因此,我尝试创建一个在初始化时在其中保留另一个对象的对象。但是,当我在外部对象中调用方法时,它找不到内部对象的变量。
class Game {
constructor(){
//creates canvas and ctx
this.xPosition = 0
this.yPosition = 0
this.canvas = document.getElementById("canvas");
this.canvas.style.background = "black";
this.ctx = canvas.getContext("2d");
this.drawSquare(0,0);
this.snake = new Snake();
}
drawSquare(x,y){
this.snake.head = [this.xPosition,this.yPosition];
this.ctx.clearRect(this.xPosition, this.yPosition, 30, 30); //pop tail
this.xPosition += x
this.yPosition += y;
if (this.xPosition < 0){
this.xPosition = 600;
}
else if (this.xPosition > 600){
this.xPosition = 0;
}
if (this.yPosition < 0){
this.yPosition = 600;
}
else if (this.yPosition > 600){
this.yPosition = 0;
}
this.ctx.fillStyle = "#FF0000";
this.ctx.fillRect(this.xPosition,this.yPosition,30,30);
}
}
class Snake {
constructor(){
this.head = [];
this.tail = [];
this.length = 1;
}
}
在浏览器中运行此代码时,出现错误: this.snake未定义。
答案 0 :(得分:1)
在启动this.drawSquare
之前,您正在调用使用this.snake
的方法this.snake = new Snake()
尝试在构造函数上替换它:
constructor(){
//creates canvas and ctx
this.xPosition = 0
this.yPosition = 0
this.canvas = document.getElementById("canvas");
this.canvas.style.background = "black";
this.ctx = canvas.getContext("2d");
this.snake = new Snake();
this.drawSquare(0,0); // this line changed
}