我可能需要用下面的方法调整我的逻辑。基本上我已经开发了一个tic tac toe app,问题是在下一个游戏开始之前不会显示获胜的动作。我认为这是因为我检查两个按钮在任何行,列或对角线上是否相同,第三个正方形是空的,然后我的程序就像是对玩家或计算机或绘图的胜利。
如何在下一场比赛开始前让最后一招显示在棋盘上?
public class MainActivityPlayer1 extends AppCompatActivity implements View.OnClickListener {
private Button[][] buttons = new Button[3][3];
private boolean playerOneMove = true;
private int turnsCount;
private int playerOnePoints;
private int playerTwoPoints;
private TextView textViewPlayerOne;
private TextView textViewPlayerTwo;
private TextView textViewPlayerOneTurn;
private TextView textViewPlayerTwoTurn;
private TextView textViewFooterTitle;
Button selectButton;
Random random = new Random();
boolean firstComputerMove = false;
int playerX = Color.parseColor("#e8e5e5");
int playerO = Color.parseColor("#737374");
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_player1);
Typeface customFont = Typeface.createFromAsset(getAssets(), "fonts/ConcertOne-Regular.ttf");
textViewPlayerOne = findViewById(R.id.textView_player1);
textViewPlayerTwo = findViewById(R.id.textView_player2);
textViewPlayerOneTurn = findViewById(R.id.textView_player1Turn);
textViewPlayerTwoTurn = findViewById(R.id.textView_player2Turn);
textViewFooterTitle = findViewById(R.id.footer_title);
textViewPlayerOne.setTypeface(customFont);
textViewPlayerTwo.setTypeface(customFont);
textViewFooterTitle.setTypeface(customFont);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
buttons[i][j] = findViewById(resID);
buttons[i][j].setOnClickListener(this);
if (savedInstanceState != null) {
String btnState = savedInstanceState.getCharSequence(buttonID).toString();
if (btnState.equals("X")) {
buttons[i][j].setTextColor(playerX);
} else {
buttons[i][j].setTextColor(playerO);
}
}
}
}
Button buttonReset = findViewById(R.id.button_reset);
buttonReset.setTypeface(customFont);
buttonReset.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
resetGame();
}
});
Button buttonExit = findViewById(R.id.button_exit);
buttonExit.setTypeface(customFont);
buttonExit.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
backToMainActivity();
}
});
}
@Override
public void onClick(View v) {
if (!((Button) v).getText().toString().equals("")) {
return;
}
turnsCount++;
if (playerOneMove) {
((Button) v).setText("X");
((Button) v).setTextColor(playerX);
isGameOver();
}
}
public void isGameOver() {
if (checkGameIsWon()) {
if (playerOneMove) {
player1Wins();
} else {
player2Wins();
}
} else if (turnsCount == 9) {
draw();
} else {
playerOneMove = !playerOneMove;
if (!playerOneMove) {
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
computerMove();
}
}, 1000);
}
}
}
private void computerMove() {
String[][] field = new String[3][3];
List<Button> emptyButtons = new ArrayList<>();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
if (field[i][j].equals("")) {
emptyButtons.add(buttons[i][j]);
}
}
}
//IS COMPUTER GOING FIRST
if (firstComputerMove == true){
selectButton = emptyButtons.get(random.nextInt(emptyButtons.size()));
}
else {
//TAKE MIDDLE SQUARE IF NOT TAKEN
if (field[1][1].equals("")) {
selectButton = buttons[1][1];
}
//FIRST ROW ACROSS
else if (field[0][0] != "" && field[0][0].equals(field[0][1])
&& field[0][2].equals("")) {
selectButton = buttons[0][2];
} else if (field[0][0] != "" && field[0][0].equals(field[0][2])
&& field[0][1].equals("")) {
selectButton = buttons[0][1];
} else if (field[0][1] != "" && field[0][1].equals(field[0][2])
&& field[0][0].equals("")) {
selectButton = buttons[0][0];
}
//SECOND ROW ACROSS
else if (field[1][0] != "" && field[1][0].equals(field[1][1])
&& field[1][2].equals("")) {
selectButton = buttons[1][2];
} else if (field[1][0] != "" && field[1][0].equals(field[1][2])
&& field[1][1].equals("")) {
selectButton = buttons[1][1];
} else if (field[1][1] != "" && field[1][1].equals(field[1][2])
&& field[1][0].equals("")) {
selectButton = buttons[1][0];
}
//THIRD ROW ACROSS
else if (field[2][0] != "" && field[2][0].equals(field[2][1])
&& field[2][2].equals("")) {
selectButton = buttons[2][2];
} else if (field[2][0] != "" && field[2][0].equals(field[2][2])
&& field[2][1].equals("")) {
selectButton = buttons[2][1];
} else if (field[2][1] != "" && field[2][1].equals(field[2][2])
&& field[2][0].equals("")) {
selectButton = buttons[2][0];
}
//FIRST COLUMN DOWN
else if (field[0][2] != "" && field[0][2].equals(field[1][2])
&& field[2][2].equals("")) {
selectButton = buttons[2][2];
} else if (field[0][2] != "" && field[0][2].equals(field[2][2])
&& field[1][2].equals("")) {
selectButton = buttons[1][2];
} else if (field[1][2] != "" && field[1][2].equals(field[2][2])
&& field[0][2].equals("")) {
selectButton = buttons[0][2];
}
//SECOND COLUMN DOWN
else if (field[0][1] != "" && field[0][1].equals(field[1][1])
&& field[2][1].equals("")) {
selectButton = buttons[2][1];
