im正在尝试检查两个图像是否发生冲突,但是我只是找回一条错误消息说 “'pygame.Surface'对象没有属性'colliderect'”。图像是电池和playerPic,我进行了定义以查看它们是否发生碰撞。如果它们发生碰撞,它将返回黑屏。 注意:我从这里的代码中删除了drawScene
#initialize pygame
from pygame import *
import os
import random
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" %(0, 0)
init()
#set screen size
size = width, height = 800, 600
screen = display.set_mode(size)
#set fonts
fontGame=font.SysFont("Times New Roman", 30)
fontBack=font.SysFont("Ariel", 30)
fontTitle=font.SysFont("Ariel", 100)
fontResearch=font.SysFont ("Times New Roman", 18)
#set button and page to 0
button = 0
page=0
#setting colours
BLACK = (0, 0, 0)
RED = (255,0,0)
GREEN = (0, 255, 0)
BLUE = (106,186,232)
#loading image
backgroundPic=image.load("Background.jpg")
backgroundGame=image.load("gameBackground.jpg")
backgroundGame=transform.scale(backgroundGame,(800,600))
battery=image.load("Battery.png")
battery=transform.scale(battery,(100,100))
backgroundx=0
playerPic=image.load("player.png")
playerPic=transform.scale(playerPic,(70,70))
batteryx=[]
#defining what is going to be shown on the screen
def drawScene(screen, button,page,locationx,locationy):
global batteryx
mx, my = mouse.get_pos() #will get where the mouse is
#if the user does nothing
if page==0:
draw.rect(screen, BLACK, (0,0, width, height))
screen.fill(BLACK)
rel_backgroundx= backgroundx % backgroundGame.get_rect().width
screen.blit(backgroundGame, (rel_backgroundx - backgroundGame.get_rect().width,0))
if rel_backgroundx < width:
screen.blit (backgroundGame, (rel_backgroundx,0))
screen.blit(playerPic,(locationx,locationy))
screen.blit(battery,(batteryx,420))
batteryx-=1
display.flip()
return page
def collision (battery, playerPic):
if battery.colliderect(playerPic):
return True
return False
running = True
myClock = time.Clock()
KEY_LEFT= False
KEY_RIGHT= False
KEY_UP= False
KEY_DOWN= False
locationx=0
jumping=False
accel=20
onGround= height-150
locationy=onGround
batteryx=random.randrange(50,width,10)
# Game Loop
while running:
button=0
print (KEY_LEFT, KEY_RIGHT)
for evnt in event.get(): # checks all events that happen
if evnt.type == QUIT:
running=False
if evnt.type == MOUSEBUTTONDOWN:
mx,my=evnt.pos
button = evnt.button
if evnt.type== KEYDOWN:
if evnt.key==K_LEFT:
KEY_LEFT= True
KEY_RIGHT= False
if evnt.key==K_RIGHT:
KEY_RIGHT= True
KEY_LEFT= False
if evnt.key==K_UP and jumping==False:
jumping=True
accel=20
if evnt.key== K_DOWN:
KEY_DOWN= True
KEY_UP= False
if evnt.type==KEYUP:
if evnt.key==K_LEFT:
KEY_LEFT= False
if evnt.key==K_RIGHT:
KEY_RIGHT= False
if evnt.key==K_DOWN:
KEY_DOWN=False
if KEY_LEFT== True:
locationx-=10
backgroundx+=10
if KEY_RIGHT== True:
locationx+=10
backgroundx-=10
if jumping==True:
locationy-=accel
accel-=1
if locationy>=onGround:
jumping=False
locationy=onGround
#player cannot move off screen
if locationx<0:
locationx=0
if locationx>400:
locationx=400
if collision(battery, playerPic)==True:
screen.fill(BLACK)
page=drawScene(screen,button,page,locationx,locationy)
myClock.tick(60) # waits long enough to have 60 fps
if page==6: #if last button is clicked program closes
running=False
quit()
答案 0 :(得分:0)
Images / pygame。表面不能用于碰撞检测。您必须为电池和播放器创建pygame.Rect
个对象,然后使用它们的colliderect
方法。您可以使用表面的get_rect
方法来获取矩形的大小,然后在每次移动播放器或电池时更新其位置。
# Create a rect with the size of the playerPic with
# the topleft coordinates (0, 0).
player_rect = playerPic.get_rect()
在while循环中:
# Adjust the position of the rect.
player_rect.x = locationx
player_rect.y = locationy
# You can also assign the location variables to the topleft attribute.
player_rect.topleft = (locationx, locationy)
# Then pass the battery_rect and player_rect to the collision function.
if collision(battery_rect, player_rect):
您还可以缩短collision
函数:
def collision(battery_rect, player_rect):
return battery_rect.colliderect(player_rect)
或者在while循环中调用battery_rect.colliderect(player_rect)
。
这是一个最小的完整示例:
import pygame as pg
pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
BG_COLOR = pg.Color('gray12')
player_image = pg.Surface((30, 50))
player_image.fill(pg.Color('dodgerblue1'))
battery_image = pg.Surface((30, 50))
battery_image.fill(pg.Color('sienna1'))
speed_x = 0
location_x = 100
# Define the rects.
# You can pass the topleft position to `get_rect` as well.
player_rect = player_image.get_rect(topleft=(location_x, 100))
battery_rect = battery_image.get_rect(topleft=(200, 100))
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
elif event.type == pg.KEYDOWN:
if event.key == pg.K_a:
speed_x = -4
elif event.key == pg.K_d:
speed_x = 4
# Update the location and the player_rect.
location_x += speed_x
player_rect.x = location_x
if player_rect.colliderect(battery_rect):
print('collision')
# Blit everything.
screen.fill(BG_COLOR)
screen.blit(player_image, player_rect)
screen.blit(battery_image, battery_rect)
pg.display.flip()
clock.tick(30)
pg.quit()