这是我的代码。我正在尝试创建一个太空射击游戏,当外星人击中屏幕的底部时,我希望玩家消失。我不确定这段代码有什么问题。
func gameOver() {
let borderBody = SKPhysicsBody(edgeLoopFrom: self.frame)
borderBody.categoryBitMask = borderCategory
func didBegin(_ contact: SKPhysicsContact) {
var firstBody:SKPhysicsBody
var secondBody:SKPhysicsBody
if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
firstBody = contact.bodyA
secondBody = contact.bodyB
}else {
firstBody = contact.bodyB
secondBody = contact.bodyA
}
if (firstBody.categoryBitMask & alienCategory) != 0 && (secondBody.categoryBitMask & borderCategory) != 0 {
player.removeFromParent()
}