} else if (field[0][1] != "" && field[0][1].equals(field[2][1])
&& field[1][1].equals("")) {
selectButton = buttons[1][1];
} else if (field[1][1] != "" && field[1][1].equals(field[2][1])
&& field[0][1].equals("")) {
selectButton = buttons[0][1];
}
//THIRD COLUMN DOWN
else if (field[0][0] != "" && field[0][0].equals(field[1][0])
&& field[2][0].equals("")) {
selectButton = buttons[2][0];
} else if (field[0][0] != "" && field[0][0].equals(field[2][0])
&& field[1][0].equals("")) {
selectButton = buttons[1][0];
} else if (field[2][0] != "" && field[2][0].equals(field[1][0])
&& field[0][0].equals("")) {
selectButton = buttons[0][0];
}
//DIAGAONAL TOP RIGHT BOTTOM LEFT
else if (field[2][0] != "" && field[2][0].equals(field[0][2])
&& field[1][1].equals("")) {
selectButton = buttons[1][1];
} else if (field[2][0] != "" && field[2][0].equals(field[1][1])
&& field[0][2].equals("")) {
selectButton = buttons[0][2];
} else if (field[1][1] != "" && field[1][1].equals(field[0][2])
&& field[2][0].equals("")) {
selectButton = buttons[2][0];
}
//DIAGAONAL TOP LEFT BOTTOM RIGHT
else if (field[0][0] != "" && field[0][0].equals(field[2][2])
&& field[1][1].equals("")) {
selectButton = buttons[1][1];
} else if (field[0][0] != "" && field[0][0].equals(field[1][1])
&& field[2][2].equals("")) {
selectButton = buttons[2][2];
} else if (field[1][1] != "" && field[1][1].equals(field[2][2])
&& field[0][0].equals("")) {
selectButton = buttons[0][0];
} else {
selectButton = emptyButtons.get(random.nextInt(emptyButtons.size()));
}
}
selectButton.setText("O");
selectButton.setTextColor(playerO);
firstComputerMove = false;
turnsCount++;
isGameOver();
}
private boolean checkGameIsWon() {
String[][] field = new String[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
}
}
for (int i = 0; i < 3; i++) {
if (field[i][0].equals(field[i][1])
&& field[i][0].equals(field[i][2])
&& !field[i][0].equals("")) {
return true;
}
}
for (int i = 0; i < 3; i++) {
if (field[0][i].equals(field[1][i])
&& field[0][i].equals(field[2][i])
&& !field[0][i].equals("")) {
return true;
}
}
if (field[0][0].equals(field[1][1])
&& field[0][0].equals(field[2][2])
&& !field[0][0].equals("")) {
return true;
}
if (field[0][2].equals(field[1][1])
&& field[0][2].equals(field[2][0])
&& !field[0][2].equals("")) {
return true;
}
return false;
}
private void player1Wins() {
playerOnePoints++;
Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void player2Wins() {
playerTwoPoints++;
Toast.makeText(this, "Computer wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
firstComputerMove = true;
computerMove();
}
private void draw() {
Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
resetBoard();
playerOneMove = !playerOneMove;
switchPlayerTurn();
if (!playerOneMove){
firstComputerMove = true;
computerMove();
}
}
@SuppressLint("SetTextI18n")
private void updatePointsText() {
textViewPlayerOne.setText("PLAYER 1: " + playerOnePoints + " ");
textViewPlayerTwo.setText("COMPUTER: " + playerTwoPoints + " ");
}
private void resetBoard() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
buttons[i][j].setText("");
}
}
turnsCount = 0;
switchPlayerTurn();
}
private void resetGame() {
playerOnePoints = 0;
playerTwoPoints = 0;
turnsCount = 0;
playerOneMove = true;
updatePointsText();
resetBoard();
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putInt("turnsCount", turnsCount);
outState.putInt("playerOnePoints", playerOnePoints);
outState.putInt("playerTwoPoints", playerTwoPoints);
outState.putBoolean("playerOneMove", playerOneMove);
switchPlayerTurn();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
Button btn = buttons[i][j];
outState.putCharSequence(buttonID, btn.getText());
}
}
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) { ;
super.onRestoreInstanceState(savedInstanceState);
turnsCount = savedInstanceState.getInt("turnsCount");
playerOnePoints = savedInstanceState.getInt("playerOnePoints");
playerTwoPoints = savedInstanceState.getInt("playerTwoPoints");
playerOneMove = savedInstanceState.getBoolean("playerOneMove");
switchPlayerTurn();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
Button btn = buttons[i][j];
savedInstanceState.putCharSequence(buttonID, btn.getText());
}
}
}
private void switchPlayerTurn(){
if (playerOneMove){
textViewPlayerOneTurn.setVisibility(View.VISIBLE);
textViewPlayerTwoTurn.setVisibility(View.INVISIBLE);
}
else{
textViewPlayerOneTurn.setVisibility(View.INVISIBLE);
textViewPlayerTwoTurn.setVisibility(View.VISIBLE);
}
}
private void backToMainActivity(){
Intent intentMainActivity = new Intent(this, MainActivity.class);
startActivity(intentMainActivity);
}
}
答案 0 :(得分:1)
启动计时器或在那里开始新游戏的延迟发布。
答案 1 :(得分:0)
你的程序似乎有点尴尬。 Here是一个模拟美国国家安全局2018年5月谜题的程序。 won?
函数对应于您的checkGameIsWon()
函数
我会采用逻辑并重新编程checkGameIsWon()
:
wins
包含8个可能在董事会中获得的3个连胜位置