我希望得到这个:
当我使用Google Maps API时,有一个名为RouteBoxer的“插件”沿着路线创建了一个网格,然后我可以使用每个矩形的边界来构建查询。
我已经看到有一个适用于LeafLet的Google库的端口,但是我还没有找到适用于HERE Maps的RouteBoxer库的端口。
在HERE Maps中是否存在另一种方法?
routeboxer方式的扩展说明:how it works
谢谢
此致
WIP EDIT:我正在自行移植Google图书馆。我几乎明白了,但仍然可以正确计算出箱形交点...我现在就在这里:
答案 0 :(得分:2)
最后,我已经将原始的Google Routeboxer库成功移植到了Here Maps v3 3.0。
google.maps.LatLngBounds类似于H.geo.Rect
google.maps.LatLng与H.geo.Point
相似google.maps.LatLngBounds.extend与H.geo.Rect.mergeLatLng
相似getNorthEast()和getSouthWest()
用法:
在Here Maps JS api调用之后包括:here-routeboxer.js,并且:
// after recieve route response
var route = result.response.route[0];
var path = route.shape;
var path_= [];
// Transform original path to an array of H.geo.Point
// TODO: create a simplified path for better perfomance
path.forEach(function(point) {
var parts = point.split(',');
path_.push(new H.geo.Point(parts[0], parts[1]));
});
var routeBoxer = new RouteBoxer();
var boxes = routeBoxer.box(path_, 3); // params: path and distance
// now use the boxes as you want :)
here-routeboxer.js:
/**
* @name Here-RouteBoxer
* @version 1.0
*
* based on
*
* @name RouteBoxer
* @version 1.0
* @copyright (c) 2010 Google Inc.
* @author Thor Mitchell
*
* @fileoverview The RouteBoxer class takes a path, such as the Polyline for a
* route generated by a Directions request, and generates a set of LatLngBounds
* objects that are guaranteed to contain every point within a given distance
* of that route. These LatLngBounds objects can then be used to generate
* requests to spatial search services that support bounds filtering (such as
* the Google Maps Data API) in order to implement search along a route.
* <br/><br/>
* RouteBoxer overlays a grid of the specified size on the route, identifies
* every grid cell that the route passes through, and generates a set of bounds
* that cover all of these cells, and their nearest neighbours. Consequently
* the bounds returned will extend up to ~3x the specified distance from the
* route in places.
*/
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Creates a new RouteBoxer
*
* @constructor
*/
function RouteBoxer() {
this.R = 6371; // earth's mean radius in km
}
/**
* Generates boxes for a given route and distance
*
* @param {google.maps.LatLng[] | google.maps.Polyline} path The path along
* which to create boxes. The path object can be either an Array of
* google.maps.LatLng objects or a Maps API v2 or Maps API v3
* google.maps.Polyline object.
* @param {Number} range The distance in kms around the route that the generated
* boxes must cover.
* @return {google.maps.LatLngBounds[]} An array of boxes that covers the whole
* path.
*/
RouteBoxer.prototype.box = function (path, range) {
// Two dimensional array representing the cells in the grid overlaid on the path
this.grid_ = null;
// Array that holds the latitude coordinate of each vertical grid line
this.latGrid_ = [];
// Array that holds the longitude coordinate of each horizontal grid line
this.lngGrid_ = [];
// Array of bounds that cover the whole route formed by merging cells that
// the route intersects first horizontally, and then vertically
this.boxesX_ = [];
// Array of bounds that cover the whole route formed by merging cells that
// the route intersects first vertically, and then horizontally
this.boxesY_ = [];
// The array of LatLngs representing the vertices of the path
var vertices = null;
// If necessary convert the path into an array of LatLng objects
if (path instanceof Array) {
// already an arry of LatLngs (eg. v3 overview_path)
vertices = path;
}
// Build the grid that is overlaid on the route
this.buildGrid_(vertices, range);
// Identify the grid cells that the route intersects
this.findIntersectingCells_(vertices);
// Merge adjacent intersected grid cells (and their neighbours) into two sets
// of bounds, both of which cover them completely
this.mergeIntersectingCells_();
// Return the set of merged bounds that has the fewest elements
return (this.boxesX_.length <= this.boxesY_.length ?
this.boxesX_ :
this.boxesY_);
};
/**
* Generates boxes for a given route and distance
*
* @param {LatLng[]} vertices The vertices of the path over which to lay the grid
* @param {Number} range The spacing of the grid cells.
