我有阵列增量问题。
我的玩家逻辑课程是:
public class Player {
public static final List<String> pointsDescriptions = Arrays.asList("0", "15", "30", "40");
private int score;
public int getScore(){return score;}
String name;
public String getName(){return name;}
public void winBall(){this.score += 1;}
public Player(String name){this.name = name;}
public String getScoreDescription(){return pointsDescriptions.get(score);}
}
游戏逻辑是:
public class TennisGame {
private Player server;
private Player receiver;
public TennisGame(Player server, Player receiver){
this.server = server;
this.receiver = receiver;
}
public String getScore(){
if (server.getScore() >= 3 && receiver.getScore() >= 3){
if(Math.abs(receiver.getScore() - server.getScore()) >= 2){
String winner;
winner = getLeadPlayer().getName() + " won";
return winner;
} else if (server.getScore() - receiver.getScore() >= 1) {
String serverAdvantage;
serverAdvantage = "A" + ":" + receiver.getScoreDescription();
return serverAdvantage;
} else if (receiver.getScore() - server.getScore() >= 1) {
String receiverAdvantage;
receiverAdvantage = server.getScoreDescription() + ":" + "A";
return receiverAdvantage;
} else {
String deuce;
deuce = "40:40";
return deuce;
}
} else {
return server.getScoreDescription() + ":" + receiver.getScoreDescription();
}
}
public Player getLeadPlayer() {
return (server.getScore() > receiver.getScore()) ? server : receiver;
}
}
这是一场网球比赛,所以有得分: PlayerOne:PlayerTwo - &gt; 40:40 - &gt; PlayerOne winBall - &gt;优点:40 - &gt; PlayerTwo winBall - &gt; 40:40 - &gt; PlayerTwo winBall - &gt; 40:优势
当PlayerTwo增加得分时,我应该获得PlayerTwo Won,但不是正确的增量,我有:
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4
at java.util.Arrays$ArrayList.get(Arrays.java:3841)
at com.company.Main.Player.getScoreDescription(Player.java:30)
at com.company.Main.TennisGame.getScore(TennisGame.java:23)
at com.company.Main.Main.main(Main.java:33)
我知道问题是数组长度,但我不知道如何解决它。
主要代码:
Scanner s = new Scanner(System.in);
Player server = new Player("server");
Player receiver = new Player("receiver");
TennisGame tennisGame = new TennisGame(server, receiver);
System.out.println("Server=1");
System.out.println("Server=2");
System.out.println("Please enter the player that wins the point");
System.out.println("The score is: " + tennisGame.getScore());
do {
tennisGame.getScore();
String userInput = s.nextLine();
if (userInput.equals("1")) {
server.winBall();
} else if (userInput.equals("2")) {
receiver.winBall();
} else {
System.out.println("Wrong value, please enter 1 or 2");
}
System.out.println(tennisGame.getScore());
} while (!(Math.abs(receiver.getScore() - server.getScore()) >= 2));
答案 0 :(得分:2)
这里有一个逻辑错误,
if (server.getScore() >= 3 && receiver.getScore() >= 3){
只有if
和server
的 得分大于或等于3时,才会输入receiver
。当 为true
时,您想要输入该逻辑。像,
if (server.getScore() >= 3 || receiver.getScore() >= 3){
,我建议您删除return
分支机构中的临时变量。像,
if(Math.abs(receiver.getScore() - server.getScore()) >= 2){
return getLeadPlayer().getName() + " won";
} else if (server.getScore() - receiver.getScore() >= 1) {
return "A" + ":" + receiver.getScoreDescription();
} else if (receiver.getScore() - server.getScore() >= 1) {
return server.getScoreDescription() + ":" + "A";
} else {
return "40:40";
}
,我们可以使用一对局部变量简化。我们可以消除一些else
块 - 因为我们在满足条件时return
。像,
public String getScore() {
final int rScore = receiver.getScore(), sScore = server.getScore();
if (sScore >= 3 || rScore >= 3) {
if (Math.abs(rScore - sScore) >= 2) {
return getLeadPlayer().getName() + " won";
} else if (sScore - rScore >= 1) {
return "A:" + receiver.getScoreDescription();
} else if (rScore - sScore >= 1) {
return server.getScoreDescription() + ":A";
}
return "40:40";
}
return server.getScoreDescription() + ":" + receiver.getScoreDescription();
}
答案 1 :(得分:2)
首先,你有逻辑问题,
} while (!(Math.abs(receiver.getScore() - server.getScore()) >= 2));
如果一名球员在2分中有优势,那并不意味着他赢了比赛,因为比分可以是30:0,0:40,40:15等。
而不是这个我建议保持在TennisGame类中的游戏状态:
public boolean isFinished;
public boolean isFinished() {
return isFinished;
}
并在其中一名玩家赢得比赛并在此处使用时设置:
} while(!tennisGame.isFinished)
第二,为避免崩溃并遵循网球游戏逻辑,我建议做以下更改:
public static final List<String> pointsDescriptions = Arrays.asList("0", "15", "30", "40", "A");
还做了一些优化以避免许多变量用法:
public String getScore(){
String score;
if (server.getScore() >= 3 && receiver.getScore() >= 3){
if(Math.abs(receiver.getScore() - server.getScore()) >= 2){
score = getLeadPlayer().getName() + " won";
isFinished = true;
} else if (server.getScore() - receiver.getScore() >= 1) {
score = "A" + ":" + receiver.getScoreDescription();
} else if (receiver.getScore() - server.getScore() >= 1) {
score = server.getScoreDescription() + ":" + "A";
} else {
score = "40:40";
}
} else if (server.getScore() > 3 || receiver.getScore() > 3) {
score = getLeadPlayer().getName() + " won";
isFinished = true;
} else {
score = server.getScoreDescription() + ":" + receiver.getScoreDescription();
}
return score;
}