我在React中有一个小组件,它在渲染时生成两个随机数,然后要求用户提交这些数字的总和,如果它们是正确的,则增加它们的分数。
以下代码处理此游戏并在浏览器中按预期工作:
import React, { Component } from 'react';
export const randomNumber = () => {
var maxNumber = 10;
var randomNumber = Math.floor((Math.random() * maxNumber) + 1);
return randomNumber;
}
class Arithmetic extends Component {
constructor(props) {
super(props);
this.state = {
value: '',
numbers: {
x: randomNumber(),
y: randomNumber()
},
score: ''
}
this.updateVals = this.updateVals.bind(this);
this.handleSubmit = this.handleSubmit.bind(this);
this.handleChange = this.handleChange.bind(this);
}
updateVals() {
this.setState({
numbers: {
x: randomNumber(),
y: randomNumber()
},
score: this.state.score + 1
});
}
componentDidMount() {
this.setState({
score: 0
});
}
handleChange(event) {
this.setState({value: event.target.value});
}
handleSubmit(event) {
var isCorrect = this.state.numbers.x + this.state.numbers.y == this.state.value ? this.updateVals() : alert("Try again");
event.preventDefault();
}
render() {
return (
<section className="arithmetic">
<div className="arithmetic__game">
<div className="row arithmetic__row--details">
<div className="arithmetic__score">
Score: {this.state.score}
</div>
<div className="arithmetic__timer">
</div>
</div>
<div className="row arithmetic__row--main">
<div className="arithmetic__examples">
1 + 1 = 2<br/>
2 + 1 = 3<br />
</div>
<div className="arithmetic__game-container">
What is {this.state.numbers.x} + {this.state.numbers.y}?
<div className="arithmetic__form-container">
<form onSubmit={this.handleSubmit}>
<label>
Answer:
<input className="input-field" type="text" value={this.state.value} onChange={this.handleChange} />
</label>
<button className="btn-submit" type="submit" onClick={(e) => (this.handleSubmit) ? this.handleSubmit(e) : null}>Submit</button>
</form>
</div>
</div>
</div>
</div>
</section>
);
}
};
但是,当正确输入两个数字之和时,尝试检查是否调用updateVals时,会失败。我已经检查过是否在模拟单击“提交”按钮时调用了handleSubmit,并调用它。我还检查了值和数字道具的值,看看状态是否已经正确更新,它们有。
但是,当调用updateVals时,分数会增加(并且再次显示在浏览器中)。但是当我尝试在Jest中模拟这个时,得分保持在0,就像初始化时一样。
我的测试如下:
it("passes with correct input", () => {
const updateVals = jest.fn();
const handleSubmit = jest.fn();
Arithmetic.prototype.updateVals = updateVals;
Arithmetic.prototype.handleSubmit = handleSubmit;
let wrapper = mount(<Arithmetic />);
wrapper.find('.input-field').instance().value = wrapper.update().state().numbers.x + wrapper.update().state().numbers.y;
expect(wrapper.find('.input-field').instance().value).toEqual((wrapper.update().state().numbers.x + wrapper.update().state().numbers.y).toString());
wrapper.find('.input-field').simulate('change');
wrapper.find('.btn-submit').simulate('click');
console.log(wrapper.update().state().numbers.x, wrapper.update().state().numbers.y, wrapper.update().state().value);
expect(updateVals).toHaveBeenCalled();
});
在终端中运行测试表明,例如,如果numbers.x 1 且numbers.y 9 ,则状态中的值键为 '10' 即可。我不确定为什么当我测试handleSubmit时,它会被调用并且测试通过,但updateVals没有。
答案 0 :(得分:0)
我设法让这个工作,我从提交按钮中删除了任何事件并测试了已经调用onSubmit的表单本身,并测试了该状态下得分本身的更新。
it("passes with correct input", () => {
const wrapper = shallow(<Arithmetic />);
const preventDefault = jest.fn();
const currentScore = wrapper.update().state().score;
wrapper.find('.input-field').simulate('change', {target: {value: wrapper.update().state().numbers.x + wrapper.update().state().numbers.y}});
wrapper.find('.main-form').simulate('submit', { preventDefault });
expect(wrapper.update().state().score).toEqual(currentScore+1);
});