*/
RouteBoxer.prototype.buildGrid_ = function (vertices, range) {
// Create a LatLngBounds object that contains the whole path
// var routeBounds = new google.maps.LatLngBounds();
var routeBounds = new H.geo.Rect(vertices[0].lat, vertices[0].lng, vertices[0].lat, vertices[0].lng);
// alert(vertices.length);
for (var i = 0; i < vertices.length; i++) {
routeBounds = routeBounds.mergeLatLng(vertices[i].lat, vertices[i].lng);
}
// Find the center of the bounding box of the path
var routeBoundsCenter = routeBounds.getCenter();
// Starting from the center define grid lines outwards vertically until they
// extend beyond the edge of the bounding box by more than one cell
this.latGrid_.push(routeBoundsCenter.lat);
// Add lines from the center out to the north
this.latGrid_.push(routeBoundsCenter.rhumbDestinationPoint(0, range).lat);
for (i = 2; this.latGrid_[i - 2] < routeBounds.getNorthEast().lat; i++) {
this.latGrid_.push(routeBoundsCenter.rhumbDestinationPoint(0, range * i).lat);
}
// Add lines from the center out to the south
for (i = 1; this.latGrid_[1] > routeBounds.getSouthWest().lat; i++) {
this.latGrid_.unshift(routeBoundsCenter.rhumbDestinationPoint(180, range * i).lat);
}
// Starting from the center define grid lines outwards horizontally until they
// extend beyond the edge of the bounding box by more than one cell
this.lngGrid_.push(routeBoundsCenter.lng);
// Add lines from the center out to the east
this.lngGrid_.push(routeBoundsCenter.rhumbDestinationPoint(90, range).lng);
for (i = 2; this.lngGrid_[i - 2] < routeBounds.getNorthEast().lng; i++) {
this.lngGrid_.push(routeBoundsCenter.rhumbDestinationPoint(90, range * i).lng);
}
// Add lines from the center out to the west
for (i = 1; this.lngGrid_[1] > routeBounds.getSouthWest().lng; i++) {
this.lngGrid_.unshift(routeBoundsCenter.rhumbDestinationPoint(270, range * i).lng);
}
// Create a two dimensional array representing this grid
this.grid_ = new Array(this.lngGrid_.length);
for (i = 0; i < this.grid_.length; i++) {
this.grid_[i] = new Array(this.latGrid_.length);
}
};
H.geo.Rect.prototype.getNorthEast = function () {
return new H.geo.Point(this.getTop(), this.getRight());
};
H.geo.Rect.prototype.getSouthWest = function () {
return new H.geo.Point(this.getBottom(), this.getLeft());
};
/**
* Find all of the cells in the overlaid grid that the path intersects
*
* @param {LatLng[]} vertices The vertices of the path
*/
RouteBoxer.prototype.findIntersectingCells_ = function (vertices) {
// Find the cell where the path begins
var hintXY = this.getCellCoords_(vertices[0]);
// Mark that cell and it's neighbours for inclusion in the boxes
this.markCell_(hintXY);
// Work through each vertex on the path identifying which grid cell it is in
for (var i = 1; i < vertices.length; i++) {
// Use the known cell of the previous vertex to help find the cell of this vertex
var gridXY = this.getGridCoordsFromHint_(vertices[i], vertices[i - 1], hintXY);
if (gridXY[0] === hintXY[0] && gridXY[1] === hintXY[1]) {
// This vertex is in the same cell as the previous vertex
// The cell will already have been marked for inclusion in the boxes
continue;
} else if ((Math.abs(hintXY[0] - gridXY[0]) === 1 && hintXY[1] === gridXY[1]) ||
(hintXY[0] === gridXY[0] && Math.abs(hintXY[1] - gridXY[1]) === 1)) {
// This vertex is in a cell that shares an edge with the previous cell
// Mark this cell and it's neighbours for inclusion in the boxes
this.markCell_(gridXY);
} else {
// This vertex is in a cell that does not share an edge with the previous
// cell. This means that the path passes through other cells between
// this vertex and the previous vertex, and we must determine which cells
// it passes through
this.getGridIntersects_(vertices[i - 1], vertices[i], hintXY, gridXY);
}
// Use this cell to find and compare with the next one
hintXY = gridXY;
}
};
/**
* Find the cell a path vertex is in by brute force iteration over the grid
*
* @param {LatLng[]} latlng The latlng of the vertex
* @return {Number[][]} The cell coordinates of this vertex in the grid
*/
RouteBoxer.prototype.getCellCoords_ = function (latlng) {
for (var x = 0; this.lngGrid_[x] < latlng.lng; x++) {}
for (var y = 0; this.latGrid_[y] < latlng.lat; y++) {}
return ([x - 1, y - 1]);
};
/**
* Find the cell a path vertex is in based on the known location of a nearby
* vertex. This saves searching the whole grid when working through vertices
* on the polyline that are likely to be in close proximity to each other.
