我的画布上有问题。我想改变颗粒的颜色。目前它们是黑色的。我该如何改变..? 这是我的代码,如果您有任何解决方案,请告诉我。 我的画布上有问题。我想改变颗粒的颜色。目前它们是黑色的。我该如何改变..? 这是我的代码,如果您有任何解决方案,请告诉我。 http://jsfiddle.net/gbcL0uks/
<head>
<title>
Text Particles
</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.css" />
<link rel="stylesheet" href="https://cdn.bootcss.com/hover.css/2.3.1/css/hover-min.css">
<meta property="og:title" content="Text Particles" />
<meta property="og:description" content="Some cool canvas pixel manipulation" />
<meta property="og:image" content="http://william.hoza.us/images/text-small.png" />
<style>
@import url('https://fonts.googleapis.com/css?family=Bree+Serif');
body {
font-family: 'Bree Serif', serif;
}
.float {
position: absolute;
left: 20px;
}
.menu {
position: absolute;
top: 20px;
right: 20px;
cursor: pointer;
}
.fa-bars {
font-size: 24px;
border: 2px solid #333333;
padding: 12px;
transition: .4s;
}
.fa-bars:hover {
background: #333333;
color: #f7d600;
}
.overlay {
height: 100%;
width: 100%;
position: fixed;
z-index: 1;
top: 0;
left: -100%;
background-color: rgb(0, 0, 0);
background-color: rgba(0, 0, 0, 0.9);
overflow-x: hidden;
transition: 0.5s;
}
.overlay-content {
position: relative;
top: 50%;
width: 100%;
text-align: center;
margin-top: 30px;
transform: translate(0, -100%);
}
.overlay a {
padding: 8px;
text-decoration: none;
font-size: 6rem;
color: #818181;
display: inline-block;
transition: 0.3s;
margin: 0 3rem;
}
.overlay a:hover,
.overlay a:focus {
color: #f1f1f1;
}
.overlay .closebtn {
position: absolute;
top: 20px;
right: 0;
font-size: 60px;
}
@media screen and (max-height: 450px) {
.overlay a {
font-size: 20px
}
.overlay .closebtn {
font-size: 40px;
top: 15px;
right: 0;
}
}
</style>
</head>
<body style="margin:0px; background:#f7d600;">
<div class="float">
<h1>Herbialis</h1>
</div>
<!-- <div class="menu">
<i class="fa fa-bars"></i>
</div> -->
<div id="myNav" class="overlay">
<a href="javascript:void(0)" class="closebtn" onclick="closeNav()">×</a>
<div class="overlay-content">
<a href="#">About</a>
<a href="#">Products</a>
<a href="#">Contact</a>
</div>
</div>
<div class="menu">
<i class="fa fa-bars" onclick="openNav()"></i>
</div>
<canvas id="canv" onmousemove="canv_mousemove(event);" onmouseout="mx=-1;my=-1;">
you need a canvas-enabled browser, such as Google Chrome
</canvas>
<canvas id="wordCanv" width="500px" height="500px" style="border:1px solid black;display:none;">
</canvas>
<textarea id="wordsTxt" style="position:absolute;left:-100;top:-100;" onblur="init();" onkeyup="init();" onclick="init();"></textarea>
<script type="text/javascript">
var l = document.location + "";
l = l.replace(/%20/g, " ");
var index = l.indexOf('?t=');
if (index == -1) document.location = l + "?t=Hello world";
var pixels = new Array();
var canv = $('canv');
var ctx = canv.getContext('2d');
var wordCanv = $('wordCanv');
var wordCtx = wordCanv.getContext('2d');
var mx = -1;
var my = -1;
var words = "";
var txt = new Array();
var cw = 0;
var ch = 0;
var resolution = 1;
var n = 0;
var timerRunning = false;
var resHalfFloor = 0;
var resHalfCeil = 0;
function canv_mousemove(evt) {
mx = evt.clientX - canv.offsetLeft;
my = evt.clientY - canv.offsetTop;
}
function Pixel(homeX, homeY) {
this.homeX = homeX;
this.homeY = homeY;
this.x = Math.random() * cw;
this.y = Math.random() * ch;
//tmp
this.xVelocity = Math.random() * 10 - 5;
this.yVelocity = Math.random() * 10 - 5;
}
Pixel.prototype.move = function () {
var homeDX = this.homeX - this.x;
var homeDY = this.homeY - this.y;
var homeDistance = Math.sqrt(Math.pow(homeDX, 2) + Math.pow(homeDY, 2));
var homeForce = homeDistance * 0.01;
var homeAngle = Math.atan2(homeDY, homeDX);
var cursorForce = 0;
var cursorAngle = 0;
if (mx >= 0) {
