {
r = 0;
g = 104;
b = 255;
} else if(sandpiles[x][y] == 3) {
r = 122;
g = 0;
b = 229;
} else {
r = 255;
g = 0;
b = 0;
}
var index = (x + y * width)*4;
pixels[index] = r;
pixels[index+1] = g;
pixels[index+2] = b;
pixels[index+3] = 255; // alpha
}
}
updatePixels();
}
function draw() {
background(0);
topple();
update();
}