*
* @param {LatLng[]} latlng The latlng of the vertex to locate in the grid
* @param {LatLng[]} hintlatlng The latlng of the vertex with a known location
* @param {Number[]} hint The cell containing the vertex with a known location
* @return {Number[]} The cell coordinates of the vertex to locate in the grid
*/
RouteBoxer.prototype.getGridCoordsFromHint_ = function (latlng, hintlatlng, hint) {
var x, y;
if (latlng.lng > hintlatlng.lng) {
for (x = hint[0]; this.lngGrid_[x + 1] < latlng.lng; x++) {}
} else {
for (x = hint[0]; this.lngGrid_[x] > latlng.lng; x--) {}
}
if (latlng.lat > hintlatlng.lat) {
for (y = hint[1]; this.latGrid_[y + 1] < latlng.lat; y++) {}
} else {
for (y = hint[1]; this.latGrid_[y] > latlng.lat; y--) {}
}
return ([x, y]);
};
/**
* Identify the grid squares that a path segment between two vertices
* intersects with by:
* 1. Finding the bearing between the start and end of the segment
* 2. Using the delta between the lat of the start and the lat of each
* latGrid boundary to find the distance to each latGrid boundary
* 3. Finding the lng of the intersection of the line with each latGrid
* boundary using the distance to the intersection and bearing of the line
* 4. Determining the x-coord on the grid of the point of intersection
* 5. Filling in all squares between the x-coord of the previous intersection
* (or start) and the current one (or end) at the current y coordinate,
* which is known for the grid line being intersected
*
* @param {LatLng} start The latlng of the vertex at the start of the segment
* @param {LatLng} end The latlng of the vertex at the end of the segment
* @param {Number[]} startXY The cell containing the start vertex
* @param {Number[]} endXY The cell containing the vend vertex
*/
RouteBoxer.prototype.getGridIntersects_ = function (start, end, startXY, endXY) {
var edgePoint, edgeXY, i;
var brng = start.rhumbBearingTo(end); // Step 1.
var hint = start;
var hintXY = startXY;
// Handle a line segment that travels south first
if (end.lat > start.lat) {
// Iterate over the east to west grid lines between the start and end cells
for (i = startXY[1] + 1; i <= endXY[1]; i++) {
// Find the latlng of the point where the path segment intersects with
// this grid line (Step 2 & 3)
edgePoint = this.getGridIntersect_(start, brng, this.latGrid_[i]);
// Find the cell containing this intersect point (Step 4)
edgeXY = this.getGridCoordsFromHint_(edgePoint, hint, hintXY);
// Mark every cell the path has crossed between this grid and the start,
// or the previous east to west grid line it crossed (Step 5)
this.fillInGridSquares_(hintXY[0], edgeXY[0], i - 1);
// Use the point where it crossed this grid line as the reference for the
// next iteration
hint = edgePoint;
hintXY = edgeXY;
}
// Mark every cell the path has crossed between the last east to west grid
// line it crossed and the end (Step 5)
this.fillInGridSquares_(hintXY[0], endXY[0], i - 1);
} else {
// Iterate over the east to west grid lines between the start and end cells
for (i = startXY[1]; i > endXY[1]; i--) {
// Find the latlng of the point where the path segment intersects with
// this grid line (Step 2 & 3)
edgePoint = this.getGridIntersect_(start, brng, this.latGrid_[i]);
// Find the cell containing this intersect point (Step 4)
edgeXY = this.getGridCoordsFromHint_(edgePoint, hint, hintXY);
// Mark every cell the path has crossed between this grid and the start,
// or the previous east to west grid line it crossed (Step 5)
this.fillInGridSquares_(hintXY[0], edgeXY[0], i);
// Use the point where it crossed this grid line as the reference for the
// next iteration
hint = edgePoint;
hintXY = edgeXY;
}
// Mark every cell the path has crossed between the last east to west grid
// line it crossed and the end (Step 5)
this.fillInGridSquares_(hintXY[0], endXY[0], i);
}
};
/**
* Find the latlng at which a path segment intersects with a given
* line of latitude
*
* @param {LatLng} start The vertex at the start of the path segment
* @param {Number} brng The bearing of the line from start to end
