单击按下按钮,对象向一个方向移动。矩形必须只在一个方向旋转并重置到其原始位置。例如,它应该像在板球比赛中击球一样
///////代码//////
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
function startGame() {
myGamePiece = new component(80, 15, "red", 225, 225);
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
},
stop : function() {
clearInterval(this.interval);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.width = width;
this.height = height;
this.speed = 1;
this.speedX = 0;
this.speedY = 0;
this.angle = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.save();
ctx.translate(this.x, this.y);
ctx.rotate(this.angle);
ctx.rotate(Math.PI / 6);
ctx.fillStyle = "yellow";
ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height);
ctx.restore();
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
// myGamePiece.angle += 1 * Math.PI / 180;
myGamePiece.newPos();
myGamePiece.update();
}
function rotate(){
myGamePiece.speedX += -1;
myGamePiece.speedY += -1;
}
</script>
<button onclick="rotate()">HIT</button>
</body>
</html>
如何仅在一侧旋转画布中的矩形到一定程度并重置到其原始位置