这个json对象包含一个Person对象列表,每个对象都有一个字典。
{
"$type": "PeopleDataObject, Assembly-CSharp",
"People": {
"$type": "System.Collections.Generic.List`1[[Person, Assembly-CSharp]],
mscorlib",
"$values": [
{
"$type": "Person, Assembly-CSharp",
"Id": 0,
"FirstName": "Daffy",
"LastName": "Duck",
"Age": 0,
"Sex": true,
"Stats": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String,
mscorlib],[System.Int32, mscorlib]], mscorlib",
"str": 9,
"dex": 13,
"con": 9,
"int": 13,
"wis": 10,
"cha": 8
}
},
{
"$type": "Person, Assembly-CSharp",
"Id": 1,
"FirstName": "Wilma",
"LastName": "Flintstone",
"Age": 0,
"Sex": false,
"Stats": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String,
mscorlib],[System.Int32, mscorlib]], mscorlib",
"str": 7,
"dex": 9,
"con": 9,
"int": 12,
"wis": 12,
"cha": 12
}
}
]
},
"Count": 2
}
我检查了读取的字符串是不是通过将其写入另一个文件而出错,所以我知道所有内容都正确序列化但是在反序列化时字典丢失了,所以当我去使用它或者再次保存时它们'重新。调试器将其标识为空对象。下面的代码遵循一般对象的文档,但我找不到包含字典的对象的特定情况。我确保包含TypeNameHandling,以便确保它知道反序列化为字典,但我没有得到该结果。
private void LoadRoster()
{
string path = Path.Combine(Application.streamingAssetsPath, "PeopleData.json");
string debug = Path.Combine(Application.streamingAssetsPath, "debug.json");
if (!File.Exists(path))
{
Debug.Log("NO SAVE FILE RECOGNISED");
}
else
{
PeopleDataObject allPeople = PeopleDataObject.Instance;
string jsonString = File.ReadAllText(path);
//check that the file is read correctly
File.WriteAllText(debug, jsonString);
allPeople = JsonConvert.DeserializeObject<PeopleDataObject>(jsonString, new JsonSerializerSettings
{
TypeNameHandling = TypeNameHandling.All
});
People = allPeople.People;
Person.AllTimeCount = allPeople.Count;
Debug.Log("Loaded");
}
}
编辑:它正在尝试反序列化到以下PeopleDataObject类,该类本身包含Person列表,我将在下面提供。
PeopleDataObject:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PeopleDataObject
{
//<Singleton Boilerplate>
private static PeopleDataObject instance = null;
private static readonly object padlock = new object();
PeopleDataObject() {}
public static PeopleDataObject Instance
{
get
{
lock(padlock)
{
if (instance == null)
{
instance = new PeopleDataObject();
}
return instance;
}
}
}
//</Singletone Boilerplate>
public List<Person> People { get; set; }
public int Count { get; set; }
}
人:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Person
{
public int Id { get; private set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public int Age { get; private set; }
public bool Sex { get; private set; } //true = male, false = female
public Dictionary<string, int> Stats { get; private set; }
public static int AllTimeCount { get; set; }
private GameObject messageController;
public Person(string first, string last, bool sex, GameObject controller)
{
Debug.Log(" overload 1");
FirstName = first;
LastName = last;
Age = 0;
Sex = sex;
Id = AllTimeCount;
AllTimeCount++;
if (controller != null)
messageController = controller;
else
messageController = GameObject.Find("PersonManager");
//if sex is true (male) colour modifier is blue, else colour modifier is pink
string colourMod = sex ? "#4286f4" : "#ff56ff";
Notification(string.Format("<{0}>{1} {2}</color> was born. ", colourMod, first, last));
}
public Person(int id, string first, string last, bool sex, Dictionary<string, int> stats)
{
Debug.Log("overload 2");
Id = id;
FirstName = first;
LastName = last;
Sex = sex;
Stats = stats;
}
public Person()
{
Debug.Log("overload 3");
}
public void SetStats(Dictionary<string, int> s)
{
Stats = s;
}
public void IncrementAge()
{
Age++;
}
public void Notification(string message)
{
MessageController controller = messageController.GetComponent<MessageController>();
controller.PostMessage(message);
}
}
顺便说一下,我知道当使用构造函数2或3时,Person中的messageController为null,但这不是我现在关注的问题,它与当前问题无关,但可以看到它。
编辑编辑:尝试过TypeHandling.Auto而不是TypeHandling.All,它没有效果。
我已经坚持了一段时间。我已经知道我是个白痴,但我非常感谢能帮助告诉我为什么我是个白痴。
干杯, 丹
答案 0 :(得分:0)
答案证明是我的财产的可访问性。
我在年龄,性别和统计数据上使用{ get; private set; }
因为我认为最佳做法是控制可访问性但我应该使用{ get; set }
以便json库有权将值写入反序列化的对象。
这对字典来说更为明显,因为Age int默认为零,而我所有的测试人员都是0岁的婴儿;性别默认为假(女性),我只是没有发现;字典默认为null,你丢失了很多数据,所以它是我注意到的症状。