* @param {Number} gridLineLat The latitude of the grid line being intersected
* @return {LatLng} The latlng of the point where the path segment intersects
* the grid line
*/
RouteBoxer.prototype.getGridIntersect_ = function (start, brng, gridLineLat) {
var d = this.R * ((gridLineLat.toRad() - start.lat.toRad()) / Math.cos(brng.toRad()));
return start.rhumbDestinationPoint(brng, d);
};
/**
* Mark all cells in a given row of the grid that lie between two columns
* for inclusion in the boxes
*
* @param {Number} startx The first column to include
* @param {Number} endx The last column to include
* @param {Number} y The row of the cells to include
*/
RouteBoxer.prototype.fillInGridSquares_ = function (startx, endx, y) {
var x;
if (startx < endx) {
for (x = startx; x <= endx; x++) {
this.markCell_([x, y]);
}
} else {
for (x = startx; x >= endx; x--) {
this.markCell_([x, y]);
}
}
};
/**
* Mark a cell and the 8 immediate neighbours for inclusion in the boxes
*
* @param {Number[]} square The cell to mark
*/
RouteBoxer.prototype.markCell_ = function (cell) {
var x = cell[0];
var y = cell[1];
this.grid_[x - 1][y - 1] = 1;
this.grid_[x][y - 1] = 1;
this.grid_[x + 1][y - 1] = 1;
this.grid_[x - 1][y] = 1;
this.grid_[x][y] = 1;
this.grid_[x + 1][y] = 1;
this.grid_[x - 1][y + 1] = 1;
this.grid_[x][y + 1] = 1;
this.grid_[x + 1][y + 1] = 1;
};
/**
* Create two sets of bounding boxes, both of which cover all of the cells that
* have been marked for inclusion.
*
* The first set is created by combining adjacent cells in the same column into
* a set of vertical rectangular boxes, and then combining boxes of the same
* height that are adjacent horizontally.
*
* The second set is created by combining adjacent cells in the same row into
* a set of horizontal rectangular boxes, and then combining boxes of the same
* width that are adjacent vertically.
*
*/
RouteBoxer.prototype.mergeIntersectingCells_ = function () {
var x, y, box;
// The box we are currently expanding with new cells
var currentBox = null;
// Traverse the grid a row at a time
for (y = 0; y < this.grid_[0].length; y++) {
for (x = 0; x < this.grid_.length; x++) {
if (this.grid_[x][y]) {
// This cell is marked for inclusion. If the previous cell in this
// row was also marked for inclusion, merge this cell into it's box.
// Otherwise start a new box.
box = this.getCellBounds_([x, y]);
if (currentBox) {
currentBox = currentBox.mergeLatLng(box.getNorthEast().lat, box.getNorthEast().lng);
} else {
currentBox = box;
}
} else {
// This cell is not marked for inclusion. If the previous cell was
// marked for inclusion, merge it's box with a box that spans the same
// columns from the row below if possible.
this.mergeBoxesY_(currentBox);
currentBox = null;
}
}
// If the last cell was marked for inclusion, merge it's box with a matching
// box from the row below if possible.
this.mergeBoxesY_(currentBox);
currentBox = null;
}
// Traverse the grid a column at a time
for (x = 0; x < this.grid_.length; x++) {
for (y = 0; y < this.grid_[0].length; y++) {
if (this.grid_[x][y]) {
// This cell is marked for inclusion. If the previous cell in this
// column was also marked for inclusion, merge this cell into it's box.
// Otherwise start a new box.
if (currentBox) {
box = this.getCellBounds_([x, y]);
currentBox = currentBox.mergeLatLng(box.getNorthEast().lat, box.getNorthEast().lng);
} else {
currentBox = this.getCellBounds_([x, y]);
}
} else {
// This cell is not marked for inclusion. If the previous cell was
// marked for inclusion, merge it's box with a box that spans the same
// rows from the column to the left if possible.
this.mergeBoxesX_(currentBox);
currentBox = null;
}
}
// If the last cell was marked for inclusion, merge it's box with a matching
// box from the column to the left if possible.
this.mergeBoxesX_(currentBox);
currentBox = null;
}
};
/**
* Search for an existing box in an adjacent row to the given box that spans the
* same set of columns and if one is found merge the given box into it. If one
* is not found, append this box to the list of existing boxes.
