我想下载我使用自己的setData创建的JS热图。正在显示heatMap,但是当我下载画布时,我得到一张空白图片。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Heatmap Test Code</title>
<script src='http://www.patrick-
wied.at/static/heatmapjs/assets/js/heatmap.min.js'></script>
</head>
<body>
<div id="heatMap" style="height:740px">
<canvas id="myCanvas" width="1024" height="540"
style="position:absolute; left: 0; top: 0"></canvas>
</div>
<a id="download" download="triangle.jpeg"><button type="button"
onClick="download()">Download</button></a>
<img id="myImage">
</body>
<script>
var heatmapInstance = h337.create({
container: document.getElementById('heatMap')
});
var testData = {
min: 0,
max: 100,
data: [{x: 807, y: 583, value: 500},{x: 770, y: 583, value: 500},{x:
750, y: 583, value: 500},{x: 750, y: 583, value: 500},{x: 200, y: 583,
value: 500},{x: 750, y: 583, value: 500}, {x: 597, y: 285, value: 51}, {x:
217, y: 449, value: 73}, {x: 377, y: 656, value: 58}, {x: 467, y: 509,
value: 47}, {x: 487, y: 164, value: 46}, {x: 247, y: 194, value: 35}]
};
heatmapInstance.setData(testData);
function download(){
var download = document.getElementById("download");
var image =
document.getElementById("myCanvas").toDataURL("image/png")
.replace("image/png", "image/octet-stream");
download.setAttribute("href", image);
}
</script>
</html>
答案 0 :(得分:0)
您已关闭,将Href设置为图像,然后触发下载:
link.href = document.getElementById("myCanvas").toDataURL();
link.download = 'image_name.png';
答案 1 :(得分:0)
我明白了,H337没有使用你的画布。你正在提供容器,它正在该div中创建一个画布。
var heatmapInstance = h337.create({
container: document.getElementById('heatMap')
});
如果您运行页面并检查热图,您会看到该div中有两个canvas元素。删除你的并按类别选择热图:
答案 2 :(得分:0)
这是我的完全调整(上面添加了offwhite评论)和工作代码,根据一组点及其各自的值绘制A JS热图,如果有人需要工作代码,则将该地图下载为PNG。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Heatmap Test Code</title>
<script src='http://www.patrick-
wied.at/static/heatmapjs/assets/js/heatmap.min.js'></script>
<script>
function load(){
renderCanvas();
// add listener to the download button
document.getElementById('download').addEventListener(
'click',
function() {download(this)},
false
);
}
// draw your heatmap here
function renderCanvas(){
var heatmapInstance = h337.create({
container: document.getElementById('heatMap')
});
var testData = {
min: 0,
max: 100,
data: [{x: 807, y: 583, value: 500},{x: 770, y: 583, value: 500},{x:
750, y: 583, value: 500},{x: 750, y: 583, value: 500},{x: 200, y: 583,
value: 500},{x: 750, y: 583, value: 500}, {x: 597, y: 285, value: 51}, {x:
217, y: 449, value: 73}, {x: 377, y: 656, value: 58}, {x: 467, y: 509,
value: 47}, {x: 487, y: 164, value: 46}, {x: 247, y: 194, value: 35}]
};
heatmapInstance.setData(testData);
}
function download(link){
link.href =
(document.getElementById("heatMap").childNodes[1]).toDataURL();
// console.log(document.getElementById("heatMap").childNodes[1]);
link.download = 'image_name.png';
}
</script>
</head>
<body onload="load()">
<div id="heatMap" style="height:740px" >
</div>
<a id="download" href="#">Download as image</a>
</body>
</html>