var cursorDX = this.x - mx;
var cursorDY = this.y - my;
var cursorDistanceSquared = Math.pow(cursorDX, 2) + Math.pow(cursorDY, 2);
cursorForce = Math.min(10000 / cursorDistanceSquared, 10000);
cursorAngle = Math.atan2(cursorDY, cursorDX);
} else {
cursorForce = 0;
cursorAngle = 0;
}
this.xVelocity += homeForce * Math.cos(homeAngle) + cursorForce * Math.cos(cursorAngle);
this.yVelocity += homeForce * Math.sin(homeAngle) + cursorForce * Math.sin(cursorAngle);
this.xVelocity *= 0.92;
this.yVelocity *= 0.92;
this.x += this.xVelocity;
this.y += this.yVelocity;
}
function $(id) {
return document.getElementById(id);
}
function timer() {
if (!timerRunning) {
timerRunning = true;
setTimeout(timer, 33);
for (var i = 0; i < pixels.length; i++) {
pixels[i].move();
}
drawPixels();
wordsTxt.focus();
n++;
if (n % 10 == 0 && (cw != document.body.clientWidth || ch != document.body.clientHeight)) body_resize();
timerRunning = false;
} else {
setTimeout(timer, 10);
}
}
function drawPixels() {
var imageData = ctx.createImageData(cw, ch);
var actualData = imageData.data;
var index;
var goodX;
var goodY;
var realX;
var realY;
for (var i = 0; i < pixels.length; i++) {
goodX = Math.floor(pixels[i].x);
goodY = Math.floor(pixels[i].y);
for (realX = goodX - resHalfFloor; realX <= goodX + resHalfCeil && realX >= 0 && realX < cw; realX++) {
for (realY = goodY - resHalfFloor; realY <= goodY + resHalfCeil && realY >= 0 && realY < ch; realY++) {
index = (realY * imageData.width + realX) * 4;
actualData[index + 3] = 255;
}
}
}
imageData.data = actualData;
ctx.putImageData(imageData, 0, 0);
}
function readWords() {
words = $('wordsTxt').value;
txt = words.split('\n');
}
function init() {
readWords();
var fontSize = 200;
var wordWidth = 0;
do {
wordWidth = 0;
fontSize -= 5;
wordCtx.font = fontSize + "px sans-serif";
for (var i = 0; i < txt.length; i++) {
var w = wordCtx.measureText(txt[i]).width;
if (w > wordWidth) wordWidth = w;
}
} while (wordWidth > cw - 50 || fontSize * txt.length > ch - 50)
wordCtx.clearRect(0, 0, cw, ch);
wordCtx.textAlign = "center";
wordCtx.textBaseline = "middle";
for (var i = 0; i < txt.length; i++) {
wordCtx.fillText(txt[i], cw / 2, ch / 2 - fontSize * (txt.length / 2 - (i + 0.5)));
}
var index = 0;
var imageData = wordCtx.getImageData(0, 0, cw, ch);
for (var x = 0; x < imageData.width; x += resolution) //var i=0;i<imageData.data.length;i+=4)
{
for (var y = 0; y < imageData.height; y += resolution) {
i = (y * imageData.width + x) * 4;
if (imageData.data[i + 3] > 128) {
if (index >= pixels.length) {
pixels[index] = new Pixel(x, y);
} else {
pixels[index].homeX = x;
pixels[index].homeY = y;
}
index++;
}
}
}
pixels.splice(index, pixels.length - index);
}
function body_resize() {
cw = document.body.clientWidth;
ch = document.body.clientHeight;
canv.width = cw;
canv.height = ch;
wordCanv.width = cw;
wordCanv.height = ch;
init();
}
wordsTxt.focus();
wordsTxt.value = l.substring(index + 3);
resHalfFloor = Math.floor(resolution / 2);
resHalfCeil = Math.ceil(resolution / 2);
body_resize();
timer();
</script>
<script>
function openNav() {
document.getElementById("myNav").style.left = "0";
}
function closeNav() {
document.getElementById("myNav").style.left = "-100%";
}
</script>
</body>
</html>
答案 0 :(得分:1)
为图像数据添加3种颜色成分。例如,对于橙色:
for (realX = goodX - resHalfFloor; realX <= goodX + resHalfCeil && realX >= 0 && realX < cw; realX++) {
for (realY = goodY - resHalfFloor; realY <= goodY + resHalfCeil && realY >= 0 && realY < ch; realY++) {
index = (realY * imageData.width + realX) * 4;
actualData[index + 0] = 253; // Red component
actualData[index + 1] = 106; // Green component
actualData[index + 2] = 2; // Blue component
actualData[index + 3] = 255;
}
}