*
* @param {LatLngBounds} The box to merge
*/
RouteBoxer.prototype.mergeBoxesX_ = function (box) {
if (box !== null) {
for (var i = 0; i < this.boxesX_.length; i++) {
if (this.boxesX_[i].getNorthEast().lng === box.getSouthWest().lng &&
this.boxesX_[i].getSouthWest().lat === box.getSouthWest().lat &&
this.boxesX_[i].getNorthEast().lat === box.getNorthEast().lat) {
this.boxesX_[i] = this.boxesX_[i].mergeLatLng(box.getNorthEast().lat, box.getNorthEast().lng);
return;
}
}
this.boxesX_.push(box);
}
};
/**
* Search for an existing box in an adjacent column to the given box that spans
* the same set of rows and if one is found merge the given box into it. If one
* is not found, append this box to the list of existing boxes.
*
* @param {LatLngBounds} The box to merge
*/
RouteBoxer.prototype.mergeBoxesY_ = function (box) {
if (box !== null) {
for (var i = 0; i < this.boxesY_.length; i++) {
if (this.boxesY_[i].getNorthEast().lat === box.getSouthWest().lat &&
this.boxesY_[i].getSouthWest().lng === box.getSouthWest().lng &&
this.boxesY_[i].getNorthEast().lng === box.getNorthEast().lng) {
this.boxesY_[i] = this.boxesY_[i].mergeLatLng(box.getNorthEast().lat, box.getNorthEast().lng);
return;
}
}
this.boxesY_.push(box);
}
};
/**
* Obtain the LatLng of the origin of a cell on the grid
*
* @param {Number[]} cell The cell to lookup.
* @return {LatLng} The latlng of the origin of the cell.
*/
RouteBoxer.prototype.getCellBounds_ = function (cell) {
return new H.geo.Rect(this.latGrid_[cell[1]+1], this.lngGrid_[cell[0]],this.latGrid_[cell[1]], this.lngGrid_[cell[0] + 1]);
};
/* Based on the Latitude/longitude spherical geodesy formulae & scripts
at http://www.movable-type.co.uk/scripts/latlong.html
(c) Chris Veness 2002-2010
*/
H.geo.Point.prototype.rhumbDestinationPoint = function (brng, dist) {
var R = 6371; // earth's mean radius in km
var d = parseFloat(dist) / R; // d = angular distance covered on earth's surface
var lat1 = this.lat.toRad(), lon1 = this.lng.toRad();
brng = brng.toRad();
var lat2 = lat1 + d * Math.cos(brng);
var dLat = lat2 - lat1;
var dPhi = Math.log(Math.tan(lat2 / 2 + Math.PI / 4) / Math.tan(lat1 / 2 + Math.PI / 4));
var q = (Math.abs(dLat) > 1e-10) ? dLat / dPhi : Math.cos(lat1);
var dLon = d * Math.sin(brng) / q;
// check for going past the pole
if (Math.abs(lat2) > Math.PI / 2) {
lat2 = lat2 > 0 ? Math.PI - lat2 : - (Math.PI - lat2);
}
var lon2 = (lon1 + dLon + Math.PI) % (2 * Math.PI) - Math.PI;
if (isNaN(lat2) || isNaN(lon2)) {
return null;
}
return new H.geo.Point(lat2.toDeg(), lon2.toDeg());
};
H.geo.Point.prototype.rhumbBearingTo = function (dest) {
var dLon = (dest.lng - this.lng).toRad();
var dPhi = Math.log(Math.tan(dest.lat.toRad() / 2 + Math.PI / 4) / Math.tan(this.lat.toRad() / 2 + Math.PI / 4));
if (Math.abs(dLon) > Math.PI) {
dLon = dLon > 0 ? -(2 * Math.PI - dLon) : (2 * Math.PI + dLon);
}
return Math.atan2(dLon, dPhi).toBrng();
};
/**
* Extend the Number object to convert degrees to radians
*
* @return {Number} Bearing in radians
* @ignore
*/
Number.prototype.toRad = function () {
return this * Math.PI / 180;
};
/**
* Extend the Number object to convert radians to degrees
*
* @return {Number} Bearing in degrees
* @ignore
*/
Number.prototype.toDeg = function () {
return this * 180 / Math.PI;
};
/**
* Normalize a heading in degrees to between 0 and +360
*
* @return {Number} Return
* @ignore
*/
Number.prototype.toBrng = function () {
return (this.toDeg() + 360) % 360;
};