我需要帮助!我试图修改一个游戏BombSquad,并试图为我的服务器构建一个禁止系统。
好的,所以有一种功能会拒绝人们进入
def onPlayerRequest(self, player):
"""
Called when a new bs.Player wants to join;
should return True or False to accept/reject.
"""
# limit player counts based on pro purchase/etc *unless* we're in a stress test
if bsUtils._gStressTestResetTimer is None:
if len(self.players) >= self._maxPlayers:
# print a rejection message *only* to the client trying to joinz
# (prevents spamming everyone else in the game)
bs.playSound(bs.getSound('error'))
bs.screenMessage(bs.Lstr(resource='playerLimitReachedText', subs=[('${COUNT}', bsInternal._getAccountDisplayString())]),
color=(0.8, 0.0, 0.0),
clients=[player.getInputDevice().getClientID()],
transient=True)
return False
bs.playSound(bs.getSound('dripity'))
return True
我需要来自另一个文件的播放器名称,我会将它放在if语句中以检查它是否与banlist匹配并完成! 带出玩家名称的文件是
class DamnPartyWindow(PartyWindow):
def _onPartyMemberPress(self, clientID, isHost, widget):
# if we're the host, pop up 'kick' options for all non-host members
if bsInternal._getForegroundHostSession() is not None:
kickStr = bs.Lstr(resource='kickText')
else:
# kick-votes appeared in build 14248
if bsInternal._getConnectionToHostInfo().get('buildNumber', 0) < 14248:
return
kickStr = bs.Lstr(resource='kickVoteText')
for rst in self._roster:
cid = rst['clientID']
if cid == clientID:
bs.screenMessage(rst['displayString'])
break
p = PopupMenuWindow(position=widget.getScreenSpaceCenter(),
scale=2.3 if gSmallUI else 1.65 if gMedUI else 1.23,
choices=['kick'],
choicesDisplay=[kickStr],
currentChoice='kick',
delegate=self).getRootWidget()
self._popupPartyMemberClientID = clientID
self._popupPartyMemberIsHost = isHost
(这是另一个人的mod)我需要rst ['displayString']的值并在第一个样本中检查...帮助!
我尝试将xyz = rst ['displayString']放在文件1中,然后使用
来自file2 import xyz
文件1:
class DamnPartyWindow(PartyWindow):
def _onPartyMemberPress(self, clientID, isHost, widget):
# if we're the host, pop up 'kick' options for all non-host members
if bsInternal._getForegroundHostSession() is not None:
kickStr = bs.Lstr(resource='kickText')
else:
# kick-votes appeared in build 14248
if bsInternal._getConnectionToHostInfo().get('buildNumber', 0) < 14248:
return
kickStr = bs.Lstr(resource='kickVoteText')
for rst in self._roster:
cid = rst['clientID']
xyz = rst['displayString']
if cid == clientID:
bs.screenMessage(rst['displayString'])
break
p = PopupMenuWindow(position=widget.getScreenSpaceCenter(),
scale=2.3 if gSmallUI else 1.65 if gMedUI else 1.23,
choices=['kick'],
choicesDisplay=[kickStr],
currentChoice='kick',
delegate=self).getRootWidget()
self._popupPartyMemberClientID = clientID
self._popupPartyMemberIsHost = isHost
文件2:
def onPlayerRequest(self, player):
"""
Called when a new bs.Player wants to join;
should return True or False to accept/reject.
"""
# importing xyz i.e the value of client
from file2 import xyz
if bsUtils._gStressTestResetTimer is None:
if len(self.players) >= self._maxPlayers or xyz=="PC14567":
# print a rejection message *only* to the client trying to joinz
# (prevents spamming everyone else in the game)
bs.playSound(bs.getSound('error'))
bs.screenMessage(bs.Lstr(resource='playerLimitReachedText', subs=[('${COUNT}', bsInternal._getAccountDisplayString())]),
color=(0.8, 0.0, 0.0),
clients=[player.getInputDevice().getClientID()],
transient=True)
return False
bs.playSound(bs.getSound('dripity'))
return True
但它不能说不能导入xyz。 请帮忙!我可以提供你们需要的任何信息,请帮助我!
答案 0 :(得分:0)
因此,首先,您的变量xyz
在函数内部声明,因此它不可用(不存在)。这就是你无法导入它的原因。
第二:跨模块共享全局变量被认为是一种非常糟糕的做法,因为跟踪它的价值变化可能会变得非常复杂。
作为解决方案,您可以:
xyz
值存储为DamnPartyWindow
类的属性,所以
只要你有这个类的实例(对象),你就可以得到
这个属性。答案 1 :(得分:0)
您不必使用该变量,只需使用
bsInternal._getGameRoster()['displayString']
答案 2 :(得分:-1)
尝试: import file1
然后使用file1.xyz