下面是我的代码,我正在为自己开发一个有趣的刽子手游戏,习惯于Tkinter库/ GUI创建和python语言。在用户输入猜测以使用标签向用户提供反馈后,我在刷新GUI时遇到了一些麻烦。我读取使用标签,因此您可以附加一个字符串变量,以便您可以更改文本,但我无法弄明白。无论出于何种原因,我的Tkinter标签“text_out”都没有显示。感谢您的帮助!此外,我是一个新手和初学程序员,所以关于如何更好地组织自己的任何输入也会很棒。
from tkinter import *
import random
root = Tk()
root.wm_title("Hangman")
w = Canvas(root, width=1000,height=650)
#drawing the hangmaan image setup
w.create_rectangle(250,0,450,25, fill = "brown") #top beam
w.create_rectangle(250,0,275,100, fill = "brown") #hanging part
w.create_rectangle(475,0,450,400, fill = "brown") #middle upright
w.create_rectangle(300,400,600,425, fill = "brown") #platform
w.pack()
alphabet = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y",
"z"] #keeps track of letters used
words = ["atmosphere", "miscellaneous","muffins","junk","pajamas","engineering","privilege","amplifier","countryside","python",
"magic","hats","flash","clock","ceiling"] #random word choices for the answer
word_choice = random.choice(words) #chooses word from list of words for the answer
print(word_choice) #for debugging
mult = len(word_choice) #length of word to create underscore string
underscores = "_ "*mult #underscore string
print(underscores) #for debugging
w.create_text(500,600, font= ("Purisa", 48), text = underscores) #underscores in gui output
guess_out = "$" #text varavable to be changed as a result of user guess
text_out = Label(root,font=("Purisa", 18),textvariable="Test").place(x=650,y=200) #results of user guess text on screen
guess_bar_label = Label(root, font = ("Purisa", 20), text = "Guess: ").place(x=600, y=285) #label for the text bar
guess_var = StringVar() #varaiable for the text bar
guess_bar = Entry(root, textvariable=guess_var).place(x=700, y=300) #text bar for user input
def Guess():
#logic test
print(guess_var.get())
if len(str(guess_var.get()))==1: #makes sure input is only one charactar
print("one char")
if str(guess_var.get()) in alphabet: #makes sure is still a choice and not one they have picked already
print("in alphabet") #for debugging
guess_out = "that is in the alphabet" #GUI output text change for user to see
root.update_idletasks() #failed attemped to refresh screen
alphabet.remove(str(guess_var.get())) #removes choice after use and guess goes through
elif len(str(guess_var.get()))>1: #result if input is too long
print("too many chaactar")
w = Button (root,command=Guess, text="Check").place(x=850, y=300) #submit button for users guess from entry bar
root.mainloop()
答案 0 :(得分:0)
您可以创建一个按钮来删除当前显示的帧。删除时,在父项中绘制一个新帧,并使用刷新的帧添加所有新代码
答案 1 :(得分:0)
您需要定义一个tkinter StringVar
,并使用它来设置标签中textvariable
的值。
下面显示了标签更新如何与输入框中的字母一起使用,该字母可以回答您的问题。 (它不能解决代码中的其他问题。)
import tkinter as tk
import random
def guess():
global guess_out
guessed = guess_bar.get()
print(guessed)
if len(guessed) == 1:
print("one char")
if str(guessed) in alphabet:
guess_out.set(guessed)
alphabet.remove(guessed)
elif len(str(guess_var.get())) > 1:
print("too many characters")
if __name__ == '__main__':
root = tk.Tk()
root.wm_title("Hangman")
w = tk.Canvas(root, width=1000, height=650)
w.create_rectangle(250, 0, 450, 25, fill="brown")
w.create_rectangle(250, 0, 275, 100, fill="brown")
w.create_rectangle(475, 0, 450, 400, fill="brown")
w.create_rectangle(300, 400, 600, 425, fill="brown")
w.pack()
alphabet = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"]
words = ["atmosphere", "miscellaneous", "muffins", "junk", "pajamas", "engineering", "privilege",
"amplifier", "countryside", "python", "magic", "hats", "flash", "clock", "ceiling"]
word_choice = random.choice(words)
mult = len(word_choice)
underscores = "_ " * mult
w.create_text(500, 600, font=("Purisa", 48), text=underscores)
guess_out = tk.StringVar()
guess_out.set("$")
text_out = tk.Label(root, font=("Purisa", 18), textvariable=guess_out)
text_out.place(x=650, y=200)
guess_bar_label = tk.Label(root, font=("Purisa", 20), text="Guess: ")
guess_bar_label.place(x=600, y=285)
guess_bar = tk.Entry(root)
guess_bar.place(x=700, y=300)
w = tk.Button(root, command=guess, text="Check")
w.place(x=850, y=300)
root.mainloop()