我已经在这个应用程序上工作了一段时间,我只是想知道是否有任何可能性我可以制作此代码的逻辑。病得很直白。在我回答完所有问题之后,我想展示测验的结果。我想在例如文本中显示结果。如果我在第一个问题上错了,那么在比赛结束后我应该知道我的错误答案是什么。这是我在团结教程中的代码。
这是我的GameController.cs脚本,它操纵整个游戏 公共类GameController:MonoBehaviour {
public Text questionDisplayText;
public Text scoreDisplayText;
public Text timeRemainingDisplayText;
public SimpleObjectPool answerButtonObjectPool;
public Transform answerButtonParent;
public GameObject questionDisplay;
public GameObject roundEndDisplay;
private DataController dataController;
private RoundData currentRoundData;
private QuestionData[] questionPool;
private bool isRoundActive;
private float timeRemaining;
private int questionIndex;
private int playerScore;
private List<GameObject> answerButtonGameObjects = new List<GameObject>();
// Use this for initialization
void Start ()
{
dataController = FindObjectOfType<DataController> ();
currentRoundData = dataController.GetCurrentRoundData ();
questionPool = currentRoundData.questions;
timeRemaining = currentRoundData.timeLimitInSeconds;
UpdateTimeRemainingDisplay();
playerScore = 0;
questionIndex = 0;
ShowQuestion ();
isRoundActive = true;
}
private void ShowQuestion()
{
RemoveAnswerButtons ();
QuestionData questionData = questionPool [questionIndex];
questionDisplayText.text = questionData.questionText;
for (int i = 0; i < questionData.answers.Length; i++)
{
GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
answerButtonGameObjects.Add(answerButtonGameObject);
answerButtonGameObject.transform.SetParent(answerButtonParent);
AnswerButton answerButton = answerButtonGameObject.GetComponent<AnswerButton>();
answerButton.Setup(questionData.answers[i]);
}
}
private void RemoveAnswerButtons()
{
while (answerButtonGameObjects.Count > 0)
{
answerButtonObjectPool.ReturnObject(answerButtonGameObjects[0]);
answerButtonGameObjects.RemoveAt(0);
}
}
public void AnswerButtonClicked(bool isCorrect)
{
if (isCorrect)
{
playerScore += currentRoundData.pointsAddedForCorrectAnswer;
scoreDisplayText.text = "Score: " + playerScore.ToString();
}
if (questionPool.Length > questionIndex + 1) {
questionIndex++;
ShowQuestion ();
} else
{
EndRound();
}
}
public void EndRound()
{
isRoundActive = false;
questionDisplay.SetActive (false);
roundEndDisplay.SetActive (true);
}
public void ReturnToMenu()
{
SceneManager.LoadScene ("MenuScreen");
}
private void UpdateTimeRemainingDisplay()
{
timeRemainingDisplayText.text = "Time: " + Mathf.Round (timeRemaining).ToString ();
}
// Update is called once per frame
void Update ()
{
if (isRoundActive)
{
timeRemaining -= Time.deltaTime;
UpdateTimeRemainingDisplay();
if (timeRemaining <= 0f)
{
EndRound();
}
}
}
}
这是我的AnswerButton.cs脚本,其中包含答案的名称 公共课AnswerButton:MonoBehaviour {
public Text answerText;
private AnswerData answerData;
private GameController gameController;
// Use this for initialization
void Start ()
{
gameController = FindObjectOfType<GameController> ();
}
public void Setup(AnswerData data)
{
answerData = data;
answerText.text = answerData.answerText;
}
public void HandleClick()
{
gameController.AnswerButtonClicked (answerData.isCorrect);
}
}