Canvas.drawText()不会在Android上呈现大型表情符号

时间:2018-06-21 10:04:07

标签: android android-canvas emoji skia

Canvas.drawText() 不会在Android上超过特定字体大小的情况下渲染表情符号

在256像素以下的位置校正渲染: emoji correctly rendered

在256像素以上的渲染不正确: enter image description here

(关于Google Chrome的similar question,和Android一样,Chrome也使用Skia图形库,因此这似乎是Skia中的 bug 。)

显然,表情符号无法在我的设备上呈现超过256像素的字体大小。但是我不确定这是否是每个地方的极限。

有没有办法了解表情符号消失时的字体大小?还是有解决方法?

1 个答案:

答案 0 :(得分:3)

我针对最大字体大小提出了一项测试(经验估算),在该测试下仍可以呈现表情符号。

此函数的工作方式是创建一个1x1位图,并尝试在其中心绘制Earth Globe表情符号()。然后,它会检查单个像素,无论它是透明的还是彩色的。

我之所以选择Earth Globe表情符号,是因为我可以肯定地说,没有艺术家会画出中间有孔的地球。 (否则我们还是有很大的麻烦。)

测试以二进制搜索方式进行,因此运行时应为对数。

有趣的事实:两部测试手机的最大字体大小均为256。)

public static float getMaxEmojiFontSize() {
    return getMaxEmojiFontSize(new Paint(), 8, 999999, 1);
}

/**
 * Emojis cannot be renderered above a certain font size due to a bug.
 * This function tries to estimate what the maximum font size is where emojis can still
 * be rendered.
 * @param   p           A Paint object to do the testing with.
 *                      A simple `new Paint()` should do.
 * @param   minTestSize From what size should we test if the emojis can be rendered.
 *                      We're assuming that at this size, emojis can be rendered.
 *                      A good value for this is 8.
 * @param   maxTestSize Until what size should we test if the emojis can be rendered.
 *                      This can be the max font size you're planning to use.
 * @param   maxError    How close should we be to the actual number with our estimation.
 *                      For example, if this is 10, and the result from this function is
 *                      240, then the maximum font size that still renders is guaranteed
 *                      to be under 250. (If maxTestSize is above 250.)
 */
public static float getMaxEmojiFontSize(Paint p, float minTestSize, float maxTestSize, float maxError) {
    Bitmap b = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
    float sizeLowerLimit = minTestSize; // Start testing from this size
    float sizeUpperLimit = maxTestSize;
    Canvas c = new Canvas(b);
    float size;
    for (size = sizeLowerLimit; size < maxTestSize; size *= 2) {
        if (!canRenderEmoji(b, c, p, size)) {
            sizeUpperLimit = size;
            break;
        }
        sizeLowerLimit = size;
    }
    // We now have a lower and upper limit for the maximum emoji size.
    // Let's proceed with a binary search.
    while (sizeUpperLimit - sizeLowerLimit > maxError) {
        float middleSize = (sizeUpperLimit + sizeLowerLimit) / 2f;
        if (!canRenderEmoji(b, c, p, middleSize)) {
            sizeUpperLimit = middleSize;
        } else {
            sizeLowerLimit = middleSize;
        }
    }
    return sizeLowerLimit;
}

private static boolean canRenderEmoji(Bitmap b, Canvas can, Paint p, float size) {
    final String EMOJI = "\uD83C\uDF0D"; // the Earth Globe (Europe, Africa) emoji - should never be transparent in the center.
    can.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); // clear the canvas with transparent
    p.setTextSize(size);
    { // draw the emoji in the center
        float ascent = Math.abs(p.ascent());
        float descent = Math.abs(p.descent());
        float halfHeight = (ascent + descent) / 2.0f;
        p.setTextAlign(Paint.Align.CENTER);
        can.drawText(EMOJI, 0.5f, 0.5f + halfHeight - descent, p);
    }
    return b.getPixel(0, 0) != 0;
}